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  • Bone Busters (Premier 1989) DB2S V1.1

    08/09/2019

    - now compatible for 2 or 3 screens
    - Acceleration of laser flash annimation
    - hence ball in play and match are visible on the scorecard.

    05/09/2019

    Version 1.0 
    with animation
    03/09/2019
    there is light but no animation of this one because I miss the assignments of lights if someone knows a person who has this pinball can he put me in touch with him thank you
    
    
    
    to put in the vpx table folder
    
    
    INSTALLATION
     in the db2s options put
    
    for 2 screens
    
    gril = visible
    DMD = hidden
    b2sDMD = visible
    
    for 3 screens
    
    gril = hidden
    DMD = visible
    b2sDMD = visible

    VERSION 1.1

    - now compatible now for 2 or 3 screens
    - Acceleration of laser flash annimation

     

    VERSION 1.0

    with animation

    VERSION BETA : 0.92

    backglass animation (not definitive) the laser is not yet animated

    VERSION BETA : 0.9

    beta version because it has not yet animations of the lights.
    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 16 posts - 1 through 16 (of 16 total)
    • Author
      Posts
    • #144007
      chucky87
      Participant
      @chucky87
      Member

      Bone Busters (Premier 1989) DB2S V1.1

      08/09/2019

      - now compatible for 2 or 3 screens
      - Acceleration of laser flash annimation
      - hence ball in play and match are visible on the scorecard.

      05/09/2019

      Version 1.0 
      with animation
      03/09/2019
      there is light but no animation of this one because I miss the assignments of lights if someone knows a person who has this pinball can he put me in touch with him thank you
      
      
      

      14 users thanked author for this post.
      #144015
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Very nice chucky, thanks Man :good:

      There wasn’t Lights on prev. Versions ? Didn’t check that …

      #144027
      chucky87
      Participant
      @chucky87
      Member

      this is a beta version there will be an update I hope very quickly

      #144038
      xenonph
      Participant
      @xenonph
      MemberContributor

      Looks great!!

      Thanks for sharing!!

      Carry on.

      #144069
      VONSENSEY
      Participant
      @vonsensey

      Anybody working on the table update ? VPX ?

      #144074
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Anybody working on the table update ? VPX ?

      At the Moment, there is only this one: https://www.vpforums.org/index.php?app=downloads&showfile=11579 from hmueck,
      2015 , but it is a nice Version …

      IMG_20190904

      #144093
      Loserman76
      Participant
      @loserman76
      vipMemberContributor

      Man, this is so much better of a backglass. Thank you for your work on this one.

      #144141
      Blacksad
      Participant
      @blacksad
      Member

      Hi,

      Please find in the attached file the authentic lamp mapping I based on this video :
      https://www.youtube.com/watch?v=73ynY1Y40OE

      I think no more than 2 IDs a requiered to animate this Backglass like authentic (I think in reality when ID? is ON , it switch on an electronic card who make the attrack mode animation)  :

      1. For the GI (White and Red), give the illuminations frames the ID to them and for Yellow lamps who blink, give the same  ID to an animation, not to the illuminations frame)

      2. For the attract mode flashers (Orange), give an ID to an animation, not to the illuminations frame

      note : only the red lamps are Red in reality, the others colors are just here to legend the map.
      carreful : there is 2 differents diameters for the Bulb.

      Try to track the missings IDs with my tool (just use it like the table’s B2S for testing) :
      http://vpuniverse.com/forums/files/file/4829-all-id-in-1-visual-b2s/

      There is then a work of observation and timing to create the 2 animations (attract-mode and flashing lights during the game)

      More explanations in French in my PV message. with my .psd (improved backglass image + mapping layers to help position them in B2S Designer)

      mapping_BB

      Cheers :bye:

      1 user thanked author for this post.
      #144170
      chucky87
      Participant
      @chucky87
      Member

      small update beginning of the animation phase

      thanks for the mapping blacksad

      #144172
      Blacksad
      Participant
      @blacksad
      Member

      I tryed to track the ID’s maybe :
      IS5 for the GI on
      IS10 for attract-mode animation (during game over)
      S10 or IS5 for blinking lamps animations (during play)

      It should look like authentic with this, good luck for the animations dude ;)

      #144195
      32assassin
      Participant
      @32assassin
      Member

      this table has some very funky  way of driving the Flasher and Backglass lights

      in most cases its driven by

      Solenoid X enabled –>

      if Light X is ON   —>  Light object 1

      else

      If Light X is OFF –>  Light object 2

      Capture

       

      it took me a while to figure this out,  I mapped the lights to a generic Lamp ID.

      I’m not sure how its done in the dB2s designer or if you can use my generic lamp ID to drive the same lights.

      my current code

      https://pastebin.com/8HJVqUHx

       

      scroll to 460  to see all the Lamp Ids used to drive all the objects

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      2 users thanked author for this post.
      #144246
      DamsBALL
      Participant
      @damsball

      hi,

      thk you, it’s a beautifull BG. do you work on a 3 screens version ?

      later

      Dams

      #144247
      chucky87
      Participant
      @chucky87
      Member

      Here is version 1.0 with animation
      a big thank you to
      blacksad for help and info

      33 assassin thanks for the info
      I am waiting for your return because it is surely possible to improve it

      Good game to all

      3 users thanked author for this post.
      #144444
      chucky87
      Participant
      @chucky87
      Member

      hi,

      thk you, it’s a beautifull BG. do you work on a 3 screens version ?

      later

      Dams

      it’s done with this version 1.1
      have fun (amuse toi bien DamsBALL)

      #144445
      chucky87
      Participant
      @chucky87
      Member

      Here is version 1.1

      for 2 ou 3 screen

      ;-)

      #144815
      DamsBALL
      Participant
      @damsball

      ok, ;-)

      i try it …

    Viewing 16 posts - 1 through 16 (of 16 total)
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