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    Welcome to my Bugs Bunny's Birthday Ball refresh - version 2.1 for VP10. This table has undergone a tremendous amount of refinement with countless new visual details, all new lighting, all new physics, better sound effects additional table options.

    Shout-outs to Cyberpez, Rothbauerw, nfozzy, flupper, DJrobx and bord for heavily contributing to this latest refresh. Cant thank you guys enough.

    Table includes all of the tips and tricks I have learned over the last year or so, and really looks and plays, better than ever. Please refer to the script for additional credits and table options.

    Big thanks to Bodydump for allowing me to complete the table he started.

    Hope you guys enjoy it.

     

    Version 2.0 - Latest release

    Version 2.0 - no longer available.

    Versions 1.x - no longer available.

    This topic contains 146 replies, has 50 voices, and was last updated by  outhere 2 weeks, 2 days ago.

    Viewing 20 posts - 1 through 20 (of 147 total)
    • Author
      Posts
    • #34380
       wrd1972 
      Participant
      MembervipContributor

      Welcome to my Bugs Bunny's Birthday Ball refresh - version 2.1 for VP10. This table has undergone a tremendous amount of refinement with countless new visual details, all new lighting, all new physics, better sound effects additional table options.

      Shout-outs to Cyberpez, Rothbauerw, nfozzy, flupper, DJrobx and bord for heavily contributing to this latest refresh. Cant thank you guys enough.

      Table includes all of the tips and tricks I have learned over the last year or so, and really looks and plays, better than ever. Please refer to the script for additional credits and table options.

      Big thanks to Bodydump for allowing me to complete the table he started.

      Hope you guys enjoy it.

       

      Total of 29 users thanked author for this post. Here are last 20 listed.
      #34382
       randr 
      Keymaster
      ModeratorMember

      Jeez what a Saturday for the cab!  :yahoo:  thanks for doing this one it’s such a neat machine.

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #34394
       Jesperpark 
      Participant
      Member

      Thanks for the hard work.  I love this table  :good:

      #34398
       BorgDog 
      Participant
      MemberContributorvip

      Thanks Bill, nice work on both of them.  do you have a preferred b2s that you use with them?  I think there are a couple out there.. or maybe not…

      #34404
       Chapel 
      Participant

      And the hits just keep on coming. Been following your work on this one. Thanks for the hard work and great job on the tables.

      #34406
       TNT2 
      Participant
      Member

      Wow. The ramps look crazy good.

      #34408
       Noslet 
      Participant
      MemberContributor

      Wow, another amazing table, thanks guys looks and plays awesome!!

       

      Ah

      #34409
       ninuzzu 
      Participant
      vipMember

      Wow. The ramps look crazy good.

      Flupper’s magic touch :)

      thanks all for this!

      #34410
       Clark Kent 
      Participant
      MemberContributor

      Great release wrd1972! Finally I can shoot the ramp with the upper left flipper! :)

      I found some small things: rsling1 and 2 are collidable (shouldn’t be), strangely in my download the pf friction was set to 0 (I set it to the value I’m using recently: 0,065), I think the end angle of the flippers are too steep (on B/W machines it’s more like 71 than 67), bumper1 is triggering too easily and is catching the ball too long in that area (I think you should slightly move it to the upper left so it’ exactly over the primitive, I think the bumpers are too weak: 9 or 10 would be better than 7), the ball rolling sounds are not fully ok (some double and too silent) – maybe you should delete the silent ones (there are too many sample in there anyway – you only need 3 or 4) and reduce the value in line 915 from 4000 to 1000 or 500 in the script so you can actually hear the ball rolling.

      #34412
       senseless 
      Participant
      Member

      Thanks a bunch! I played the beta a lot and love the cartoon style :),

      #34416
       jbg4208 
      Participant
      Member

      Excellent, thanks Bill.  :good:

      #34420
       Clark Kent 
      Participant
      MemberContributor

      If you like, I can provide a dropbox link to the version with the corrections I did. I ask before providing it.

      #34423
       wrd1972 
      Participant
      MembervipContributor

      Glad everyone is enjoying it.  I will address CK’s concerns right away.

      CK,

      Please send me a link with your revisions ASAP.

      Thanks

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

      #34424
       wrd1972 
      Participant
      MembervipContributor

      Thanks Bill, nice work on both of them. do you have a preferred b2s that you use with them? I think there are a couple out there.. or maybe not…

      This is the one I use. Think it might have come from Wildman.

      https://www.dropbox.com/s/luox0olq0egcovy/Bugs%20Bunny%20Birthday%20Ball%20%20%28Bally%201989%29_WIP.directb2s?dl=0

      Only issue with it is the blue Alpha/numeric LEDS. They are supposed to be the common orange color. There are also a couple of flashers in the image that are missing. Maybe Haunt can put a out a new one if he has the time. I can provide a video of the working BG.

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

      #34427
       Pinbolt 
      Participant
      Member

      Thank you wrd for this fantastic table and the update for dr. dude.

      #34433
       wrd1972 
      Participant
      MembervipContributor

      Update:

      Colidable R1 and R2 rubbers…fixed.

      Flipper angles fixed. Now better match my real BBBB (dont know how I missed that one)

      Duplicate sound files deleted

      Ball rolling volume set to 2000. IMO, 1000 is just a bit too loud.

      Pop bumpers placement better dialed in.

      Pop bumpers strength set to 10.

      Regarding PF friction. I believe you need to refer to the “mainPF” wall that is located in layer 8. This is the actual PF surface. Its friction is currently set to 0.05

      If I am correct, the typical “table…PF friction setting do not work to tweak this table. But I could be wrong. Maybe someone can confirm.

      New rev is up in the DL section. It still is described as 1.0.

       

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

      #34441
       Naboodiver 
      Participant

      Man you nailed it..   What a great recreation.   You have out done yourself.    Thanks for sharing and thanks to everyone that contributed to this very fun table.

      #34452
       Clark Kent 
      Participant
      MemberContributor

      Sorry wrd1972, I just saw your request to send you my corrected file. Do you still need it? But I think you already found all necessary things. I’ll check your new version…

      #34458
       ALDiode 
      Participant

      Thanks for the great table Bill. I was going to ask if anyone else is losing their Daffy Duck captive ball but I see that it happens during Laylow’s  gameplay video above just before the 2:00 minute mark. After hitting the ball upwards toward Daffy’s head, it starts to settle downward and then by the time you lose the ball you are playing it disappears altogether and does not come back unless and until you exit and re-start the table. Where does it go?

       

      AL

      #34460
       wrd1972 
      Participant
      MembervipContributor

      Hmmm….I will look at it today. That feature as been a tough to get right but I recently re-positioned the posts that capture the ball.

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    Viewing 20 posts - 1 through 20 (of 147 total)

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