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    Back not long after I finished up Black HOle.  Someone in a random thread mentioned someone should do  Haunted House.  Hauntfreaks "nominated cyberpez"  I said sure but only if resources were available.  Not long after that bodydump dumped his playfied redraws, plastic scans and ton of gathered images of the table.  Now I was stuck....  so I got to work.

     

    I had a working table fairly quick but doing what I do best I stalled out and moved onto something else.  Arconovum messaged me and asked if he could take a look at where I was with it.  He added his FSS and tons of other visual stuff.  At this ping it was really looking great but not done, so I put out a beta and let it sit again.  That was a year ago...

     

    Fast forward to about 6 months ago as tmnt was wrapping up. I decided to dig back into this hard and finish it up.  With lots of new tricks up my sleeves it came together pretty quick.  Another bonus was getting to play a real one not to long ago.  Lots of last minute tweaks and reworks to add in details from the real table.  I think/hope everyone will agree the wait was worth it.

     

    As always check the top of the script, lots of options.  Also table works with 6 and 7 digit ROM.

     

    So, big thanks to!!

     

    Bodydump - for providing his playfield redraws and plastic scans

    Wrd1972 - Countless back and forths. Physics, lots of physics, helping get the table rebuilt and sized right, testing and feedback.

    rothbauerw - putting up with Wrd and me.  For also being a code wizard, and making the impossible seem simple.

    Arconovum - For adding his FSS, tons of little details here and there.  In general getting me excited to work on this again.

    Bord for his awesome new Gottleib flippers (I did the small upper one myself, it turned out to good to not use)

    Dark - I'm sure there are some Dark nuts and bolts in here somewhere.

    DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!!  Ball drop tweaks by Roth and me.

     

    Last but not least the developers and other table authors.  This community is nothing without everyone doing their part!!!!!!

     

    Happy Halloween.... Enjoy!!!

    -cp

    This topic contains 30 replies, has 21 voices, and was last updated by  Shannon 2 weeks, 4 days ago.

    Viewing 20 posts - 1 through 20 (of 31 total)
    • Author
      Posts
    • #101929
       cyberpez 
      Participant

      Back not long after I finished up Black HOle.  Someone in a random thread mentioned someone should do  Haunted House.  Hauntfreaks "nominated cyberpez"  I said sure but only if resources were available.  Not long after that bodydump dumped his playfied redraws, plastic scans and ton of gathered images of the table.  Now I was stuck....  so I got to work.

       

      I had a working table fairly quick but doing what I do best I stalled out and moved onto something else.  Arconovum messaged me and asked if he could take a look at where I was with it.  He added his FSS and tons of other visual stuff.  At this ping it was really looking great but not done, so I put out a beta and let it sit again.  That was a year ago...

       

      Fast forward to about 6 months ago as tmnt was wrapping up. I decided to dig back into this hard and finish it up.  With lots of new tricks up my sleeves it came together pretty quick.  Another bonus was getting to play a real one not to long ago.  Lots of last minute tweaks and reworks to add in details from the real table.  I think/hope everyone will agree the wait was worth it.

       

      As always check the top of the script, lots of options.  Also table works with 6 and 7 digit ROM.

       

      So, big thanks to!!

       

      Bodydump - for providing his playfield redraws and plastic scans

      Wrd1972 - Countless back and forths. Physics, lots of physics, helping get the table rebuilt and sized right, testing and feedback.

      rothbauerw - putting up with Wrd and me.  For also being a code wizard, and making the impossible seem simple.

      Arconovum - For adding his FSS, tons of little details here and there.  In general getting me excited to work on this again.

      Bord for his awesome new Gottleib flippers (I did the small upper one myself, it turned out to good to not use)

      Dark - I'm sure there are some Dark nuts and bolts in here somewhere.

      DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!!  Ball drop tweaks by Roth and me.

       

      Last but not least the developers and other table authors.  This community is nothing without everyone doing their part!!!!!!

       

      Happy Halloween.... Enjoy!!!

      -cp

      Total of 30 users thanked author for this post. Here are last 20 listed.
      #101941
       BorgDog 
      Participant
      MemberContributorvip
      #101942
       BorgDog 
      Participant
      MemberContributorvip

      Oh, probably not the best time to mention this, but I have measurement confirmation on 2 system 80 widebodies, Amazing Spider-Man and Eclipse.  the playfield dimensions on both those are 23 7/8″ x 47 7/8″. I have a feeling all the system 80 widebodies are likely that dimension instead of the 23 3/4″ x 46 1/2″ that is in the vp dimension manager.  :unsure:    At some point I will redo my spider-man table (probably not until I strip my real one down to level inserts, clear then scan), oh and I do have a wip on Eclipse as well (single level Black Hole basically) just waiting on some plastics scans a nice pinsider was going to get me.

      #101945
       drickman156 
      Participant

      Awesome, can’t wait to try it tonight! Thanks for all your hard work and sticking with it. A happy Halloween indeed.  :yahoo:

      #101951
       randr 
      Keymaster
      ModeratorMember

      Great table! thanks all who contributed  :good:

      Currently playing around with FP to VP conversions. Nothing serious just trying to have fun.

      #101952
       Gwen 
      Participant

      Great table!  Thanks for the hard work!

      #101971
       arconovum 
      Participant
      MemberContributor

      thanks everyone and cyberpez for persisting all this time to finish it off, really enjoying this table, I love Halloween!

      #101972
       Ben Logan2 
      Participant
      Member

      A real list of all-stars on the list of contributors. Result looks fantastic. Thanks, CP!

      #101974
       Kalavera3 
      Participant
      Member

      Many thanks to all those who worked so hard to enjoy this great table, the wait was worth it, to enjoy now! :good:

      #101979
       bord 
      Participant
      Member

      Really excited for this one. Thanks for all your work and willingness to share your skills.

      EDIT: Just played a few games. Man, those saucer physics… so well done.

      • This reply was modified 3 weeks ago by  bord.
      #101983
       The Loafer 
      Participant
      Member

      I was blessed to having an opportunity to test this out recently, lovely job done here.  It not only looks fantastic it also plays as good as it looks and it shows you got a chance to play a real one recently

       

      Halloween?  This feels more like Christmas with such a gift!!  Happy Halloween to all

      • This reply was modified 3 weeks ago by  The Loafer.
      #101984
       Jesperpark 
      Participant
      Member

      Looks amazing, and I’m sure it will play just as good as it looks.

      Thanks Cyberpez and all other who contributed to this fantastic table :good:

      #101991
       randr 
      Keymaster
      ModeratorMember

      Just tried this on my cab and really is beautifully done. Great job and will get played this week and many other times but it’s perfect table for Halloween.

      Thanks again :good:

      Currently playing around with FP to VP conversions. Nothing serious just trying to have fun.

      #101996
       robertms 
      Participant
      Member

      Absolutely fantastic, your best table yet CP  :good:

      #102003
       Thalamus 
      Participant
      ContributorMember

      Just woke up and found the jewel being shared. It means, I’m getting up earlier than planned so I’ll have time to try it out. Reading the release info, knowing that the beta was already a good table. I can’t be anything less than excited.

      Thank you so much CP w/team. :yahoo:

      #102017
       tommygavinrocks 
      Participant

      Thank you for another great table. Looks and plays amazingly.

      #102018
       Draifet 
      Participant
      Member

      Thanks! I will remember this table as the best beta ever released.

      I love the new Lazyman flippers option haha, I love that as u said there’s lot of things to customize on the script.

      #102022
       wrd1972 
      Participant
      Membervip

      Congrats on the release CP. This one was a real treat to help out on. Everything really came together nicely. I really wish I had the opportunity to play the real thing to better get a feel for the physics, but the last time I did, was likely 1982. LOL. However, I might get an opportunity in late November because I think there is going to be one at the Cincinnati Pinball show coming up.

       

      Bord,

      Roth did a terrific job on the saucer physics for the table. I was so pleased with them, I added them to my Bugs Bunny table and my Bride of Pinbot table as well. Unfortunately, they can ONLY work with a raised playfield. That is, until the engine can support a true “hole” on the zero units “playfield’ plane.

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

      #102023
       bord 
      Participant
      Member

      Roth did a terrific job on the saucer physics for the table. I was so pleased with them, I added them to my Bugs Bunny table and my Bride of Pinbot table as well. Unfortunately, they can ONLY work with a raised playfield. That is, until the engine can support a true “hole” on the zero units “playfield’ plane.

      I figured as much. Hopefully when development continues we can hold this up as an example of what we’d like to see happen natively with kicker physics. It is a glaring chink in the armor currently.

      #102025
       BorgDog 
      Participant
      MemberContributorvip

      Roth did a terrific job on the saucer physics for the table. I was so pleased with them, I added them to my Bugs Bunny table and my Bride of Pinbot table as well. Unfortunately, they can ONLY work with a raised playfield. That is, until the engine can support a true “hole” on the zero units “playfield’ plane.

      I figured as much. Hopefully when development continues we can hold this up as an example of what we’d like to see happen natively with kicker physics. It is a glaring chink in the armor currently.

      That and the target bank issue, was playing the real pinball pool yesterday and had the ball sweep down the drops and take out 5 of them, no way that would happen in vp without a lot of weird custom script hacks.

      Excellent work CP, played a few games on the laptop, can’t wait to get back and try it on the big cab.

    Viewing 20 posts - 1 through 20 (of 31 total)

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