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    • Author: takut
    • Version: 1.0
    • Views: 3301
    • File size: 33.70 MB
    • Downloads: 1425
    • File Author: takut
    • IPDB link:: http://www.ipdb.org/machine.cgi?id=651
    • Updated: April 3, 2018
    • Categories:
  • Defender Williams (1982)

     

    Defender / IPD No. 651 / December, 1982 / 2 Players

     

    http://www.ipdb.org/machine.cgi?id=651

     

     

    Complete redraw of the playfield and of the plastics.

     

    For this recreation I use the VP9 table from gtxjoe.

     

    Big thanks to the following table builder and incredible preliminary work on other tables:

     

    gtxjoe for the VP9 table

    nFozzy for the Space Station VP10 table. I adapt a lot of the Space Station script for the Defender Rebuild like the Flipper Code, the Desktop VPXdisplay code and images and so on.

    Sindbad for the Rollover Switches from Victory

    bord for the playfield scan

     

    and also a very big thanks to JPSalas, toxie, fuzzel and all the other VP Developers and all the other contributors who add their input to the VP community.

     

     

    INSTRUCTIONS

     

    Landers (drop targets) capture Humanoids (Humanoid and Mutant lamps flash) to become Mutants. Hit flashing Landers to save Humanoid. Hit all 15 Landers/Mutants to complete waves and score Humanoid value.

     

    Smart Bomb Button destroys only Landers, Pods, and Baiters on playfield. Completing odd numbered Waves awards Extra Smart Bomb.

     

    Extra Ball awarded and Humanoids restored every 5th Wave.

     

    Making Bomber Lanes advances Bonus X and lights Reverse. Reverse Button saves ball. Right flipper rotates Bomber Lanes (Lane Change feature).

     

    Pod targets light Swarmers. Hit Swarmers from both Pods to open Gate.

     

    Locking 3 balls or hitting lit Bull's Eye initiates Multi-Ball Play.

     

    Special awards (at end of 10th Wave) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 CREDIT

    Beating highest score awards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 CREDITS

    Matching awards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . 1 CREDIT

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 22 total)
    • Author
      Posts
    • #80705
      takut
      Participant
      @takut
      MemberContributor

      Defender Williams (1982)

       

      Defender / IPD No. 651 / December, 1982 / 2 Players

       

      http://www.ipdb.org/machine.cgi?id=651

       

       

      Complete redraw of the playfield and of the plastics.

       

      For this recreation I use the VP9 table from gtxjoe.

       

      Big thanks to the following table builder and incredible preliminary work on other tables:

       

      gtxjoe for the VP9 table

      nFozzy for the Space Station VP10 table. I adapt a lot of the Space Station script for the Defender Rebuild like the Flipper Code, the Desktop VPXdisplay code and images and so on.

      Sindbad for the Rollover Switches from Victory

      bord for the playfield scan

       

      and also a very big thanks to JPSalas, toxie, fuzzel and all the other VP Developers and all the other contributors who add their input to the VP community.

       

       

      INSTRUCTIONS

       

      Landers (drop targets) capture Humanoids (Humanoid and Mutant lamps flash) to become Mutants. Hit flashing Landers to save Humanoid. Hit all 15 Landers/Mutants to complete waves and score Humanoid value.

       

      Smart Bomb Button destroys only Landers, Pods, and Baiters on playfield. Completing odd numbered Waves awards Extra Smart Bomb.

       

      Extra Ball awarded and Humanoids restored every 5th Wave.

       

      Making Bomber Lanes advances Bonus X and lights Reverse. Reverse Button saves ball. Right flipper rotates Bomber Lanes (Lane Change feature).

       

      Pod targets light Swarmers. Hit Swarmers from both Pods to open Gate.

       

      Locking 3 balls or hitting lit Bull's Eye initiates Multi-Ball Play.

       

      Special awards (at end of 10th Wave) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 CREDIT

      Beating highest score awards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 CREDITS

      Matching awards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . 1 CREDIT

      #80709
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Awesome, @takut! Looking forward to trying it out.

      #80710
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      NEED MORE ADMINS :) :heart:

      #80711
      randr
      Keymaster
      @randr
      ModeratorMember

      WOW this is a great table to pick for VPX. Classic sounds and drop targets whats not to like! thanks for sharing :good:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #80713
      Cognis
      Participant
      @cognis

      This was a hard table to find back in the day.  I completely forgot about it until today when I saw this release!  Thanks Takut I look forward to getting home from work to get this on my cab!

      #80717
      Dustin
      Participant
      @fwiler

      Nice redraw.  That must have taken some time.  :good:

      #80724
      Scotty VH
      Moderator
      @scottt
      ModeratorMember

      Nice redraw, Takut!  It looks perfect!  Thanks for all of your work on this.

      #80725
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Yeah. The tables is absolutely gorgeous. I hear that it is a very hard table so maybe I need to stop swearing and practice some more. :good:

      Thank you very much !

      #80734
      Ben Logan2
      Participant
      @benlogan2
      Member

      Way to go, Takut. Thanks! I’m a fan of your Swords of Fury. This is a treat.

      #80750
      gtxjoe
      Participant
      @gtxjoe
      Member

      Cool!  Will have to download this week and give it a go.  :yes:

      #80756
      Manddrakke
      Participant
      @manddrakke

      How can I change the position of the score board?
      In desktop mode and another resolution the score board is completely off center

      Attachments:
      #80776
      Mark70
      Participant
      @mark70
      Member

      Thank you for sharing your work! Great table, I like the deep colors.

      Oh by the way, the file date shows july 2017, maybe your computer needs a new CMOS battery :)

      #80824
      takut
      Participant
      @takut
      MemberContributor

      @Manddrakke:Move the red marked flashers to change the position of the score board flashers. It is a try and error process for different monitor resolutions.

       

       

      @Mark70: I finished the table last year and never release the table, shame on me :whistle:

      Attachments:
      1 user thanked author for this post.
      #80827
      Manddrakke
      Participant
      @manddrakke

      Done!

      Thanks.

      Attachments:
      #80933
      Nemo
      Participant
      @nemo
      Member

      Thanks for this table, plays absolutely perfect, it’s a fast, brutal, and unforgiving table IRL, and this virtual one is too !

      Top Job All involved !

      #81520
      dno66
      Participant
      @dno66

      Thanks to all for your hard work & for sharing.. this looks great ! :good:

      #90498
      bombdog
      Participant
      @bombdog

      I’ve tried to download this a few times, but it seems to crash out when rendering using VPX 10.5.0 rev 3455. Am I missing something?

      #90499
      bombdog
      Participant
      @bombdog

      Found the problem in the Joust thread – reduce textures to 3072 prior to loading the table solves the problem.

      #90506
      randr
      Keymaster
      @randr
      ModeratorMember

      @bombdog you running 32bit os? Providing your specs maybe helpful for future

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #130810
      giovanni1966
      Participant
      @giovanni1966
      Member

      Thank you for this one.

    Viewing 20 posts - 1 through 20 (of 22 total)
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