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    • Author: ninuzzu
    • Version: 1.4
    • Views: 28823
    • File size: 265.10 MB
    • Downloads: 9740
    • File Author: ninuzzu
    • Updated: July 7, 2017
    • Categories:
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    This is one of my favourites tables, one of the best tables Stern ever produced. You will find several versions of this table: Premium, Back In Black LE, Let There Be Rock LE and Luci.  You need VPX 10.2, the latest vpm and the latest db2s, you will find them here: http://vpuniverse.com/forums/topic/2687-code-change-to-enable-sam-le-driver-board-support/
    For the complete rule set go here: http://pinballarcadefans.com/showthread.php/4761-For-Those-About-to-Rock-AC-DC-Premium-LE-v1-65-Ruleset Or here to download the “condensed” pdf version: https://images.pinside.com/5/04/69/50469eb84c28a30f904c314b49fe256862734f5c.pdf
    I would like to thank javier for let me continue this table, which is based on his PRO version. Big thanks also to DJRobX: without him, this table wouldn’t exist. I also would like to thank: -dark for the bell base model; -zany for the flasher domes; -tom tower for the LE apron; -knorr for the laser mod; -rysr, Peter J and javier (again ? ) for the help with the pics. -rom and zedonius from some resources I used from their FP version; -the VPDevTeam for the freaking amazing VPX
    1)Remember that I setted the FIRE button to the RIGHT Magna Save key (Right Ctrl Key). If you want to change it to e.g. the plunger key, search for keycode in the table script and change the 2 lines where it says:
    If keycode = RightMagnaKey……
    change it to
    If keycode = PlungerKey……
    2)To make the knocker work,you need to go to the the service menu (press 0, use 8 and 9 to navigate , 7 to go back and and 0 to confirm). From here go to Adjustments—>Standard Adjustments Go to adj #55 and set Q24 option to Knocker. Confirm and exit.
    There are also some options that you can enable in the script. Enjoy!

    v1.0 - intial relase

    v1.1 – when the ball was in the lower playfield it does only eject, during Hells Bells , then the ball search starts (fixed) – exit Jukebox more random (fixed) – super skillshot not possible (fixed) – bumpers and slingshots force increased – fixed keft gate animation – fixed siderails and lockdown bar in the Premium – mini pf flippers: changed the start-end angle and fixed mass

    v1.2 - another fix for superskillshot (thx vpalmer83) - Gate2 one way gate (thx vpalmer83) - bumpers force 7, hit treshold 2 (thx vpalmer83) - some physics updates

    v1.3 - skillshot more random; - fixed a bell issue during "Hells Bells" and one graphical issue with the bell itself - added new plastic supports and protectors with screws - new fire button (visible only in desktop view) - new option in the script, useful for pincabs: FIREButtonLight,used to light the apron decal when FIRE is on

    v1.4 - some graphic fixes - bell issue fixed

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    Viewing 20 posts - 1 through 20 (of 179 total)
    • Author
      Posts
    • #54134
      ninuzzu
      Participant
      @ninuzzu
      vipMember

       

      This is one of my favourites tables, one of the best tables Stern ever produced. You will find several versions of this table: Premium, Back In Black LE, Let There Be Rock LE and Luci.  You need VPX 10.2, the latest vpm and the latest db2s, you will find them here: http://vpuniverse.com/forums/topic/2687-code-change-to-enable-sam-le-driver-board-support/
      For the complete rule set go here: http://pinballarcadefans.com/showthread.php/4761-For-Those-About-to-Rock-AC-DC-Premium-LE-v1-65-Ruleset Or here to download the “condensed” pdf version: https://images.pinside.com/5/04/69/50469eb84c28a30f904c314b49fe256862734f5c.pdf
      I would like to thank javier for let me continue this table, which is based on his PRO version. Big thanks also to DJRobX: without him, this table wouldn’t exist. I also would like to thank: -dark for the bell base model; -zany for the flasher domes; -tom tower for the LE apron; -knorr for the laser mod; -rysr, Peter J and javier (again ? ) for the help with the pics. -rom and zedonius from some resources I used from their FP version; -the VPDevTeam for the freaking amazing VPX

      Total of 33 users thanked author for this post. Here are last 20 listed.
      #54137
      randr
      Keymaster
      @randr
      ModeratorMember

      Ninuzzu thanks so much for sharing your work here. Looks amazing

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      1 user thanked author for this post.
      #54138
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Thank you so much Ninuzzu for these amazingly good emulations. Super fun !
      Played the hell out of beta and 1.0. Been waiting it off a bit for your 1.2 release ;)

      – Off to my cab now !

      #54145
      Dark
      Moderator
      @dark
      vipMemberContributor

      Looks great and will be much appreciated by myself and some people I know! :)

      3dcreation

      #54153
      HeyItsJoeBob
      Participant
      @heyitsjoebob

      Great table, but I seem to lose the ball every time I hit the bell. Am I missing something? Never played the real pin.

      #54156
      wrd1972
      Participant
      @wrd1972
      MembervipContributor

      Hells Bells and shotgun shells its on now!!! OMG what a table nin. The bar is raised on this one. Many thanks for completing the most eagerly awaited table on my list. :yahoo:   :yahoo:   :yahoo:

      Keep up the kick ass work. What are you working on next?

       

      Edit: Holy Shit 263MB. Guess this one WONT be going on VPF.  lol

      My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

      40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

      #54162
      TNT2
      Participant
      @tnt2
      Member

      Great table, but I seem to lose the ball every time I hit the bell. Am I missing something? Never played the real pin.

      I think it was designed that way. Shoot with caution!  :good:

      #54163
      TNT2
      Participant
      @tnt2
      Member

      It truly is amazing and to get all of the different versions is super impressive!

      Check out ninuzzu’s/Tom’s WIP on Williams Indiana Jones over at monsterbash. It looks incredible.

      #54164
      Ben Logan2
      Participant
      @benlogan2
      Member

      My brother (who is a great guy and one of my best friends) happens to be a total “real pinball snob.” This table won him over to VPX. Quite a feat, Ninuzzu!

      #54199
      Vampirolatino2
      Participant
      @vampirolatino2

      My brother (who is a great guy and one of my best friends) happens to be a total “real pinball snob.” This table won him over to VPX. Quite a feat, Ninuzzu!

      Yeap, everything they touch turn out gold! :heart:

      #54211
      ninuzzu
      Participant
      @ninuzzu
      vipMember

      Hells Bells and shotgun shells its on now!!! OMG what a table nin. The bar is raised on this one. Many thanks for completing the most eagerly awaited table on my list. :yahoo: :yahoo: :yahoo: Keep up the kick ass work. What are you working on next? Edit: Holy Shit 263MB. Guess this one WONT be going on VPF. lol

      Thanks wrd. I have some projects on my list:

      Indiana, The Shadow, Big Bang Bar,Family Guy,NBA(stern).

      I also started converting MOTU, I really like that table, but I think it will take some time.

      The Shadow: I was rebuilding the pf,  but let’s say I started it, we can build it toghether, so if anyone wants to join in… it’s not a difficult layout and  without plastic ramps. BBB, FG and NBA are 90-95 % done.

      Thank you guys, glad you like it.

      1 user thanked author for this post.
      #54227
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Isnt your BBB already finished ?

      Big Bang Bar

      Indiana … :heart:

      #54233
      ninuzzu
      Participant
      @ninuzzu
      vipMember

      Yes, it’s 95%, same as the others, that one was released during the beta phase of vp.

      #54236
      TNT2
      Participant
      @tnt2
      Member

      Wow! Cool. The Shadow is a table I have heard a lot of good things about but never played.

      #54242
      Hanibal
      Participant
      @darklord

      Really nice table with nice physics!  :good:

      #54247
      sifusun
      Participant
      @sifusun

      For those about to rock – we salute you!!!!!!!!!!!!!!!!!!!  :yahoo:

      THANK you !!!!!!!!!!!!!!!! :yahoo:

      #54256
      Jack
      Participant
      @breikers

      This is really awesome ! Could not stop playing tonight :) DMD seems to miss some animations (but that could be just me). TNT!

      #54257
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      so I was showing my wife the new tables I recently installed…. when she was done playing she said “I really liked that ac/dc one”… and said nothing about any of others…LOL
      I love it I always loved the PM5 ….. but this blew me away….
      Great job guys

      #54302
      Ben Logan2
      Participant
      @benlogan2
      Member

      Great to see you, Hauntfreaks. Hope you and the family are doing well.

       

      :)

      #54356
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      Great table, beautiful work.

      I need some help with something….

      I’m trying to learn how to add addressable led effects to tables.  I need to know a few things.

      Where can I find out what every “switch”, solenoids, event, trigger, etc…  is for this table (and others)? I’m talking more about what is used in the DOF Config Tool?  As an example….

      I was able to get the Back addressable led MX to flash the word “FIRE” when the cannon is loaded. I just added the effect to the already defined FIRE button switch ( I also make the FIRE button light up when the ball is in the plunger lane, since the FIRE button works for that as well).

      Fire Button:    W62 Blink fu500 fd550/W23 Blink fu500 fd550

      Playfield Back Effects MX:    W62 Blue @FlasherLI@ @LetterF@ Blink fu200 fd200/W62 Blue @FlasherC@ @LetterI@ Blink fu200 fd200/W62 Blue @FlasherRI@ @LetterR@ Blink fu200 fd200/W62 Blue @FlasherRO@ @LetterE@ Blink fu200 fd200

       

      What I want to do is be able to have an addressable led MX effect when you push the FIRE button to Fire the cannon.  What would I use for that? It should be the rom equivalent button / trigger correct?

      Where can I find that info for everything for these tables?

    Viewing 20 posts - 1 through 20 (of 179 total)
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