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    Welcome to Firepower (Vs A.I.) V1.0.8 (VPX 10.6 rev. 3584) A  first of it's kind pinball game that you can actually play and challenge a fully capable A.I. computer. (Hal-9000) By default the computer's level of skill is set to "Expert" . Player 2, 3 and 4 are the computer. There are four levels of difficulty to choose from. Easy, Normal, Hard and Expert. (Legendary coming soon) You can pick and choose which player is human or computer and even have all four players computer if you wish (lots of fun to watch and even bet on games). INSTRUCTIONS: (In Game) '*Use the "L" key on keyboard to select language. '*Use Flipper Buttons to setup human and or computer players before starting game. (Green Human, Red Computer). '*Use Magna Save buttons to select flipper bat type. '*While pressing and holding both flipper buttons use the Magna save buttons to select difficulty. (Easy, Medium, Hard, Expert) (Legendary coming soon...) '*Press and hold the Right Flipper Button to display player and difficulty status during game play. Logic Panel displays during DTmode only.

    '*Use Magna-save keys to toggle sound effects and computers voice On/Off in game during and only during the computers turn.

    '*Once game is started no selections can be made or changed until game is over. '*All options can be hard set in the script under Table Options as desired. A very special thank you to rothbauerw for help with the coding and conditional logic. Slydog43 for additional coding and everyone else in the community.  Vogliadicane for the cool backglass and coding. This is something that I hope you will all enjoy as much as I have enjoyed making it. I very much plan I installing this on other tables in the near future.

    I recommend turning off AO (Ambient Occlusion) in video preferences and keeping ScSp turned on. Anything else (Anti-Aliasing, Post-proc AA) will depend on your set-up. I also suggest going through the THX set-up to ensure that you are experiencing this table as it was intended. Enjoy...

    • Self playing A.I. logic
    • v1.01 Change log:
    • Added Glowing flipper bats (Switchable in script under table options)
    • Improved A.I. now with ball xy recognition (hard and expert only) and diagnostics panel ("C" key)
    • Flippers now glow red to indicate that the AI is in control.
    • Other various lighting tweaks and optimizations
    • v1.02 Change log:
    • Improved AI nudging ability
    • Added Table option to turn on/off AI nudge
    • Added Table option to change display colors:
    • (Factory, Blue, Green, Red, White)
    • v1.0.3 Chang log:
    • New display colors now update vpinmame display (Thank you Slydog43)
    • Added player 1-4 set-up lights showing human(green) or computer(red) selected located on left wall above apron. Press the "C" key on keyboard to display status.
    • The Hal-9000 computer is now always visible during game play (by default) and turns on only when computer is active.
    • Added table option to turn on/off the visibility of the Hal-9000 eye all together.
    • v1.0.4 Chang log:
    • Added in-game UI for player Vs. A.I. setup. Makes selecting what player is AI quick and easy without the need for a keyboard.
    • (Directions below and in script)
    • Additional music and sound.
    • v1.0.5 Change log:
    • Tweaked the sound and lighting for flipper selection in game.
    • Removed broken code.
    • v1.0.6 Change log:
    • Fixed backglass interface to now work with vogliadicane's db2s upload. Link: https://www.vpforums.org/index.php?showtopic=42171#entry427949
    • Added ability to change difficulty, player setup, flipper color and menu language in game.
    • *Use the "L" key on keyboard to select language.
    • *Use Flipper Buttons to setup human and or computer players before starting game. (Green Human, Red Computer).
    • *Use Magna Save buttons to select flipper bat type.
    • *While pressing and holding both flipper buttons use the Magna save buttons to select difficulty. (Easy, Medium, Hard, Expert) (Legendary coming soon...)
    • '*Press and hold the Right Flipper Button to display player and difficulty status during game play. Logic Panel displays during DTmode only.
    • *Once game is started no selections can be made or changed until game is over.
    • *All options can be hard set in script as desired under Table Options.
    • v1.0.7 Change log:
    • Fixed issue when changing the options for the "Player/AI" setup in the script not working in game.
    • You can now hard set Player/AI options in the script and lock out the option to change it in-game.
    • Made the vocal cue's a bit more intelligent.
    • v1.0.8 Change log
    • Added ability to toggle sound effects and the computers voice on/off during game
    • Use the Magna-save buttons to toggle on/off in-game during and only during the computers turn.

    This topic contains 25 replies, has 17 voices, and was last updated by  3rdaxis 1 month, 2 weeks ago.

    Viewing 20 posts - 1 through 20 (of 26 total)
    • Author
      Posts
    • #126429
       3rdaxis 
      Participant
      MemberContributor

      Welcome to Firepower (Vs A.I.) V1.0.8 (VPX 10.6 rev. 3584) A  first of it's kind pinball game that you can actually play and challenge a fully capable A.I. computer. (Hal-9000) By default the computer's level of skill is set to "Expert" . Player 2, 3 and 4 are the computer. There are four levels of difficulty to choose from. Easy, Normal, Hard and Expert. (Legendary coming soon) You can pick and choose which player is human or computer and even have all four players computer if you wish (lots of fun to watch and even bet on games). INSTRUCTIONS: (In Game) '*Use the "L" key on keyboard to select language. '*Use Flipper Buttons to setup human and or computer players before starting game. (Green Human, Red Computer). '*Use Magna Save buttons to select flipper bat type. '*While pressing and holding both flipper buttons use the Magna save buttons to select difficulty. (Easy, Medium, Hard, Expert) (Legendary coming soon...) '*Press and hold the Right Flipper Button to display player and difficulty status during game play. Logic Panel displays during DTmode only.

      '*Use Magna-save keys to toggle sound effects and computers voice On/Off in game during and only during the computers turn.

      '*Once game is started no selections can be made or changed until game is over. '*All options can be hard set in the script under Table Options as desired. A very special thank you to rothbauerw for help with the coding and conditional logic. Slydog43 for additional coding and everyone else in the community.  Vogliadicane for the cool backglass and coding. This is something that I hope you will all enjoy as much as I have enjoyed making it. I very much plan I installing this on other tables in the near future.

      I recommend turning off AO (Ambient Occlusion) in video preferences and keeping ScSp turned on. Anything else (Anti-Aliasing, Post-proc AA) will depend on your set-up. I also suggest going through the THX set-up to ensure that you are experiencing this table as it was intended. Enjoy...

      Total of 21 users thanked author for this post. Here are last 20 listed.
      #126432
       bord 
      Participant
      MembervipContributor

      Unbelievably cool. Way to take a great game and give it new life!

      1 user thanked author for this post.
      #126433
       randr 
      Keymaster
      ModeratorMember

      Very cool! I will give this a try tonight. Thanks @3rdaxis and @g5k  :good: and i guess thanks to Roth too…. :rose:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      2 users thanked author for this post.
      #126443
       robertms 
      Participant
      Member

      Absolutely brilliant implementation in every way, a little creepy too.. love it!

      #126447
       randr 
      Keymaster
      ModeratorMember

      Anyone notice 3rdaxis maybe the first to use the notes option in upload form. :) very cool that it actually works and shows in the downloads index :good:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #126448
       JR 
      Participant
      Member

      I have two versions of this table in my cab.  One I have the playfield undersized to expose the scrolling star-field hiding beneath.  Looks like the table is floating in space.  Very cool.  And the intro music is a trip.

      Glad this showed up on this site.

      Thanks 3rdaxis!

      #126459
       Mark70 
      Participant
      Member

      One of the coolest things on pinball-earth :)
      Thanks again for another update.

      --------------------------------------------------------------------------------------------------
      I am looking for T2 cabinet decals, please send pm for offers.
      --------------------------------------------------------------------------------------------------

      #126464
       vogliadicane 
      Participant
      Member

      Great to see it here, too! :good:

      #126502
       Thalamus 
      Moderator
      ContributorMemberModerator

      Very happy to pull this out when I’ve got visitors, or if I feel I need some competition. Thank you guys for paving the way. :good:

      1 user thanked author for this post.
      #126505
       Teahaus 
      Participant

      The best.  Nothing else to say.

      1 user thanked author for this post.
      #126531
       NickD 
      Participant

      hey great table and love it

       

      since the update I cant get to play against the Ai ..its either all ai or all me but never both .. please advise

       

      Nick

      #126533
       randr 
      Keymaster
      ModeratorMember

      I think by default player 2 is computer player just add a couple credits and press start twice for 2 players. If you change settings just look at the red/green lights on left side of table to see your choices

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #126561
       Herweh 
      Participant
      vipMemberContributor

      Awesome table with an awesome HAL. I have absolutely no chance vs. the computer. My next move is to set him to „Medium“.  :-)

      #126649
       rothbauerw 
      Participant
      ContributorMembervip

      Great updates!  I love the ability to select difficulty and computer/human with the flippers.  And the little LED’s on the left to tell what difficulty level and player/computer for each player!

      One note, I used to be able to get both lights for FIRE and POWER to light up by enabling playfield reflections.  That doesn’t seem to work with this version, I’m only getting the inside light on each.  Was there another trick to get those to work?

      Current Project: Perpetual updates of Pinball Magic

      1 user thanked author for this post.
      #126669
       randr 
      Keymaster
      ModeratorMember

      thanks for the update :good:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #126674
       Scottacus 
      Participant
      MembervipContributor

      What a fantastic table!  The only thing that I’ve seen like it is the Phantom Flip in MB which always amazes me so this is like that on steroids.  :yahoo:   :yahoo:   :yahoo:

      One suggestion is that not everyone uses the standard VP key assignments and I see you put in a key recognition line in the code so you were probably preparing for this.  Another way to handle this would be to assign the keys in the script by key name rather than KeyCode number.  This would require changing the key codes as follows:

      54 -> RightFlipperKey

      42 -> LeftFlipperKey

      29 -> LeftMagnaSave

      157 -> RightMagnaSave

      This would make the table work for the player regardless of their key assignments.

      #126679
       3rdaxis 
      Participant
      MemberContributor

      Great updates!  I love the ability to select difficulty and computer/human with the flippers.  And the little LED’s on the left to tell what difficulty level and player/computer for each player!

      One note, I used to be able to get both lights for FIRE and POWER to light up by enabling playfield reflections.  That doesn’t seem to work with this version, I’m only getting the inside light on each.  Was there another trick to get those to work?

      Thanks man, and thank you again for all the help on this.

      Yea as far as the playfield issue i’m not sure. Was never able to recreate the condition here. Maybe try turning off Brute Force 4X SSAA.

      #126680
       3rdaxis 
      Participant
      MemberContributor

      What a fantastic table!  The only thing that I’ve seen like it is the Phantom Flip in MB which always amazes me so this is like that on steroids.  :yahoo:   :yahoo:   :yahoo:

      One suggestion is that not everyone uses the standard VP key assignments and I see you put in a key recognition line in the code so you were probably preparing for this.  Another way to handle this would be to assign the keys in the script by key name rather than KeyCode number.  This would require changing the key codes as follows:

      54 -> RightFlipperKey

      42 -> LeftFlipperKey

      29 -> LeftMagnaSave

      157 -> RightMagnaSave

      This would make the table work for the player regardless of their key assignments.

      Good idea. That would really round out the script nicely. I’ll definitely make a note of this. Thanks. Have you tried changing the language at the start with the “L” key yet? lol. Too fun.

      #126681
       rothbauerw 
      Participant
      ContributorMembervip

      I did try turning off Brute Force, but no luck.  Not a major issue.  I just enlarge the light that works for both to cover the entire insert.  Not as pretty and not completely accurate, but gets the job done.

      Current Project: Perpetual updates of Pinball Magic

      #126688
       3rdaxis 
      Participant
      MemberContributor

      I’ll ask around, I know someone figured it out.

    Viewing 20 posts - 1 through 20 (of 26 total)

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