Austin Powers Table Tune-Up by members of VPin Workshop Discord. This was going to be just a fast rework for this fine table, but we ended up doing way more.
Includes Desktop, Cab and VR versions in one VPX file as well as two POV files.
- nFozzy Physics: Benji, iaakki, Rothbauerw, Javier
- PF rework, graphics: iaakki, EBisLit, Tomate, Brad1x
- Inserts and lights: iaakki
- VR work & Various Fixes: Sixtoe
- Ramp plastics: Benji
- Fleep's Sound package integration: Benji
- 3D model changes: Benji, Tomate, Sixtoe
- Various script changes by iaakki, Javier
- Testing: people of VPin Workshop Discord, Rik Laubach
We also included a new flipper trick with Rothbauerw to physics. It is called FlipNudge. One can use it for slowing the ball on the bat by spamming the other bat. Deadflip calls this "Fanning", but it was a lame name.
This release wouldn't have been possible without the legacy of those who came before us including, most notably, Javier, 32Assassin, DStruct, Francisco666, Rom, ClarkKent and Ninuzzu
Thank you to Flupper for 3D insert techniques and Flasher domes. Thank you to Fleep for the sound package. Thank you to Rothbauerw and NFozzy for physics. Thank you to Wrd1972 for bouncy standup targets.
'// VolumeDial is the actual global volume multiplier for the mechanical sounds. '// Values smaller than 1 will decrease mechanical sounds volume. '// Recommended values should be no greater than 1. Const VolumeDial = 0.8
'Flower Side panels FlowerSides = 1
'Cabinet mode - Will hide the rails and scale the side panels higher CabinetMode = 0
'VR Room Const VRRoom = 0 'Turns on VR Room and Cabinet. VPVR must also be set for desktop play.
'Live catch window size. Higher value will make live catching easier. 8-32 Const LiveCatch = 16 'Add minor slack to flips on high collisions Const slackyFlips = 1 'Make flipper solenoid to alter active ball behavior Const FlipperNudge = 1 ' Default or power flips, Const PowerFlips = 1
Const BallRollVol = 0.3 'Ball Rolling Volume multiplier, 0.7 default
'GI COLOR MOD ' White Bulbs = 0 ' Warm Bulbs = 1 'Change the value below to set option GIColorMod = 0
' CHANGES ' 025 - tomate - New Left Ramp Primitive, New Left Ramp LowPoly colidable object, New primitive and material for the time machine axis ' 026 - iaakki - Live catch bounce feature ' 027 - tomate - Left Ramp decals, domes, gates and plate aligned ' 028 - tomate - Left ramp mesh replacement ' 029 - benji - new right and left ramp textures, new VR right and left ramp textures ' 030 - tomate - new left ramp with fewer polygons ' 031 - Benji - new right and left ramp textures, new VR right and left ramp textures. Boosted blenddisablelighting of ramps in script to compensate ' 032 - sixtoe - Added blenddisablelighting variation for VR, manually tweaked VR ramp textures, moved ramp poles and screws to line up with ramps over slings, turned up backglass in VR, tweaaked vr plunger position ' 033 - iaakki - SSLCrystal, Diverter and plastic ramps DL lit values tuned. Backwall flasher color taken into colormod. Livecatch script updated. Target hit sounds fixed. Rolling sound volume option added. ' 034 - iaakki - fading script changed, insert flashers added for those near primitive, plastic depth bias issue ' 035 - iaakki/sixtoe - Plastics UV map fixed, lane guide insert flashers adjusted, plastic image colors changed ' 036 - iaakki - plastics colors reverted back a bit. Wall44 small tune, Dr Evil hit sound added. ' 037 - iaakki - left ramp parameters fixed, PowerFlips option added that sets alternative physics values to flips. ' 038 - iaakki - Ramp fx fix from Javier, Ball drop fx from Javier, Flip friction setup was missing in options. ' 039 - iaakki - Ball drop sounds changed, some inserts tuned, GI top area tuned, laneguides adjusted, virtucon text fixed ' 040 - iaakki - Flasherbloom31 added for bumpers ' 041 - iaakki - DrEvil bug workaround, better standup targets around TM ramp, Light54 fixed, other minor improvements ' 042 - iaakki - Flipper sizes fixed ' 043 - iaakki - Latest NF flip script, slackyflips script option added, some material tunings, testing, slingshot tweak ' 044 - benji/tomate - Mr. Bigglesworth added ' 047 - iaakki - various audio fixes, flipper tricks and slaggy flips fixed, Mr Bigglesworth tied to GI ' 048 - sixtoe - replaced pincab_bottom wall for primitive ' 049 - iaakki - fixed desktop pov a bit, adjusted slackyflips, minor fixes and some cleanup ' 052 - iaakki - Ramps fixed one more time, FlipperSolNudge option added, VUK altered, walls added near some plastics, etc... ' RC1 - iaakki - recontoured Flip Trigger areas to prevent ball stuck on trigger primitive near the flip, minor change to left orb, flipsolnudge divider 1.5 -> 1.7 ' RC2 - iaakki - FlipSolfNudge renamed to FlipperNudge and multiball fix, Reduced friction on left ramp just a bit, parking cannon properly and fixed shooting ' RC3 - iaakki - Fixed reflection issue on DrEvil and removed some debug prints ' RC4 - iaakki - Flip size fine tune and FlipTrigger primitives remodeled. Assets locked
' 1.0.1 - Sixtoe - Adjusted right ramp, fixed some minor issues.
' 1.0.2 - Sixtoe - Redid all the ramp gates including prims and switches so everything both works and looks better, fixed 2 flasher switches not working.
' 1.0.2 - iaakki - added one hidden Wall003 and minor flip tweak
'1.0.3 - iaakki - VUK fixed
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