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    Tron Legacy (Stern 2011) 1.0

    Created by ICPjuggla

    This is a MOD of freneticamnesic's FP---->VP conversion..

    Original Table notes: Scripting done by 85vett, modified to work in VPX by freneticamnesic. FP table done by francisco666, rom, Glxb, with additions by freneticamnesic converted to work in VPX

    This table was a lot of work and done over the past few months.. I added, changed and modified so many things on the table its hard to put them all down because I don't remember them all and didn't keep a list.. I spent a lot of time on this I hope you all like it.. enjoy :-)

    Special thanks to - freneticamnesic for the original conversion - randr for putting up with me when I asked him script questions - Groni for the original 3 bank target primitive, script, texture and sound - francisco666, rom, Glxb for the FP table - Herweh for the original spin disk script and texture I borrowed from Whirlwind..

    Upade: 1.1 - fixed the neon tube lights, they work now.. sorry about that :-)

    Update: 1.2 - arngrim added the controller.txt DOF config to the script and fixed the slingshot switches

    Update: 1.3 - Major physics update hopefully this is better for everyone I'm not a physics expert and don't claim to be, let me know what you all think.. - Added some more parts/pieces and a few new materials - Worked on a better/more accurate skill shot, it seems to work better for me now too

    Update: 1.3f - amazing new ramp lights provided by freneticamnesic. - Important ***** It requires the latest 10.2 beta release from VPF and the latest VPinMAME.dll build from DJRobX on VPU.

    Upade: 1.1 - fixed the neon tube lights, they work now.. sorry about that :-)

    Update: 1.2 - arngrim added the controller.txt DOF config to the script and fixed the slingshot switches

    Update: 1.3 - Major physics update hopefully this is better for everyone I'm not a physics expert and don't claim to be, let me know what you all think.. - Added some more parts/pieces and a few new materials - Worked on a better/more accurate skill shot, it seems to work better for me now too

    Update: 1.3f - amazing new ramp lights provided by freneticamnesic. - Important ***** It requires the latest 10.2 beta release from VPF and the latest VPinMAME.dll build from DJRobX on VPU.

    This topic contains 115 replies, has 33 voices, and was last updated by  TerryRed 2 weeks, 4 days ago.

    Viewing 20 posts - 1 through 20 (of 116 total)
    • Author
      Posts
    • #32372
       ICPjuggla 
      Moderator
      MembervipModerator

      Tron Legacy (Stern 2011)

      Tron Legacy (Stern 2011) 1.0

      Created by ICPjuggla

      This is a MOD of freneticamnesic’s FP—->VP conversion..

      Original Table notes: Scripting done by 85vett, modified to work in VPX by freneticamnesic. FP table done by francisco666, rom, Glxb, with additions by freneticamnesic converted to work in VPX

      This table was a lot of work and done over the past few months.. I added, changed and modified so many things on the table its hard to put them all down because I don’t remember them all and didn’t keep a list.. I spent a lot of time on this I hope you all like it.. enjoy :-)

      Special thanks to
      – freneticamnesic for the original conversion
      – randr for putting up with me when I asked him script questions
      – Groni for the original 3 bank target primitive, script, texture and sound
      – francisco666, rom, Glxb for the FP table
      – Herweh for the original spin disk script and texture I borrowed from Whirlwind..

      Upade: 1.1
      – fixed the neon tube lights, they work now.. sorry about that :-)

      Update: 1.2
      – arngrim added the controller.txt DOF config to the script and fixed the slingshot switches

      Update: 1.3
      – Major physics update hopefully this is better for everyone
      I’m not a physics expert and don’t claim to be, let me know what you all think..
      – Added some more parts/pieces and a few new materials
      – Worked on a better/more accurate skill shot, it seems to work better for me now too

      Update: 1.3f
      – amazing new ramp lights provided by freneticamnesic.
      Important
      ***** It requires the latest 10.2 beta release from VPF and the latest VPinMAME.dll build from DJRobX on VPU.

      Like 19+

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      #32374
       randr 
      Keymaster
      ModeratorMember

      Runs to cab…..


      Some users who have liked this topic:

      • avatar
      #32375
       ninuzzu 
      Participant
      vipMember

      Thanks ICP, going to check it soon!

      Edit: lighting  is superb.

      #32380
       Phil Docker 
      Participant
      Member

      Nice work !

       

      #32388
       TNT2 
      Participant
      Member

      Awesome. Plays great! Thanks Fren and ICP for your hard work.  :good:

       

      “I tried to picture clusters of information as they moved through the computer. What did it look like?”

      #32389
       Ben Logan2 
      Participant
      Member

      Can’t wait to play this tonight. The ramps look super cool. Thanks, ICP, Fren, Randr, Groni, Francisco, and Herweh!

      :)

      #32397
       RYSr (Rich) 
      Participant

      Fantastic, love this table!

      Thank You ICP

      #32400
       TNT2 
      Participant
      Member

      I am still amazed at how far Visual Pinball physics have come since VP9. Incredible really.


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      #32404
       robertms 
      Participant

      Killer table ICP!

      #32405
       Drybonz 
      Participant
      Member

      Looks great, ICP… the lighting is awesome.  That blue flash effect by the right side ramp looks so real.   :good:

      One thing I was wondering about is that it seems like the sound samples from the movie (Jeff Bridges, etc) seem like they are in a different order.  Were they random and I never noticed it before?

      *edit*  Also… the static neon lights on the ramps… is there a setting in the script or anything to turn those on?

      #32407
       ICPjuggla 
      Moderator
      MembervipModerator

      It’s a rom controlled table Dbonz so nothing was changed there.

      #32408
       ICPjuggla 
      Moderator
      MembervipModerator

      Looks great, ICP… the lighting is awesome. That blue flash effect by the right side ramp looks so real. :good:

      One thing I was wondering about is that it seems like the sound samples from the movie (Jeff Bridges, etc) seem like they are in a different order. Were they random and I never noticed it before?

      *edit* Also… the static neon lights on the ramps… is there a setting in the script or anything to turn those on?

      Huh…. The ramp lights don’t work for you! Must be your set up! They work fine here.

      #32409
       Drybonz 
      Participant
      Member

      I probably never paid enough attention to the sound samples to realize they change order.  Sorry for the confusion.

      I’ll have to check my settings on those lights.  I probably screwed something up.

      Thanks!

      #32410
       Ben Logan2 
      Participant
      Member

      Awesome table. Lighting is really immersive throughout, and especially during multiballs. The yellow flashers are unique and intense. Super fun. Thanks so much to this team for the hard work. Cheers, ICP.

       

      :yahoo:

      #32411
       Pinbolt 
      Participant
      Member

      Thank you ICPjuggla and all the involved people. This table is the burner.

      #32413
       STAT 
      Participant
      MemberContributor

      Thanks Guys … :good:

      #32414
       Laylow 
      Participant
      MemberContributor

      This table looks and plays great, but the ramps don’t have neon lightning like the previous versions, Am I doing something wrong?

      Join on facebook! Visual Pinball Addicts will daily post all the latest releases, WIPs and other news from all the main VP websites.

      Attachments:
      #32420
       ICPjuggla 
      Moderator
      MembervipModerator

      Upade: 1.1
      – fixed the neon tube lights, they work now.. sorry about that :-)

      I left the 1.0 and 1.1 in the download section..

      if you don’t want the neon tube lights use 1.0, if you want the tube lights use 1.1. The only change in 1.1 is the tube lights are activated..


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      #32421
       Pinbolt 
      Participant
      Member

      Thank you for the quick fix.

      #32422
       Pinball999 
      Participant

      Thanks for this table!!

      I got an error message during Disc Multiball. Let’s see if I can reproduce it.

    Viewing 20 posts - 1 through 20 (of 116 total)

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