Well I figure i would release as 1.0!
Thanks to EVERYONE for the help
Argrim for controller.vbs addition
Fren for tech support for last year you are truly a good guy!
Icpjuggla for lighting
Tom Towers for all his contributions to this vp10 build thank you!
Uncle Willy (AKA the boss) helped me fix frank drop targets
Ninuzzu for his code to fix all the bugs i was having thank you!
Clark kent for the values on ramps to make them run smooth
If i forgot anyone let me know!
Shit i dont think i did anything!!
Physics still open to change but for now enjoy 1_0 for what it is
rothbauerw pointed out a few things so I fixed them:
spinner had spinner sound ontop of rom sound! removed that
couple plastics were not toys so may have caused stutter on slower systems should play smoother now
forgot right ramp gate change fixed in 1.2
Slowed down drop target bank and frank movement
Added missing switch in plungerlane
Change rail and gate sounds to use VOL, PAN, PITCH I think its sounding better now
Also hope to fix DMD issues people were having by removing the colordmd option(not really needed anymore)
Maybe now Ninuzzu will add a profile avatar
First release 1.0 Argrims addition of controller Toms physics tweaks cleaned up a bit of script and unused elements but still could clean some more.
Lighting touched up by icpjuggla.
added a few more details here and there.
Fren helped with a few lights on creature sign.
Tom added primitive ramp and more of his materials.
Still a lot I want to do but thought I would release this wip as it is looking good though physics still not final
fixed casket mesh for mummy done for a while. everything "works" just very unhappy with lighting so taking a break from it. it is what it is for now more updates to come in a few weeks
added creature shake fix. also tom added more changes to materials and shine. few more details added remember still a wip but getting there. everything at least works just need work on lighting really at this point
small mod to post primitive
Added primitive for wolf plastic thats all
Modded switches for improve frank trigger(i hope)
creature should shake with nudge but not with kicker yet and lighting on creature not finished
few more details added here and there. still much to do but want to see if frank works better now
Cleaned up images so file size is smaller
just increased kicker strength a bit to keep center drain from happening
found stutter was caused by my standoff pegs set to collidable. fixed now
Added scoop mod for ball dropping in scoop few other tweaks and details. need to know if scoop causes stutter now due to primitive is now collidable so let me know.
added custom made standoffs posts like real machine. raised some plastics. just small details. still long ways to go
Drac fixed i think
Frank fixed? maybe you let me know please