• Don't forget to rate 1-5 stars! Check the support tab for any help or comments.

  • (14)
    « »

    Boomerang (Bally 1974)

     

    This table has a few innovations (details below) built into it including:

     

    Accurate spacial sound positioning for playfield objects with stereo or quad playfield speakers

    Score motor based reel resets that exactly simulate a real EM

    Animated spinner drive rod

    Top arch ball hit and rolling sounds

    Apron side drain hit and rolling sounds

    Newly recorded sounds from Tropic Fun and Darling

    PinballY High Score File

     

    As usual for my tables, holding down the left flipper button for a few seconds after loading the table and before game play will bring up the Options Menu. Step through the Options with the left flipper button and select Options with the right flipper button.

     

    The table has A-D targets that when hit light up the A-D rollovers in the captured ball lanes.  If all are lit, the Special lights at the top of the captured ball lanes turn on.  Hitting the targets at the top of the captured balls when the Special Lights are lit awards the Special.  All lights reset with a ball drain.

     

     

    ********************************************************

    This table is the first to use new sound Subs with equations that accurately position a table object's sound at its playfield location.  The new sound Subs also provide Constant Power pans and fades.  They are in effect for all of VPX's Preferences / Audio Options.

     

    The table options menu gives you the option of setting up the playfield speakers in one of three configurations:  Stereo front/rear (front playfield sounds come from the front speaker and rear playfield sounds come from the rear speaker), stereo Left/Right and quad Surround Sound.  In desktop mode, the stereo Left/Right configuration is automatically selected.

     

    The table has a score motor routine that calculates the value of every reel and sets them back to zero stepping once for each score motor position in groups of 5.  While this has no bearing on game play, it exactly mimics EM score motor reel resets.  This works in both desktop and cab modes.

     

    The table includes a B2S backglass with: sound1="", sound2="" . . .  sound10="" added to each score reel in the table (open B2S in WordPad and hand edit each) and each reel has the delay set to 0 ms.  This removes all of the reel click sounds created by B2S so that the backglass doesn't make grinding noises when setting reels.  It also removes delays in reel resets induced by the B2S delay settings.

     

    The spinner rod is just too cool, thanks to Bord for the primitives.  Rip the spinner and you'll see what I mean.

     

    The table has a new feature that makes a realistic sound when the ball hits and rolls along the steel top arch of the table.  This is a sound that most EM tables lack and those few that have it, implement it into the plunger fire sound file.  This feature takes into account the ball's position and velocity.

     

    There is also a new apron rolling sound routine to mimic the sound the ball makes as it hits and rolls along the top edge of the apron after a side drain.

     

    New sound files were recorded from my EM's to replace the stock sound files that we all use.  I especially like the "boing" sound from the spring on the plunger fire sound and the dissimilar left and right flipper sounds and buzzes.  If you want to increase or decrease the volume of any sound, just edit the last value in the PlayfieldSound or PlayfieldSoundAB variables.

     

    Lastly, MJR has added EM high score display capabilities to PinBallY.  Boomerang saves a special .pinballyhighscores file that can be read by Pinbally and used to display the game's high scores on the DMD during the front end's selection mode.  I think this is the first EM to take advantage of this functionality?

     

    Thanks to Whirlwind for the awesome sound routines and hours of testing, Bord for the primitives and lighting effects, Editoy for the plastics and TXT11 for testing.

    Requires VP10.6 or later

    V1.02

    Primitive Playfield with cutout for the top saucer to take advantage of VP10.6's saucer hole physics (saucer rim shots and deflections are now possible).

    Fixed the bumper body rotation and light display

    New lighting effects based upon Bord's latest Blender magic formula

    New match sub based upon Bally's match unit sequencing (just for you BorgDog)

    Backdrop for desktop with black center for those who change their inclination settings in desk top mode

    This topic contains 53 replies, has 30 voices, and was last updated by  Scottacus 3 months ago.

    Viewing 20 posts - 1 through 20 (of 54 total)
    • Author
      Posts
    • #125250
       Scottacus 
      Participant
      MembervipContributor

      Boomerang (Bally 1974)

       

      This table has a few innovations (details below) built into it including:

       

      Accurate spacial sound positioning for playfield objects with stereo or quad playfield speakers

      Score motor based reel resets that exactly simulate a real EM

      Animated spinner drive rod

      Top arch ball hit and rolling sounds

      Apron side drain hit and rolling sounds

      Newly recorded sounds from Tropic Fun and Darling

      PinballY High Score File

       

      As usual for my tables, holding down the left flipper button for a few seconds after loading the table and before game play will bring up the Options Menu. Step through the Options with the left flipper button and select Options with the right flipper button.

       

      The table has A-D targets that when hit light up the A-D rollovers in the captured ball lanes.  If all are lit, the Special lights at the top of the captured ball lanes turn on.  Hitting the targets at the top of the captured balls when the Special Lights are lit awards the Special.  All lights reset with a ball drain.

       

       

      ********************************************************

      This table is the first to use new sound Subs with equations that accurately position a table object's sound at its playfield location.  The new sound Subs also provide Constant Power pans and fades.  They are in effect for all of VPX's Preferences / Audio Options.

       

      The table options menu gives you the option of setting up the playfield speakers in one of three configurations:  Stereo front/rear (front playfield sounds come from the front speaker and rear playfield sounds come from the rear speaker), stereo Left/Right and quad Surround Sound.  In desktop mode, the stereo Left/Right configuration is automatically selected.

       

      The table has a score motor routine that calculates the value of every reel and sets them back to zero stepping once for each score motor position in groups of 5.  While this has no bearing on game play, it exactly mimics EM score motor reel resets.  This works in both desktop and cab modes.

       

      The table includes a B2S backglass with: sound1="", sound2="" . . .  sound10="" added to each score reel in the table (open B2S in WordPad and hand edit each) and each reel has the delay set to 0 ms.  This removes all of the reel click sounds created by B2S so that the backglass doesn't make grinding noises when setting reels.  It also removes delays in reel resets induced by the B2S delay settings.

       

      The spinner rod is just too cool, thanks to Bord for the primitives.  Rip the spinner and you'll see what I mean.

       

      The table has a new feature that makes a realistic sound when the ball hits and rolls along the steel top arch of the table.  This is a sound that most EM tables lack and those few that have it, implement it into the plunger fire sound file.  This feature takes into account the ball's position and velocity.

       

      There is also a new apron rolling sound routine to mimic the sound the ball makes as it hits and rolls along the top edge of the apron after a side drain.

       

      New sound files were recorded from my EM's to replace the stock sound files that we all use.  I especially like the "boing" sound from the spring on the plunger fire sound and the dissimilar left and right flipper sounds and buzzes.  If you want to increase or decrease the volume of any sound, just edit the last value in the PlayfieldSound or PlayfieldSoundAB variables.

       

      Lastly, MJR has added EM high score display capabilities to PinBallY.  Boomerang saves a special .pinballyhighscores file that can be read by Pinbally and used to display the game's high scores on the DMD during the front end's selection mode.  I think this is the first EM to take advantage of this functionality?

       

      Thanks to Whirlwind for the awesome sound routines and hours of testing, Bord for the primitives and lighting effects, Editoy for the plastics and TXT11 for testing.

      Total of 36 users thanked author for this post. Here are last 20 listed.
      #125252
       randr 
      Keymaster
      ModeratorMember

      Looks great and love the options.

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #125253
       bjschneider93 
      Participant
      Member

      Looks really good

      #125254
       Scottacus 
      Participant
      MembervipContributor

      Thanks, my uncle owned this machine so I played it quite a bit as a kid in the late 70’s through the 80’s.

      Please give me feedback on the new sound system settings.  If you have a cab with under playfield speakers choose the appropriate setting in the options menu (left flipper button hold when in standby mode) and drive the ball around the table using the “c” key along with the arrow buttons to listen to the locations of table objects as well as the rolling ball sounds.  If you play without a cab, don’t worry, the script will choose the appropriate settings automatically.

      #125255
       rothbauerw 
      Participant
      ContributorMembervip

      Looking forward to checking out the score motor logic!

      Current Project: Perpetual updates of Pinball Magic

      #125256
       bord 
      Participant
      MembervipContributor

      Love the top arch sounds and all the sounds in general. Refreshing to hear a new take on EM audio.

      This thing plays and sounds really, really nice. So glad you are here to push the envelope on how these things come to life in VP.

      #125258
       randr 
      Keymaster
      ModeratorMember

      Babysitting grandkids tonight but still loaded up on cab quick for a test and yeah it’s nice! These em tables have never looked better or sounded better. Oh and I turned chimes on first thing ha ha.

      Thanks for another great table for the collection👍🏻

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #125262
       Scottacus 
      Participant
      MembervipContributor

      Thanks guys, please feel free to steal anything that you like from the table.  We all do it and that’s how these tables keep getting better over time.

      #125263
       Tom 
      Participant
      Member

      :good: Wow.  Looks amazing.  Can’t wait to play.  Thanks

      #125265
       clyde 
      Participant

      Excellent Table! Thank You. :good:

      #125274
       CastilianFly 
      Participant

      Looks and plays awesome. Great work :good:

      #125276
       TXT11 
      Participant
      Member

      Thanks for the mention in your credits Scottacus but it was ALL YOUR HARD WORK really !!! :yahoo:   B-)   :bye:

       

      Happy to help the community whenever they want a tester !!! :-)

      #125277
       Drybonz 
      Participant
      Member

      Thanks, Scottacus… I’ve been looking forward to seeing the finished table.

      #125279
       Jon Osborne 
      Participant

      I’m always a sucker for the best sound and now finally a new flagship in EM sound! Thanks for all your hard work. I’m looking forward to trying this out and implementing it into more classic EMs! 😁

      #125281
       Jopp 
      Participant
      Member

      Looks gorgeous, never seen it in real so looking forward to play it tonight…and the details you described about the sound positioning and all the features…amazing….will have a look (or better said ‘hear’) on that (and drain the ball even quicker then  :yes:

      Thanks!

      My favorite pinball machine?
      Where I can put my name on as G.C....

      #125284
       Genesis38 
      Participant
      Member

      Absolutely incredible work guys! VPX continues to get better every day with talented people such as yourselves and I am so happy to be part of this truly amazing community and hobby. This table alone, makes me appreciate EM tables so much more  :rose:

      Thank you so much for all your hard work!!

      #125286
       Oldschool4 
      Participant
      Member

      Thankyou very much Scottacus, love the Spinner sound, I can throw a (real) Boomerang,and  have Kangaroos over the back fence. :yes:

      #125304
       STAT 
      Participant
      MemberContributor

      Thanks, Scottacus … great VPX again from you :good:

      #125318
       JR 
      Participant
      Member

      Holy cow.  This is stunning.  Thanks Scottacus and crew!

      #125328
       dazzadasha 
      Participant

      Cheers from down under, very nice job, excellent, thanks

    Viewing 20 posts - 1 through 20 (of 54 total)

    You must be logged in to reply to this topic.

  • Please login to download.

  • ©2019 VPinBall.com

    WP2Social Auto Publish Powered By : XYZScripts.com
    Vpinball.com

    Log in with your credentials

    or    

    Forgot your details?

    Create Account