Monsterbash VPX 1.3

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    Well I figure i would release as 1.0!

    Thanks to EVERYONE for the help

    Argrim for controller.vbs addition

    Fren for tech support for last year you are truly a good guy!

    Icpjuggla for lighting

    Tom Towers for all his contributions to this vp10 build thank you!

    Uncle Willy (AKA the boss) helped me fix frank drop targets

    Ninuzzu for his code to fix all the bugs i was having thank you!

    Clark kent for the values on ramps to make them run smooth

    If i forgot anyone let me know!

    Shit i dont think i did anything!!

    Physics still open to change but for now enjoy 1_0 for what it is

    Version 1.3

    rothbauerw pointed out a few things so I fixed them:

    spinner had spinner sound ontop of rom sound! removed that

    couple plastics were not toys so may have caused stutter on slower systems should play smoother now

    Version 1.2

    forgot right ramp gate change fixed in 1.2

    Version 1.1

    Slowed down drop target bank and frank movement

    Added missing switch in plungerlane

    Change rail and gate sounds to use VOL, PAN, PITCH I think its sounding better now

    Also hope to fix DMD issues people were having by removing the colordmd option(not really needed anymore)

    Maybe now Ninuzzu will add a profile avatar

    First release 1.0 Argrims addition of controller Toms physics tweaks cleaned up a bit of script and unused elements but still could clean some more.

    WIP99

    Lighting touched up by icpjuggla.

    added a few more details here and there.

    Fren helped with a few lights on creature sign.

    Tom added primitive ramp and more of his materials.

    Still a lot I want to do but thought I would release this wip as it is looking good though physics still not final

    WIP68

    fixed casket mesh for mummy done for a while. everything "works" just very unhappy with lighting so taking a break from it. it is what it is for now more updates to come in a few weeks

    WIP67

    added creature shake fix. also tom added more changes to materials and shine. few more details added remember still a wip but getting there. everything at least works just need work on lighting really at this point

    WIP62b

    small mod to post primitive

    WIP62

    Added primitive for wolf plastic thats all

    Wip60

    Modded switches for improve frank trigger(i hope)

    creature should shake with nudge but not with kicker yet and lighting on creature not finished

    few more details added here and there. still much to do but want to see if frank works better now

    Cleaned up images so file size is smaller

    Wip55b

    just increased kicker strength a bit to keep center drain from happening

    WIP55a

    found stutter was caused by my standoff pegs set to collidable. fixed now

    WIP55

    Added scoop mod for ball dropping in scoop few other tweaks and details. need to know if scoop causes stutter now due to primitive is now collidable so let me know.

     

    Wip48 a

    added custom made standoffs posts like real machine. raised some plastics. just small details. still long ways to go

    Testing wip46

    Drac fixed i think

    Frank fixed? maybe you let me know please

     

    This topic contains 73 replies, has 31 voices, and was last updated by Profile gravatar of CarnyPriest CarnyPriest 2 months, 3 weeks ago.

    Viewing 20 posts - 1 through 20 (of 74 total)
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    • #16288
      Profile gravatar of randr randr 
      Keymaster
      ModeratorMember

      Monsterbash VPX 1.3

      Well I figure i would release as 1.0!

      Thanks to EVERYONE for the help

      Argrim for controller.vbs addition

      Fren for tech support for last year you are truly a good guy!

      Icpjuggla for lighting

      Tom Towers for all his contributions to this vp10 build thank you!

      Uncle Willy (AKA the boss) helped me fix frank drop targets

      Ninuzzu for his code to fix all the bugs i was having thank you!

      Clark kent for the values on ramps to make them run smooth

      If i forgot anyone let me know!

      Shit i dont think i did anything!!

      Physics still open to change but for now enjoy 1_0 for what it is

      3+

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      5 users thanked author for this post.
      #16290
      Profile gravatar of randr randr 
      Keymaster
      ModeratorMember

      testing auto support generation

      1+

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      #17850
      Profile gravatar of carmelo carmelo 
      Participant

      my fingers are waiting to play this!!!!!!!

      0
      #18121
      Profile gravatar of randr randr 
      Keymaster
      ModeratorMember

      uploaded wip99 getting close to being done but still needs some details and physics tweaks. left ramp should be a bit easier but is a tough ramp so let me know

      4+

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      #18160
      Profile gravatar of TNT2 TNT2 
      Participant
      Member

      Still amazed at how great this looks.

      Like you said you are still tweaking the physics. The ball feels a little floaty so I changed the gravity constant to 1 and friction to .05. Seems easier for me to have a reference point.

      2+

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      #18188
      Profile gravatar of HauntFreaks HauntFreaks 
      Moderator
      vipContributorMember

      plays and looks even more awesome my friend…. :good:

      0
      #18209
      Profile gravatar of Patrick Delage Patrick Delage 
      Participant

      :good: I will try this new .99 version.

      Pinaball, arcade and retro gaming

      0
      #18234
      Profile gravatar of randr randr 
      Keymaster
      ModeratorMember

      plays and looks even more awesome my friend…. :good:

      thanks. its getting there

      0
      #18270
      Profile gravatar of Scooby Scooby 
      Participant

      The table looks and plays great so far.  The only thing I can’t figure out is how to get sounds from the flippers.  I’m not using DOF.  Is there somewhere in the script I can turn on flipper sounds?

      Thanks!

      0
      #18272
      Profile gravatar of randr randr 
      Keymaster
      ModeratorMember

      There is sound with flippers. maybe try deleting nvram?

      0
      #18288
      Profile gravatar of Scooby Scooby 
      Participant

      I found it.  Pressing F6 while the table was playing, then De-selecting DOF did the trick.  Thanks and great table so far!

      1+
      #18308
      Profile gravatar of STAT STAT 
      Participant
      MemberContributor

      Thanks for Update, Monster Master :)

      1+

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      #18548
      Profile gravatar of Umpa Umpa 
      Participant
      Member

      Can’t wait for this one!

      0
      #18913
      Profile gravatar of randr randr 
      Keymaster
      ModeratorMember

      Uploaded first 1.0 release. Not a lot different from wip99 but worth updating for ramp fix, physics adjustments and controller.vbs

      2+

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      #18918
      Profile gravatar of TNT2 TNT2 
      Participant
      Member

      Great work randr!

      0
      #18923
      Profile gravatar of randr randr 
      Keymaster
      ModeratorMember

      I think the metal rails sounds are to loud I may lower the volume on them a bit I don’t remember them being so loud?

      0
      #18935
      Profile gravatar of Pinbolt Pinbolt 
      Participant
      Member

      Thank you randr and all the inv. guys for the new version. Perfect table.

      1+

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      #19076
      Profile gravatar of Scotty VH Scotty VH 
      Participant

      Wow!  Great work and great fun!  This is one of my new favorite tables.  I played a real one this week.

      1+

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      #19105
      Profile gravatar of mozza mozza 
      Participant

      Hi. I love the look of the table what a great job.

      One problem i’m having is that the ball get stuck on the right rail near the Red flasher. Any ideas?

      cheers

      0
      #19107
      Profile gravatar of mozza mozza 
      Participant

      Hi. Thank you what a great table. It  looks fantastic. I’m getting one problem and that is the ball is getting stuck on the right hand rail at the point of the Red Flasher.Any ideas?

      Cheers

      0
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