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    Mod Includes:

    [FSS] Backglass/Box/Backlight. [CCX] Color Correction . [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips . [D&N] Day and Night transition . [NPF] New Playfield. [ABG] Animated Backglass/Active backglass [UFL] User backglass feedback light system(Tilt, BIP,PIP,GOver, 100k etc...)

    Original Author(s) VP9: Original Author(s) VPX: 32Assasin

    Grab and rotate your screen in portrait mode. Do the same in your windows display setup. Setup reshade: https://vpinball.com/forums/topic/re-shade-install-guide-for-fss-tables/ Using the Day&Night setting: https://vpinball.com/forums/topic/fss-full-single-screen-revision-1-volumes-1-2/page/9/#post-113081

    This topic contains 4 replies, has 2 voices, and was last updated by  arconovum 2 weeks ago.

    Viewing 5 posts - 1 through 5 (of 5 total)
    • Author
      Posts
    • #113105
       arconovum 
      Participant
      MemberContributor

      Mod Includes:

      [FSS] Backglass/Box/Backlight. [CCX] Color Correction . [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips . [D&N] Day and Night transition . [NPF] New Playfield. [ABG] Animated Backglass/Active backglass [UFL] User backglass feedback light system(Tilt, BIP,PIP,GOver, 100k etc...)

      Original Author(s) VP9: Original Author(s) VPX: 32Assasin

      2 users thanked author for this post.
      #113107
       arconovum 
      Participant
      MemberContributor

      I want to thank (PBR16) for the enormous and top notch work he provided to this mod which include: new playfield, new bumper models, textures, spinner and textures, and the physics. But the best part for me was his grunge lighting texture for the playfield, it really adds a great aged element to the table . Like bords work and others whose great effort is compounded with my efforts makes for a really great table.

      An new thing to look for in this table are transitioning flippers, and apron, they change with the day & night settings.

       

      • This reply was modified 2 weeks, 2 days ago by  arconovum.
      • This reply was modified 2 weeks, 2 days ago by  arconovum.
      • This reply was modified 2 weeks, 2 days ago by  arconovum.
      1 user thanked author for this post.
      #113129
       roccodimarco 
      Participant
      Member

      Hey man, with these mods, can you play them in cabinet mode?  I have been waiting for some new physics on silverball for awhile

      #113506
       roccodimarco 
      Participant
      Member

      Two of my close buddies, one of them is my next door neighbor, owns this machine, so I can give some feedback if you want.  Please excuse my crude illustrations :

      Silverball-Mania-Shadows-Night-Clipboard-1-576x1024

       

      1:  the four toppers are not pop bumpers, nor do the score when you hit them, unless you hit their target in the front.

      2: there are no slingshots on the back of this whole piece.

      3.This spinner should have the same sound effect as the left spinner.

      4. I have had the ball go through the loop and not register any points.

      5. This loop is VERY easy to hit in real life, and why this table is not popular in tournaments because its easy to abuse.  On this version, the ball can be difficult to make the hoop consistently.

      This table is beautiful, and a lot of fun!  Great work!

       

      #113511
       arconovum 
      Participant
      MemberContributor

      Two of my close buddies, one of them is my next door neighbor, owns this machine, so I can give some feedback if you want. Please excuse my crude illustrations :

      1: the four toppers are not pop bumpers, nor do the score when you hit them, unless you hit their target in the front.

      2: there are no slingshots on the back of this whole piece.

      3.This spinner should have the same sound effect as the left spinner.

      4. I have had the ball go through the loop and not register any points.

      5. This loop is VERY easy to hit in real life, and why this table is not popular in tournaments because its easy to abuse. On this version, the ball can be difficult to make the hoop consistently.

      This table is beautiful, and a lot of fun! Great work!

       

      Thanks for the feedback rocco.. I will look into all those points, but I will also say that I really don’t like to delve into other authors physics/game mechanics  and method they implemented a table (because as you can imaging the table becomes my problem thereafter) but regardless of that I will still look into it.

       

      • This reply was modified 2 weeks ago by  arconovum.
    Viewing 5 posts - 1 through 5 (of 5 total)

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