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    Mod Includes:

    [10.6] VP 10.6+ only. [FSS] Backglass/Box/Backlight. [CCX] Color Correction. [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips. (Pre 3.5 and post 3.5 vpinmame support) [D&N] Day and Night transition. [NPF] Altered Playfield. [D&N] Day and Night transition.

    Original Author(s) VP9: Original Author(s) VPX:  Flupper

     

    1. Grab and rotate your screen in portrait mode.
    2. Do the same in your windows display setup.
    3. Setup reshade: https://vpinball.com/forums/topic/re-shade-install-guide-for-fss-tables/
    4. Using the Day&Night setting: https://vpinball.com/forums/topic/fss-full-single-screen-revision-1-volumes-1-2/page/9/#post-113081

    This topic contains 12 replies, has 6 voices, and was last updated by  JR 3 weeks, 1 day ago.

    Viewing 13 posts - 1 through 13 (of 13 total)
    • Author
      Posts
    • #143491
       arconovum 
      Participant
      MemberContributor

      Mod Includes:

      [10.6] VP 10.6+ only. [FSS] Backglass/Box/Backlight. [CCX] Color Correction. [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips. (Pre 3.5 and post 3.5 vpinmame support) [D&N] Day and Night transition. [NPF] Altered Playfield. [D&N] Day and Night transition.

      Original Author(s) VP9: Original Author(s) VPX:  Flupper

       

      6 users thanked author for this post.
      #143493
       arconovum 
      Participant
      MemberContributor

      note: Due to the heavy use of pre-rendering and disable lighting features of VP, it is hard to get a table that matches the authors original vision in at least one lighting scenario with the Day & Night lighting mechanism.

      • This reply was modified 3 weeks, 2 days ago by  arconovum.
      #143495
       bord 
      Participant
      MembervipContributor

      Always glad to see more of your work! Thank you.

      #143530
       arconovum 
      Participant
      MemberContributor

      Always glad to see more of your work! Thank you.

      Me and my son played for about 2 hours on your Magic Circle table, we had a load of fun beating each others scores..

      #143545
       Thalamus 
      Moderator
      ContributorMemberModerator

      I wish I had someone to compete against. Hmm. Nah, wait. Why am I complaining. If everything goes as planned I’ll be competing with JPSalas on real pins in about two days time :yahoo:

      Btw. in the release info, you say VPM 3.5 – isn’t that supposed to be 3.2 ? If so, might be smart to change.

      • This reply was modified 3 weeks, 2 days ago by  Thalamus.
      #143550
       toxie 
      Participant
      VP DEVMember

      Thanks! Looks like a photo of a newly unboxed pin with LED mod! Insane.. .. ..

      #143576
       arconovum 
      Participant
      MemberContributor

      I wish I had someone to compete against. Hmm. Nah, wait. Why am I complaining. If everything goes as planned I’ll be competing with JPSalas on real pins in about two days time :yahoo:

      Btw. in the release info, you say VPM 3.5 – isn’t that supposed to be 3.2 ? If so, might be smart to change.

      • This reply was modified 3 weeks, 2 days ago by  Thalamus.

      This is just legacy support for fast flips .. its actually 3.56, basically supports fast flips with vpm versions prior to 3.56 and also great than ..  unless you know something I don’t?

      #143577
       Thalamus 
      Moderator
      ContributorMemberModerator

      So, you are talking about core.vbs ??

      Latest VPM is 3.2-r4828, Carny is at the moment on 3.2-r4817.

      • This reply was modified 3 weeks, 2 days ago by  Thalamus.
      #143580
       arconovum 
      Participant
      MemberContributor

      So, you are talking about core.vbs ??

      Latest VPM is 3.2-r4828, Carny is at the moment on 3.2-r4817.

      • This reply was modified 3 weeks, 2 days ago by  Thalamus.

      internally I use this script, to distinguish when Usesolonoid=2 was implemented.

      ‘dim UseSolenoids:UseSolenoids=1
      ‘if VPinMAMEDriverVer >= 3.57 then
      ‘ UseSolenoids=2
      ‘End if

      #143582
       Thalamus 
      Moderator
      ContributorMemberModerator

      Ah. Ok, makes sense now. But, still a bit confusing ;-)

      #143584
       arconovum 
      Participant
      MemberContributor

      Ah. Ok, makes sense now. But, still a bit confusing ;-)

      I understand your reply… At least I think I do!

      #143593
       Ben Logan2 
      Participant
      Member

      Great one, Arco!

      #143605
       JR 
      Participant
      Member

      “If everything goes as planned I’ll be competing with JPSalas on real pins in about two days time”  What??  Pics!  Seriously @thalamus   JP is like Yoda for this community.

    Viewing 13 posts - 1 through 13 (of 13 total)

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