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    I first would like to thank Bord for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Hauntfreaks, NFozzy, Luvthatapex, Arngrim and BorgDog!! They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes! Check Original Table download page for more important info. Original Table... http://vpinball.com/VPBdownloads/pink-panther-gottlieb-1981/

    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script.

    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands. (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)

    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!

    Version 2.1 Forgot to shut of sw71 timer during Multi-Ball drain. (10 seconds after any ball drain, and the attract sounds start. So attract sounds were starting before last ball drain on Multi-Ball. It is fixed now.)

     

    Version 2.0 Added 26 sound effects. All of these sound effects are played through backglass instead of table per Vogliadicanes info. Including 3 background music sound effects triggered from plunger pull,(3 different versions of same song.), and an Inspector background music sound effect triggered by upper left and right kickers. 4 other background music sound effects are played during attract mode. Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger lane, it plays the "plungerreleasefree" sound effect. Added some Subs BIP, ICML, ICMR, xxx, yyy, zzz with different variables, so no background music sound effects are triggered by plungerpull unless Ball is in Play, and no balls are locked.(This allows the Inspector background music sound effect to continue playing when ball is locked, and next ball is shot from plunger.) Also this helps during Multi-Ball drains so background music sound effect is not altered until last ball drain during Multi-Ball. Starting Plunger sound effect is played when ball enters plunger lane,(If ball is not locked.) If plunger is not pulled within 2 cycles of sound effect, (30 seconds.), 1 of 2 random "mad people voices" is activated for 1 cycle,(15 seconds.) If plunger is still not pulled, it will trigger a snoring sound effect for 2 cycles and then starts over from the "mad people voices" cycle. ROM sounds are turned off by default at table start, and turned back on when table exits. (This way if you have another Pink Panther table that uses same rom, rom sounds will not be effected.) Added to script so you can change LED's to blue, pink, or regular orange.(They are blue by default. I tried to make it the same color as LED's on apron.) On table exit, LED's are set back to regular orange. (This way if you have another Pink Panther table that doesn't have the same LED's colors scripted in, it won't change them.) Added DT Backdrop pic. I used pic from HauntFreaks dB2S Backglass Illuminated Image.

    Requires the latest VPX 10.4 beta.

    If you are looking for a dB2S Backglass, Bord included one with his table download. So you need to go to his download page if you want the dB2S Backglass.

    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..

    Hope you enjoy!!

    Requires the latest VPX 10.4 beta.

    Version 2.1 Forgot to shut of sw71 timer during Multi-Ball drain. (10 seconds after any ball drain, and the attract sounds start. So attract sounds were starting before last ball drain on Multi-Ball. It is fixed now.)

    This topic contains 15 replies, has 7 voices, and was last updated by  xenonph 2 days, 17 hours ago.

    Viewing 16 posts - 1 through 16 (of 16 total)
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    • #69057
       xenonph 
      Participant
      MemberContributor

      Pink Panther (Gottlieb 1981) Sound MOD v2.1

      I first would like to thank Bord for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Hauntfreaks, NFozzy, Luvthatapex, Arngrim and BorgDog!!
      They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
      Check Original Table download page for more important info.
      Original Table…
      http://vpinball.com/VPBdownloads/pink-panther-gottlieb-1981/

      I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script.

      I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
      (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)

      I also would like to thank Steve “Slydog43” for which these VPX mods would not be possible!!

      Version 1.2
      Added 26 sound effects. All of these sound effects are played through backglass instead of table per Vogliadicanes info.
      Including 3 background music sound effects triggered from plunger pull,(3 different versions of same song.), and an Inspector background music sound effect triggered by upper left and right kickers.
      4 other background music sound effects are played during attract mode.
      Added “plungerreleasefree” sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger lane, it plays the “plungerreleasefree” sound effect.
      Added some Subs BIP, ICML, ICMR, xxx, yyy, zzz with different varibles, so no background music sound effects are triggered by plungerpull unless Ball is in Play, and no balls are locked.(This allows the Inspector background music sound effect to continue playing when ball is locked, and next ball is shot from plunger.)
      Also this helps during Multi-Ball drains so background music sound effect is not altered until last ball drain during Multi-Ball.
      Starting Plunger sound effect is played when ball enters plunger lane,(If ball is not locked.) If plunger is not pulled within 2 cycles of sound effect, (30 seconds.), 1 of 2 random “mad people voices” is activated for 1 cycle,(15 seconds.) If plunger is still not pulled, it will trigger a snoring sound effect for 2 cycles and then starts over from the “mad people voices” cycle.
      ROM sounds are turned off by default at table start, and turned back on when table exits.
      (This way if you have another Pink Panther table that uses same rom, rom sounds will not be effected.)
      Added to script so you can change LED’s to blue, pink, or regular orange.(They are blue by default. I tried to make it the same color as LED’s on apron.) On table exit, LED’s are set back to regular orange.
      (This way if you have another Pink Panther table that doesn’t have the same LED’s colors scripted in, it won’t change them.)
      Added DT Backdrop pic. I used pic from HauntFreaks dB2S Backglass Illuminated Image.

      Requires the latest VPX 10.4 beta.

      If you are looking for a dB2S Backglass, Bord included one with his table download.
      So you need to go to his download page if you want the dB2S Backglass.

      All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..

      Hope you enjoy!!


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      #69064
       randr 
      Keymaster
      ModeratorMember

      hmmm now this may be interesting :good:

      Thanks @xenonph


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      #69070
       xenonph 
      Participant
      MemberContributor

      Sorry I just updated table as I found a flaw in my script.

      After adding sound effects to all these different tables, I have learned how to write script variables.

      I learned alot from Scottacus helping me try to add Tilt sound effects and no credit sound effects on other tables.

      Well from all the info I have learned. I was able to add all these script variables without asking for any help!!! Believe me it was no easy task for a script beginner like myself, to get the mutilball drain variables to work properly.

      I understand how the script works, but am not good at the wording.

      I love working on these tables!!!

      I am starting on a Christmas Sound Mod table next.

      I then will redo all the NFL tables as I know how to add timers to script now.

      I then will put all the teams into one download page to save on clutter.

      Looks like this should keep me busy until Christmas at least!!

       


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      #69072
       Thalamus 
      Participant
      ContributorMember

      No Krull ?


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      #69073
       xenonph 
      Participant
      MemberContributor

      I need to get permission from kevinleedrum before I can release a Krull table as I will be using all his resources.

      I already have permission from MFuegemann, but have yet to hear back from Kevinleedrum yet.

      I will definately need his permission first, unless you know of any other resources?

      i already made a night mod of his VP9 table, but will not release it until I have his permission.

      I love KRULL!!!!

      • This reply was modified 5 days, 9 hours ago by  xenonph.
      #69077
       Thalamus 
      Participant
      ContributorMember

      Would be good to know where the limit goes for when a person is considered MIA and that it would be OK to use the same resources.  I’m sure someone here have some opinions on the matter.


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      #69078
       CarnyPriest 
      Participant
      Member

      I think that there is an FP current WIP. Can always try to go that route for resources.


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      #69158
       xenonph 
      Participant
      MemberContributor

      Here is VPX Krull WIP pic using MFuegemanns and Kevinleedrums VP9 table.

      Capturezz-KRULL-wip1

      Need to add materials obviously, and new flipper primitives and script code.

      This is just to let you know I am working towards completing this table, but will still need permission to release to public from Kevinleedrum.

      Thalamus, you are the one who convinced me to even attempt this VPX KRULL table, with the info you gave me, I was able to get this far!! So a huge thanks!! I would like to learn all this, and start helping getting all the tables converted to VPX!!

      This stuff is exciting!!!


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      #69297
       Ben Logan2 
      Participant
      Member

      Watched Laylow’s video just now. Great sound-mod. Often I like just about anything (guitars, cars, etc.) as close to stock as possible, but this is a genuinely enhanced experience! Well done, Xenonph.


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      #69301
       Thalamus 
      Participant
      ContributorMember

      So, everyone just took at step back not really willing to answer my question about resources ?! Hmm. Fine. I know I’m a new kid on the block, but all my life I’ve live around computers. I’m now a linux guy and run only windows because of directx and VP.  Have a feeling that you guys know what I’m talking about when I say that I’ve stolen code and snippets all my life. Being a C64 user in my youth stealing sprites and music from games in order to make my own sprite/music demos. Hell, I even cracked a game once and released it … ok, that wasn’t nice I admit. I never got arrested for it and well, never got world famous any of my demos either ;)

      Back in those days. I made sure that I told in the demos … who the authors where so they got some kind of acknowledgment for their work. Though, maybe not the way originally intended.

      So, I really want to get back to the question. I’ve been quite active the last year, but, I have a history going back to 2009 at least with VP if you count the inactive period. Back then I just played Desktop, downloaded and really didn’t think much of the hard work laid down by you authors. Now, I’ve come to love this community in a BIG way. I download tables, I adjust and change whatever I want but, I really can’t share my work out of fear for someone getting on my neck. Sure, I’ve released one table with the nod from Fren, but, that’s it, and I’ve learned a lot just since then.

      I just counted, I have 44 vpx tables that I’ve changed privately. I have about the same amount of VP9 tables converted into PM5′. ( That was the start .. ) None of these are shared to the community as a whole, out of the same same fear of getting bashed from using a resource here or there. The only way to learn is to read other peoples works. Steal stuff from a table here and there and in the end it is a little bit yours as well – isn’t it … as long as honor the original authors ?? Especially if they are gone from the community for years ?

      Yes, I’m a pirate – and I will always be .. I don’t pay for Windows and I never will. So there :)

      Maybe now, someone will respond to my original question – trying to stir the pot a bit here now … when is it OK to steal resources if ever ? :whistle:

      • This reply was modified 2 days, 23 hours ago by  Thalamus.
      • This reply was modified 2 days, 23 hours ago by  Thalamus.

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      #69305
       xenonph 
      Participant
      MemberContributor

      When I asked MFuegemann for permission to mod his and kevins VP9 Krull table, he told me I have his permission. But he then stated to me, that I would need to contact kevinleedrum before I could release to community, as they were all his resources.

      This is the great MFuegemann saying this to me. So I think he knows the proper etiquitte of permissions for modding. If MFuegemann wouldn’t mod it without getting permission from kevin first, then I also must follow his standard, which is also the communities standard.

      I agree with you about people being gone for years, seems like no chance of contacting them. It does kind of put a damper on things.

      But even pirates adhere to a code of honor.


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      #69306
       xenonph 
      Participant
      MemberContributor

      Here is what the VP9 nightmod looks like…

      Capture-1

      I also modded the dB2S backglass to have green LED’s like the pics seen at IPDB.

      Capture2

       

       

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      #69310
       Jesperpark 
      Participant
      Member

      Alright I’ll way in even though, i really don’t contribute much as far as table building.  I look at it this way:

      1. Ask permission and if it’s NO then it’s No, don’t just change a few little things and say it’s yours.  Also don’t change a few little things, screw up the physics, then call it a 4k mod and think you don’t need permission to release it (Is that guy still around) :whistle:
      2. If you get permission, then thank the original person for sharing the resources.  Honestly most guys here do this very well, Xenonph always goes above and beyond with this
      3. If the person has been inactive for a certain length of time, lets say 1 year? You still make an effort to contact but if no response, I say go ahead and use them still giving the person credit for their contribution.
      4. Let’s face it once something is released into the big wide world, kinda makes it hard to claim ownership, unless it’s locked down in the program.
      5. You can be assured if for some reason these tables are made in China and put into a cabinet made in China and sold everywhere, nobody will get credit for their hard work.  That’s a whole sad state in itself

      Not trying to rock any boats just giving my honest opinion and thoughts


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      #69320
       The Loafer 
      Participant
      Member

      Thalamus: in all your 40+ mods, have you contacted all the authors, explained the improvements and offered them to take your Improvements as part of an updated release?  I often see people recommending fixes to JPSalas tables and JP releases a fix soon afterwards

       

      i have no issues with mods. But it’s not always necessary to release a mod when  contribution can be made in different ways

       

      as for your question, I don’t know what constitutes a specific time. Many sites have their own rules, if you are concerned about being banned then don’t release them.  If you want to Possibly change in what constitutes a long enough period then contact the sites admins and ask their opinion I guess

      • This reply was modified 2 days, 10 hours ago by  The Loafer. Reason: changed wording for clarity

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      #69321
       Thalamus 
      Participant
      ContributorMember

      @loafer : There is only two table that I’ve changed and are considering “releasing”. Both from same author and since he is still around I would definitely ship them to him and hope he like the changes and releasing as an update. Wouldn’t mind if he changed it before doing so either. I still have my copy with my preferred changes. Might happen. Just a bit hesitant since I’ve changed physics quite a bit.

      @jepserpark : I agree with everything you said.

      Sorry Xenonph for hi-jacking this thread. I should probably have started my own. Thanks for the feedback so far. Anyone else care to share their thoughts on the matter ?

      • This reply was modified 2 days, 18 hours ago by  Thalamus.
      • This reply was modified 2 days, 18 hours ago by  Thalamus.

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      #69324
       xenonph 
      Participant
      MemberContributor

      You are my friend Thalamus. Feel free to hijack anytime, as what you are saying is important to me, and important to other modders who have ran into this dilemna.

      I am like you, (and like many other people who contribute to this hobby), and am just trying to do what I can to contribute to this community.

      I love working on these tables!!!

      Carry on.

       


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