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    • Author: Thalamus
    • Version: 1.19
    • Views: 13061
    • File size: 261.51 MB
    • Downloads: 5583
    • File Author: Thalamus
    • IPDB link:: https://www.ipdb.org/machine.cgi?id=5618
    • Updated: April 7, 2020
    • Categories:
    • Tags:
  • This is modifiction to Freneticamnesic' FP conversion located here :

    https://vpinball.com/VPBdownloads/avatar-fp-vpx-conversion/

    I wanted to release this mod for everyone to try. For me, a noob in the community it has been a goto table for testing things I've seen done by you guys. At some point I began to really like the changes and thought that I should consider sharing the result.

    Fren gave me a go ahead and so here it is.

    I've had some helpers. Hauntfreaks made the table look great again after me messing too much with stuff I really don't know enough about yet.

    Stat supplied me with a nice IC.

    GtxJoe helped me a bit with some flashers and I'm pretty sure that even 85vett had those missplaced in his PM5. Manual just doesn't make sense. So, instead of not having them enabled, they are placed where I believe they should go.

    The most noticable changes I guess is that Eywa is working differently. Physics have changed some and there are a few more lights flashing.

    Ah - yes, stole some playfield elements from 85vett' table over to this mod.

    Oh. And I forgot to say it - this mod should stay at vpinball by Fren's request, a while ago.

    1.0 - Initial Release.

    1.1 - The release thread should explain some of the history to this table.

    In short, 32assassins did a great job updating the table with 10.4 code. Hauntfreaks added a new coffin. Carney supplied me with new Instruction Cards. And I've spent a whole lot of time experimenting back and forth with stuff I really don't understand fully yet.

    I ended up with something in between a Avatar mod and how the table is originally looks. So, now both me and Freelunch should be happy I should add that you kind of need to get into multiball before the table come fully alive.

    I've adjusted the table just a hear, making slower and some small changes to the flippers as well. But, it is still fast. Maybe too fast, but, it is a mod.

    It seems to be a optional shaker so, maybe we get a update from someone that knows how to do that.

    As I see it, I'm finished with this table. Much of the playfield is rendered as a one primitive and my knowledge is limited so I can't really fix everything I want to.

    The table is saved with 10.4 3235.

    Hope you enjoy it though !

    https://www.youtube.com/watch?v=-Kfn_pJ_WNg

    1.12 - fixed sw52 and some small cosmetic changes.

    1.13 - physics and sound changes, hopefully for the better ?!

    1.14 - hopefully lost balls is now fixed, changed and added some sounds.

    1.19 - redid flashers with fluppers domes ( thank a bunch ), and fixed some known issues.

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 154 total)
    • Author
      Posts
    • #63446
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      This is modifiction to Freneticamnesic' FP conversion located here :

      https://vpinball.com/VPBdownloads/avatar-fp-vpx-conversion/

      I wanted to release this mod for everyone to try. For me, a noob in the community it has been a goto table for testing things I've seen done by you guys. At some point I began to really like the changes and thought that I should consider sharing the result.

      Fren gave me a go ahead and so here it is.

      I've had some helpers. Hauntfreaks made the table look great again after me messing too much with stuff I really don't know enough about yet.

      Stat supplied me with a nice IC.

      GtxJoe helped me a bit with some flashers and I'm pretty sure that even 85vett had those missplaced in his PM5. Manual just doesn't make sense. So, instead of not having them enabled, they are placed where I believe they should go.

      The most noticable changes I guess is that Eywa is working differently. Physics have changed some and there are a few more lights flashing.

      Ah - yes, stole some playfield elements from 85vett' table over to this mod.

      Oh. And I forgot to say it - this mod should stay at vpinball by Fren's request, a while ago.

      Total of 48 users thanked author for this post. Here are last 20 listed.
      #63458
      Sven34
      Participant
      @sven34
      Member

      Thanks to the Team for Avatar mod  :good:

      #63461
      Pinbolt
      Participant
      @pinbolt
      Member

      This mod makes a lot of fun. Thank you for this one.

      #63462
      arconovum
      Participant
      @nicholaschristopher
      MemberContributor

      big thanks Thalamus and company.

      #63466
      sifusun
      Participant
      @sifusun

      Big THX to all involved!!!  :good:   :bye:   :yahoo:   :good:

      #63467
      CarnyPriest
      Participant
      @carnypriest
      Member

      A new IC card available here:

      http://vpuniverse.com/forums/files/file/4896-avatar-stern-2010-media-pack/

      AvatarColorEnglishsm

      By the way, I’ll be working through the list of other SAM tables where we don’t yet have a high quality vector-based card image. NBA coming soon.

      Attachments:
      2 users thanked author for this post.
      #63470
      Neofr45
      Participant
      @neofr45

      you made an excellent mod for your first :good:   :yahoo:

      #63477
      DJRobX
      Moderator
      @djrobx
      MemberModerator

      Hi Thalamus,

      You should check out the modulated solenoid feature of VPM.  It will do wonders for your flashers.

      It changes the binary (on/off) result to allowing gradients from the ROM.   Check out any of the more recently released tables like Wheel of Fortune, Monster Bash X for coding.  The two required bits are “UseVPMModSol=1” at the top and “vpmInit me” in the table init.   Then you use SolModCallback instead of SolCallback for the flasher solenoids.

      As always feel free to reach out if you need help!

      1 user thanked author for this post.
      #63478
      32assassin
      Participant
      @32assassin
      Member

      sent you a PM,

      I made some updates,

      rebuilt the basic script, if you like to add ball shadows and other stuff I did not add feel free to do so

      added proper Sam GI calls.

      VPX sound calls

      animated slingshots

      Moved Dome flashers to layer 5,  added new dome primitive domes  that turn on and off (scripted)   old primitives still need to be deleted and new ones need to be resized and moved to correct position

      replaced primitive stand up targets with vpx versions,  rebuilt multiple textures.

      added primitive backwall and apron,  will need a HQ instruction card (rebuild it on LeftCard.png texture)

      much more I forgot,  Motor2.wave  is missing from your version and it needs to be added.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      3 users thanked author for this post.
      #63479
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      A new IC card available here: http://vpuniverse.com/forums/files/file/4896-avatar-stern-2010-media-pack/ AvatarColorEnglishsm By the way, I’ll be working through the list of other SAM tables where we don’t yet have a high quality vector-based card image. NBA coming soon.

      I was considering it. Pretty sure I’ll put it into my copy :)

      #63480
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Wow. Didn’t expect this much positive response. Thanks guys.

      #63481
      TNT2
      Participant
      @tnt2
      Member

      Wow. The colors just pop!

      #63485
      Ben Logan2
      Participant
      @benlogan2
      Member

      Awesome, Thalamus! Can’t wait to try it. Amp suit!

      #63486
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Wow. The colors just pop!

      I agree – and I can assure you. That  was not my doing :wacko:

      #63487
      CarnyPriest
      Participant
      @carnypriest
      Member

      A new IC card available here: http://vpuniverse.com/forums/files/file/4896-avatar-stern-2010-media-pack/ AvatarColorEnglishsm By the way, I’ll be working through the list of other SAM tables where we don’t yet have a high quality vector-based card image. NBA coming soon.

      I was considering it. Pretty sure I’ll put it into my copy :)

      You are free to use it. Let me know if you need a hi-rez png. The file in the link is swf.

      I also did the French version thanks to a reference photo included with Stat’s PS source, if you want to provide that as a selectable option. I’ll do any other languages also as long as I can get a reference photo to get the text and layout correct. That goes for any of these other cards on my list, by the way:

      NBA
      24
      Iron Man
      Iron Man VE
      Big Buck Hunter Pro
      Tron Legacy
      The Rolling Stones
      Transformers
      AC/DC
      Metallica
      The Avengers
      X-Men
      Star Trek
      Mustang
      The Walking Dead
      Spider-Man Vault Edition
      KISS
      Ghostbusters (I’ve done the Price Card but the Instruction Card has graphics that may be beyond me. We’ll see.)
      or any other Spike games where there may be some WIP effort to create in VPX.

      Thanks.

      5 users thanked author for this post.
      #63493
      Jesperpark
      Participant
      @jesperpark
      Member

      Thanks for the Mod Thalamus and everyone else involved.  Other than the great colors, what really stands out for me is flipper control.  Especially the right flipper i could almost juggle 1 ball while shooting another in multi-ball.  Just seem to be very responsive :good:

      #63494
      freelunch
      Participant
      @freelunch
      Member

      I come back after I achieved vaporware status and @Thalamus is making content. Looking great, thanks everyone who worked on this!

      #63504
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Cant wait to try – too busy and away now … hope for Saturday … Thalamus :good:

      #63510
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Might be out a 1.1 by then ? LOL. Well, as you guys saw in the thread, 32assassins provided me with updates. I found small issue in that version, but should be easily fixed. Will have a peek at suggestion from DjRobX as well. My history from modding is that I’ve converted a lot of VP9 tables to PM5, and in that process I’ve had to study and understand more about how the ball moves, ramps, kickers, rubbers … etc. than all the new stuff that has been added to VPX. Sure, I’ve read about it, semi understood it as well, but never had to write code for it.

      But, I’m slowly getting there, only because you guys are awesome !

      4 users thanked author for this post.
      #63534
      Manples
      Participant
      @manples

      Thalamus, this mod is great! just spent 45mn on it and damn’ it’s fast ;-)

      btw it uses the avr_110, any reason why you didn’t choose the avr_200? (I’m not an expert;-)

    Viewing 20 posts - 1 through 20 (of 154 total)
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