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    • Author: 3rdaxis
    • Version: 3.2
    • Views: 6776
    • File size: 217.83 MB
    • Downloads: 3390
    • File Author: 3rdaxis G5K rothbauerw Slydog43
    • IPDB link:: https://www.ipdb.org/machine.cgi?gid=856
    • Updated: May 29, 2020
    • Categories:
  • Welcome to Firepower (Vs A.I.) V3.2 VPX 10.6.0 Final (Revision. 3788) A  first of it's kind pinball game that you can actually play and challenge a fully capable A.I. computer. (Hal-9000) By default the computer's level of skill is set to "Expert" . Player 2, 3 and 4 are the computer. There are four levels of difficulty to choose from. Easy, Normal, Hard and Expert. (Legendary coming soon) You can pick and choose which player is human or computer and even have all four players computer if you wish (lots of fun to watch and even bet on games). INSTRUCTIONS: (In Game) '*Use the "L" key on keyboard to select language. '*Use Flipper Buttons to setup human and or computer players before starting game. (Green Human, Red Computer). '*Use Magna Save buttons to select flipper bat type. '*While pressing and holding both flipper buttons use the Magna save buttons to select difficulty. (Easy, Medium, Hard, Expert) (Legendary coming soon...) '*Press and hold the Right Flipper Button to display player and difficulty status during game play. Logic Panel displays during DTmode only.

    '*Once game is started no selections can be made or changed until game is over.

    '*Once A.I. is playing, A.I. sound and visual effects can be toggled on/off by using either flipper button. '*The A.I. can be shutdown during the A.I. turn by pressing and holding both Magna Save buttons. The player can then take control. '*All options can be hard set in the script under Table Options as desired. A very special thank you to rothbauerw for help with the coding and conditional logic. Slydog43 for additional coding and everyone else in the community.  Vogliadicane for the cool backglass and coding. This is something that I hope you will all enjoy as much as I have enjoyed making it. I very much plan I installing this on other tables in the near future.

    I recommend turning off AO (Ambient Occlusion) in video preferences and keeping ScSp turned on. Anything else (Anti-Aliasing, Post-proc AA) will depend on your set-up. I also suggest going through the THX set-up to ensure that you are experiencing this table as it was intended. Enjoy...

    V3.0 Change Log Notes: *The difficulty is still set too "Expert" by default. To play Legendary Difficulty before starting a game hold both flipper buttons and use the Magna-Save buttons to switch. *The A.I. has a few new tricks up it's sleeves and will average about one million points. It will still have a bad game now and then but will also sometimes play until the cows come home.You have been warned. *It will nudge harder, do bounce passes and his shot priority logic has been optimized to limit any dangerous shots and maximize points. *By default the table now as instruction cards explaining the user interface for setting up the A.I. game including player(s) (A.I. or Human), difficulty, canceling the A.I.'s turn etc. *The new "DynamicCard" table option when set too 1 will always display the original Williams instruction cards during gameplay and will revert back to the A.I. Instruction between games.

    • Self playing A.I. logic
    • v1.01 Change log:
    • Added Glowing flipper bats (Switchable in script under table options)
    • Improved A.I. now with ball xy recognition (hard and expert only) and diagnostics panel ("C" key)
    • Flippers now glow red to indicate that the AI is in control.
    • Other various lighting tweaks and optimizations
    • v1.02 Change log:
    • Improved AI nudging ability
    • Added Table option to turn on/off AI nudge
    • Added Table option to change display colors:
    • (Factory, Blue, Green, Red, White)
    • v1.0.3 Chang log:
    • New display colors now update vpinmame display (Thank you Slydog43)
    • Added player 1-4 set-up lights showing human(green) or computer(red) selected located on left wall above apron. Press the "C" key on keyboard to display status.
    • The Hal-9000 computer is now always visible during game play (by default) and turns on only when computer is active.
    • Added table option to turn on/off the visibility of the Hal-9000 eye all together.
    • v1.0.4 Chang log:
    • Added in-game UI for player Vs. A.I. setup. Makes selecting what player is AI quick and easy without the need for a keyboard.
    • (Directions below and in script)
    • Additional music and sound.
    • v1.0.5 Change log:
    • Tweaked the sound and lighting for flipper selection in game.
    • Removed broken code.
    • v1.0.6 Change log:
    • Fixed backglass interface to now work with vogliadicane's db2s upload. Link: https://www.vpforums.org/index.php?showtopic=42171#entry427949
    • Added ability to change difficulty, player setup, flipper color and menu language in game.
    • *Use the "L" key on keyboard to select language.
    • *Use Flipper Buttons to setup human and or computer players before starting game. (Green Human, Red Computer).
    • *Use Magna Save buttons to select flipper bat type.
    • *While pressing and holding both flipper buttons use the Magna save buttons to select difficulty. (Easy, Medium, Hard, Expert) (Legendary coming soon...)
    • '*Press and hold the Right Flipper Button to display player and difficulty status during game play. Logic Panel displays during DTmode only.
    • *Once game is started no selections can be made or changed until game is over.
    • *All options can be hard set in script as desired under Table Options.
    • v1.0.7 Change log:
    • Fixed issue when changing the options for the "Player/AI" setup in the script not working in game.
    • You can now hard set Player/AI options in the script and lock out the option to change it in-game.
    • Made the vocal cue's a bit more intelligent.
    • v1.0.8 Change log
    • Added ability to toggle sound effects and the computers voice on/off during game
    • Use the Magna-save buttons to toggle on/off in-game during and only during the computers turn.
    • v1.1.0 change log
    • *The A.I. can now be shutdown during the A.I. turn by pressing and holding both Magna Save buttons. The player can then take control.
    • *Other minor graphical changes.
    • v2.0
    • Playfield lamps fixed when factory (incandescent) option is selected.
    • A.I. magna-save shutdown tweaked.
    • Slight over-all lighting adjustment.
    • v2.1
    • Added table option to moderate how much the ball smacks the glass. (0=Off, 1=Less often, 2=More often
    • v2.2
    • Added ability to change brightness in game.
    • After the game is started use the Magna-save buttons to raise or lower brightness. Default is highest brightness(4) Can also hard set brightness and disable in game selection under the table options.
    • V2.3
    • Tweaked A.I. flipper logic
    • Improved A.I. shot priority (Hard and Expert only)
    • Increased A.I. call outs
    • A.I. call outs more intelligent
    • V2.3.1
    • Bug fix on call outs
    • More call outs added
    • Special effects adjustment
    • Missing roll-over switch in shooter lane now visible
    • V3.0
    • Legendary difficulty added (Default Still Expert)
    • A.I. Instruction cards added
    • Dynamic Instruction card table option added
    • V3.1
    • Fixed some key binding bugs in code.
    • Tweaked the bounce pass logic gates slightly
    • V3.2
    • Small bug fixes (Thank you Mr. Loafer)
    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 95 total)
    • Author
      Posts
    • #126429
      3rdaxis
      Participant
      @3rdaxis
      MemberContributor

      Welcome to Firepower (Vs A.I.) V3.2 VPX 10.6.0 Final (Revision. 3788) A  first of it's kind pinball game that you can actually play and challenge a fully capable A.I. computer. (Hal-9000) By default the computer's level of skill is set to "Expert" . Player 2, 3 and 4 are the computer. There are four levels of difficulty to choose from. Easy, Normal, Hard and Expert. (Legendary coming soon) You can pick and choose which player is human or computer and even have all four players computer if you wish (lots of fun to watch and even bet on games). INSTRUCTIONS: (In Game) '*Use the "L" key on keyboard to select language. '*Use Flipper Buttons to setup human and or computer players before starting game. (Green Human, Red Computer). '*Use Magna Save buttons to select flipper bat type. '*While pressing and holding both flipper buttons use the Magna save buttons to select difficulty. (Easy, Medium, Hard, Expert) (Legendary coming soon...) '*Press and hold the Right Flipper Button to display player and difficulty status during game play. Logic Panel displays during DTmode only.

      '*Once game is started no selections can be made or changed until game is over.

      '*Once A.I. is playing, A.I. sound and visual effects can be toggled on/off by using either flipper button. '*The A.I. can be shutdown during the A.I. turn by pressing and holding both Magna Save buttons. The player can then take control. '*All options can be hard set in the script under Table Options as desired. A very special thank you to rothbauerw for help with the coding and conditional logic. Slydog43 for additional coding and everyone else in the community.  Vogliadicane for the cool backglass and coding. This is something that I hope you will all enjoy as much as I have enjoyed making it. I very much plan I installing this on other tables in the near future.

      I recommend turning off AO (Ambient Occlusion) in video preferences and keeping ScSp turned on. Anything else (Anti-Aliasing, Post-proc AA) will depend on your set-up. I also suggest going through the THX set-up to ensure that you are experiencing this table as it was intended. Enjoy...

      V3.0 Change Log Notes: *The difficulty is still set too "Expert" by default. To play Legendary Difficulty before starting a game hold both flipper buttons and use the Magna-Save buttons to switch. *The A.I. has a few new tricks up it's sleeves and will average about one million points. It will still have a bad game now and then but will also sometimes play until the cows come home.You have been warned. *It will nudge harder, do bounce passes and his shot priority logic has been optimized to limit any dangerous shots and maximize points. *By default the table now as instruction cards explaining the user interface for setting up the A.I. game including player(s) (A.I. or Human), difficulty, canceling the A.I.'s turn etc. *The new "DynamicCard" table option when set too 1 will always display the original Williams instruction cards during gameplay and will revert back to the A.I. Instruction between games.

      Total of 40 users thanked author for this post. Here are last 20 listed.
      #126432
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Unbelievably cool. Way to take a great game and give it new life!

      1 user thanked author for this post.
      #126433
      randr
      Keymaster
      @randr
      ModeratorMember

      Very cool! I will give this a try tonight. Thanks @3rdaxis and @g5k  :good: and i guess thanks to Roth too…. :rose:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      2 users thanked author for this post.
      #126443
      robertms
      Participant
      @mophead
      Member

      Absolutely brilliant implementation in every way, a little creepy too.. love it!

      #126447
      randr
      Keymaster
      @randr
      ModeratorMember

      Anyone notice 3rdaxis maybe the first to use the notes option in upload form. :) very cool that it actually works and shows in the downloads index :good:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #126448
      JR
      Participant
      @jfr1
      Member

      I have two versions of this table in my cab.  One I have the playfield undersized to expose the scrolling star-field hiding beneath.  Looks like the table is floating in space.  Very cool.  And the intro music is a trip.

      Glad this showed up on this site.

      Thanks 3rdaxis!

      #126459
      Mark70
      Participant
      @mark70
      Member

      One of the coolest things on pinball-earth :)
      Thanks again for another update.

      #126464
      vogliadicane
      Participant
      @vogliadicane
      Member

      Great to see it here, too! :good:

      #126502
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Very happy to pull this out when I’ve got visitors, or if I feel I need some competition. Thank you guys for paving the way. :good:

      1 user thanked author for this post.
      #126505
      Teahaus
      Participant
      @teahaus
      Member

      The best.  Nothing else to say.

      1 user thanked author for this post.
      #126531
      NickD
      Participant
      @nickd

      hey great table and love it

       

      since the update I cant get to play against the Ai ..its either all ai or all me but never both .. please advise

       

      Nick

      #126533
      randr
      Keymaster
      @randr
      ModeratorMember

      I think by default player 2 is computer player just add a couple credits and press start twice for 2 players. If you change settings just look at the red/green lights on left side of table to see your choices

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #126561
      Herweh
      Participant
      @herweh
      vipMemberContributor

      Awesome table with an awesome HAL. I have absolutely no chance vs. the computer. My next move is to set him to „Medium“.  :-)

      #126649
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      Great updates!  I love the ability to select difficulty and computer/human with the flippers.  And the little LED’s on the left to tell what difficulty level and player/computer for each player!

      One note, I used to be able to get both lights for FIRE and POWER to light up by enabling playfield reflections.  That doesn’t seem to work with this version, I’m only getting the inside light on each.  Was there another trick to get those to work?

      Current Project: Perpetual updates of VPX physics.

      1 user thanked author for this post.
      #126669
      randr
      Keymaster
      @randr
      ModeratorMember

      thanks for the update :good:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #126674
      Scottacus
      Participant
      @scottacus
      MembervipContributor

      What a fantastic table!  The only thing that I’ve seen like it is the Phantom Flip in MB which always amazes me so this is like that on steroids.  :yahoo:   :yahoo:   :yahoo:

      One suggestion is that not everyone uses the standard VP key assignments and I see you put in a key recognition line in the code so you were probably preparing for this.  Another way to handle this would be to assign the keys in the script by key name rather than KeyCode number.  This would require changing the key codes as follows:

      54 -> RightFlipperKey

      42 -> LeftFlipperKey

      29 -> LeftMagnaSave

      157 -> RightMagnaSave

      This would make the table work for the player regardless of their key assignments.

      #126679
      3rdaxis
      Participant
      @3rdaxis
      MemberContributor

      Great updates!  I love the ability to select difficulty and computer/human with the flippers.  And the little LED’s on the left to tell what difficulty level and player/computer for each player!

      One note, I used to be able to get both lights for FIRE and POWER to light up by enabling playfield reflections.  That doesn’t seem to work with this version, I’m only getting the inside light on each.  Was there another trick to get those to work?

      Thanks man, and thank you again for all the help on this.

      Yea as far as the playfield issue i’m not sure. Was never able to recreate the condition here. Maybe try turning off Brute Force 4X SSAA.

      #126680
      3rdaxis
      Participant
      @3rdaxis
      MemberContributor

      What a fantastic table!  The only thing that I’ve seen like it is the Phantom Flip in MB which always amazes me so this is like that on steroids.  :yahoo:   :yahoo:   :yahoo:

      One suggestion is that not everyone uses the standard VP key assignments and I see you put in a key recognition line in the code so you were probably preparing for this.  Another way to handle this would be to assign the keys in the script by key name rather than KeyCode number.  This would require changing the key codes as follows:

      54 -> RightFlipperKey

      42 -> LeftFlipperKey

      29 -> LeftMagnaSave

      157 -> RightMagnaSave

      This would make the table work for the player regardless of their key assignments.

      Good idea. That would really round out the script nicely. I’ll definitely make a note of this. Thanks. Have you tried changing the language at the start with the “L” key yet? lol. Too fun.

      #126681
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      I did try turning off Brute Force, but no luck.  Not a major issue.  I just enlarge the light that works for both to cover the entire insert.  Not as pretty and not completely accurate, but gets the job done.

      Current Project: Perpetual updates of VPX physics.

      #126688
      3rdaxis
      Participant
      @3rdaxis
      MemberContributor

      I’ll ask around, I know someone figured it out.

    Viewing 20 posts - 1 through 20 (of 95 total)
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