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    X-Men LE (Stern 2012) v1.0.3 Wolverine LE edition (Magneto to be added once we get the resources) the table was saved in VPX 10.4 rev. 3224 you will need VPM v3.0/sam and rom "xmn_151h"

    tables evolution... original table by: Freneticamnesic modified by: ICPjuggla modified by: HauntFreaks (visuals, lighting, 3D models for LE toys) converted to LE by: DJrobX (code, lighting, flashers, LE toys) primitives: Bord (ramps, ramps shadows)

    extensive code work by DJrobX Add modulated flasher support VPX surround sound support LE conversion: Re-mapped table lights to LE locations Add moving Iceman ramp Add night crawler pop-ups and animations Add magneto spinning turntable Color GI support Physics tweaks 7 color GI mod to change the GI colors with 7 distinct colors

    I have a B2S BG in the works shouldnt be long

    we also want thank the testers and devs

    Release ~~~~~~~~~~~~~~~ v1.0.1 - ramps fixed ~~~~~~~~~~~~~~~ v1.0.2 - ramps fixed #2 ~~~~~~~~~~~~~~~ v1.0.3 - Arngrim DOF script added

    This topic contains 66 replies, has 24 voices, and was last updated by  Ben Logan2 1 week, 6 days ago.

    Viewing 20 posts - 1 through 20 (of 67 total)
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    • #65129
       HauntFreaks 
      Moderator
      vipContributorMember

      X-Men LE (Stern 2012)

      X-Men LE (Stern 2012) v1.0.3
      Wolverine LE edition (Magneto to be added once we get the resources)
      the table was saved in VPX 10.4 rev. 3235
      you will need VPM v3.0/sam and rom “xmn_151h”

      tables evolution…
      original table by: Freneticamnesic
      modified by: ICPjuggla
      modified by: HauntFreaks (visuals, lighting, 3D models for LE toys)
      converted to LE by: DJrobX (code, lighting, flashers, LE toys)
      primitives: Bord (ramps, ramps shadows)
      DOF: Arngrim (v1.0.3)

      extensive code work by DJrobX
      Add modulated flasher support
      VPX surround sound support
      LE conversion:
      Re-mapped table lights to LE locations
      Add moving Iceman ramp
      Add night crawler pop-ups and animations
      Add magneto spinning turntable
      Color GI support
      Physics tweaks
      7 color GI mod to change the GI colors with 7 distinct colors

      I have a B2S BG in the works shouldnt be long

      we also want thank the testers and devs

      • This topic was modified 2 weeks, 6 days ago by  HauntFreaks.
      • This topic was modified 2 weeks, 6 days ago by  HauntFreaks.
      • This topic was modified 2 weeks, 6 days ago by  HauntFreaks.
      • This topic was modified 2 weeks, 6 days ago by  HauntFreaks.
      • This topic was modified 2 weeks, 6 days ago by  HauntFreaks.
      • This topic was modified 2 weeks, 6 days ago by  HauntFreaks.
      • This topic was modified 2 weeks, 5 days ago by  HauntFreaks.
      • This topic was modified 2 weeks, 4 days ago by  HauntFreaks.
      • This topic was modified 2 weeks, 4 days ago by  HauntFreaks.
      Like 25+

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      Total of 23 users thanked author for this post. Here are last 20 listed.
      #65132
       bord 
      Participant
      Member

      Yes!


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      #65133
       TNT2 
      Participant
      Member

      Woah. This is a nice surprise!


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      #65134
       Jesperpark 
      Participant
      Member

      Awesome work everyone  :yahoo:


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      #65135
       skyrim2011 
      Participant

      Hello where do I get the rom for this at ?

      #65136
       TNT2 
      Participant
      Member

      Wow. Love the light show!

      Thanks to all who contributed to this table.  :good:


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      #65137
       HauntFreaks 
      Moderator
      vipContributorMember

      Hello where do I get the rom for this at ?

      if this is your first SAM rom table, you going to need to read up on all that you will need to do , to play this table
      here is the rom link
      http://www.sternpinball.com/upload/game-code/game-code-x-men-premium-le/792/XMEN_LE_english.zip

       


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      #65138
       TNT2 
      Participant
      Member

      I did get the ball stuck on the left lower ramp during Magneto multiball. Tried to nudge it free but I couldn’t get it to drop.

      xmenle


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      #65142
       HauntFreaks 
      Moderator
      vipContributorMember

      I did get the ball stuck on the left lower ramp during Magneto multiball. Tried to nudge it free but I couldn’t get it to drop.  

      like its on the rim of the disc??  funny how a table can be tested 100’s times and something, like this never happens…  @djrobx

      #65143
       blackvulcan3 
      Participant

      Very nice. 3D Models are of Italian quality, very pretty indeed.


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      #65144
       TNT2 
      Participant
      Member

      Sorry. On the left side of the screen. One ball is on the magnet in the center but the stuck ball is on the left ramp. I probably should have circled it.

      #65145
       Thalamus 
      Participant
      ContributorMember

      A there is is. Was lucky enough to get my hands on a pre release version and that was big improvement over all previous releases I’ve seen. So, I know this is going to be great. Thank you very much DjRobX, HF, ICP, Bord, Fren and Arngrim. :yahoo:


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      #65146
       HauntFreaks 
      Moderator
      vipContributorMember

      Very nice. 3D Models are of Italian quality, very pretty indeed.

      sadly none of us can take credit for character models, there stolen from FP (smoke)


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      #65147
       blackvulcan3 
      Participant

      Very nice. 3D Models are of Italian quality, very pretty indeed.

      sadly none of us can take credit for character models, there stolen from FP (smoke)

      Gorgeous.

      #65148
       xenonph 
      Participant
      MemberContributor

      Love the light show!!

      Thanks to all involved!!

      Your work is appreciated!!

      Carry on.


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      #65153
       HauntFreaks 
      Moderator
      vipContributorMember

      ok…. quick update ramp issue should be fixed….
      X-Men LE (Stern 2012) v1.0.1


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      3 users thanked author for this post.
      #65154
       Thalamus 
      Participant
      ContributorMember

      That was quick … nice to have a few more than just Randr approving. He might even get some well deserved sleep now ?! B-)


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      #65155
       TNT2 
      Participant
      Member

      Wow. That was fast.


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      #65160
       DJRobX 
      Participant
      Member

      If you get bored of the GI colors, there’s a 7 color mod you can turn on in the script.   The real machine has Red, White, and Blue GI leds.   The white LEDs don’t offer a big change over “plain” GI, so the 7 color mod changes white to green.   This makes each mode’s color more distinct.

      There are also options to disable ball, flipper, and ramp shadows if needed.


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      #65162
       Pinbolt 
      Participant
      Member

      He Hautfreaks and friends, your LE version of X-MEN is so fantastic. Thank you very much.


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    Viewing 20 posts - 1 through 20 (of 67 total)

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