EM kicker cup mesh pack

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Here is a mesh and texture for a 1960s era Gottlieb kicker cup. Slight variations on this cup can be found throughout the 60s and 70s from every manufacturer. This replaces a visible VP kicker.

Orientation on these seems to vary depending on placement so I made a notched left and notched right version. I also included textures for a white, red, and yellow version. It is easy to see on the texture where the cup colors are so you can add other colors in Photoshop if needed.

Usage:

  • Physics should be turned off for the mesh.
  • Mesh rotates perfectly at ObjRotZ.
  • The sides of the cup start at Z -5, which is approximately where the bevel would meet the cup.
  • You can scale x,y,z as needed to match the hole you cut out. Correct playfield depth is achieved when Z scale is at 100 and Z height is at 0.
  • With a light lower than -24 and an active VP material at .99999 or lower you should be able to light it up from beneath.

I also included a mesh called ”kickcupphysics”.

Usage:

  • Physics should be turned on for this mesh if you want it to catch and hold a ball.
  • This should be invisible but can be placed in the exact same XYZ position and scale as your visible kicker mesh.
  • This cheats with simplified geometry and a slight taper near the bottom to keep the ball centered in the kicker cup (centering won’t matter if you are using a small, centered VP kicker).

The VPX file included in this zip has the cup meshes and physics mesh scaled and textured for easy copy/pasting into your project.

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