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  • Egg Head (Gottlieb 1961) https://www.ipdb.org/machine.cgi?id=758

    artwork by GNance

    As this is a manual ball lift game, you can use "1" or "a" to do the ball lift. Or if you prefer, go into the configuration menu and set it for auto ball lift

    VPX 10.6

    initial release

    1.0a - fixed pop bumper sounds and a hopeful change to address extremely rare times when ball trough kicks balls onto bottom of playfield

    1.0b - changed the pop bumper sound to another one that is louder

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 21 total)
    • Author
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    • #151094
      Loserman76
      Participant
      vipMemberContributor

      Egg Head (Gottlieb 1961) https://www.ipdb.org/machine.cgi?id=758

      artwork by GNance

      As this is a manual ball lift game, you can use "1" or "a" to do the ball lift. Or if you prefer, go into the configuration menu and set it for auto ball lift

      Total of 32 users thanked author for this post. Here are last 20 listed.
      #151105
      Scottacus
      Participant
      MembervipContributor

      Oh my, tic-tac-toe with ball lift, I’m heading to the machine right now to download this! :yahoo:

      #151109
      JR
      Participant
      Member

      Love experiencing these rare artifacts!  Thanks again for bringing them to life L-man!

      #151114
      Scottacus
      Participant
      MembervipContributor

      Wicked hard game with a massive center drain and hard to reach “X” and “O” setters.  I felt pretty good about getting one tic-tac-toe in a dozen plus games.  Nice table!

      #151128
      Loserman76
      Participant
      vipMemberContributor

      Yes – even the real machine is wicked tough – even if you set the target lighting option to liberal. Also, some machines I’ve seen images of have extra posts by the flippers to reduce that center drain size.

      #151130
      JR
      Participant
      Member

      I need those extra posts.

      #151131
      coreduo0099
      Participant
      Member

      Loving these classic table rebuilds.  I’m trying to figure out if I have an issue with my system or if DOF should work as is.  I changed the following in order to get DOF going…

      ‘Const cGameName = “EggHead_1961”
      Const cGameName = “SlickChick_1963”

      Thanks!

      #151140
      Thalamus
      Moderator
      ContributorMemberModerator

      Even more releases ? Thanks a bunch Loserman. And I have to mention GNance – so, many of your releases would not have come together without that graphics hero. We are so lucky to have our both. :heart: :rose:

      #151164
      STAT
      Participant
      MemberContributor

      Thanks again, LM & GNance, Looks like a very nice Table with the X and O’s !

      #151167
      arconovum
      Participant
      MemberContributor

      Thanks  LM76, for all the enormous volume of work you have contributed to date!

      #151178
      united kingdom
      Participant

      thanks to lm76  and g nance

      another from my favourite era :good:

      #151286
      absurdisarm
      Participant

      amazing work as always. thank you!!

      #151289
      Thalamus
      Moderator
      ContributorMemberModerator

      Curious. I only had time to try this table for a very short time yesterday. What I noticed was that there where almost no bumper sound at all. Anyone else having this issue ? And, I’m not talking about DOF. It is the regular sound. It’s weekend soon so I’ll have more time to look into it then.

      #151292
      mdienstl
      Participant

      Hi!

      Great Table!

      Unfortunately after starting/restarting the table all the balls run out off the playfield …

      EggHead

      see bottom of table of attached screenshot!

      Any ideas?

      Martin

      #151301
      Blompottan
      Participant

      Love all youre EMs 76 :heart:

      #151306
      Loserman76
      Participant
      vipMemberContributor

      uploading an updated table. includes sounds on the pop bumpers (which I forgot when I redid the code for them) and a hopeful fix for the extremely rare ball trough issue of balls getting kicked out

      1 user thanked author for this post.
      #151330
      JR
      Participant
      Member

      Just re-downloaded.  Weird, still not getting sound on some pop bumpers when hitting ball around with flippers.  If I grab ball with mouse and bap those same bumpers there is sound.  Just me?

      #151337
      Thalamus
      Moderator
      ContributorMemberModerator

      I was a bit surprised myself. I expected more sound still from the bumpers, in that they look like regular ones. But, I don’t know this tables.

      #151341
      Loserman76
      Participant
      vipMemberContributor

      ok, I’ll take another look. Albert over on the other forum suggested using the other sounds that I don’t normally use. So expect another update sometime today.

      1 user thanked author for this post.
      #151395
      coreduo0099
      Participant
      Member

      Hi!

      Great Table!

      Unfortunately after starting/restarting the table all the balls run out off the playfield …

      EggHead

      see bottom of table of attached screenshot!

      Any ideas?

      Martin

       

      Hi!

      Great Table!

      Unfortunately after starting/restarting the table all the balls run out off the playfield …

      EggHead

      see bottom of table of attached screenshot!

      Any ideas?

      Martin

       

      Curious. I only had time to try this table for a very short time yesterday. What I noticed was that there where almost no bumper sound at all. Anyone else having this issue ? And, I’m not talking about DOF. It is the regular sound. It’s weekend soon so I’ll have more time to look into it then.

      Does your DOF work with no modifications?  Mine does not but trying to determine if my rig has a problem or not.  games on not in dofconfg so I swap the script rom with one that is in dofconfig for most of LM76’s tables.  e.g.

      ‘Const cGameName = “EggHead_1961”
      Const cGameName = “SlickChick_1963”

      Thanks for helping me run this down.

    Viewing 20 posts - 1 through 20 (of 21 total)
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