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Download Info

-
Author:
Daryl
- Version: 1.05DOF-plus 2 fixes
- Views: 18124
- File size: 59.02 MB
- Downloads: 10261
- File Author: Allknowing2012
- IPDB link:: https://www.ipdb.org/machine.cgi?id=6565
- Updated: June 24, 2020
- Categories:
Latest version of Munsters .. totally scripted .. no rom here.
I have tried to address everything on the Stern Rules Sheet and PinWIki Rules for this game so...
MODES
Raven - 3 Ball Multiball, Left Ramp Restart
Herman - 2 or 3 ball Multiball
Spot - Hit Spot Bash Toy
Lily - Everyting Scores More
Grandpa - Jackpots
Eddie - Orbit Loops
Marilyn - Collect Ramp Boyfriends
Zap Jackpots - collect zaps (magnasave key) then collect zap jackpots
MunsterMadness - 4 ball multiball
stage 1 - complete an area
stage 2 - collect jackpots
stage 3 - collect hurry ups, repeat
x 3 Levels
Boosts
Mystery Award Spot
Kitty Award Spot
Dragula Awards
Scotty over at orbitalpin.com has hosted the score tables and tracking high scores, so be sure to put in your initials - quick edit to the script.
It uses the Puplayer and can be configured with either 2 or 3 screen cabs. Nailbusters has streamlined the code so you should not need to edit anything with regards to that.
Read the README for any other notes and such.
Allknowing2012.
Be sure and get the latest media pack that goes with *this* table.
Sorry for the delay with Summer here, I am not finding much time to work on it..this is a big change and I hated to sit on it for much longer - hopefully no show stopper bugs!!!
1.05 - awesome DOF from Arngrim, oh so cool primitives from Mr H. and fantastic new plastics and updated table from Mussinger. A bunch of bug fixes (see script for details) by little ol' me.
-- two quick fixes for plunger and metal rolling sound -- thanks for the quick finds.
1.03 - PUP Updates and New Media (grab the media zip File!!) - Thanks Nailbuster & Jamie!
- tweak the plunger top corner wall
- removed the dummy walls, dummy.
- tweak lights
- Herman magnet is reported to be on even after playing herman mode.
- changed magnasave keycode to the leftmagnasave builtin etc
- EOB noises, bug in music playing/not playing
- Scoreboard is live -- Update your initials in the script!!
- This topic has 271 replies, 103 voices, and was last updated 3 weeks, 4 days ago by
richiep1.
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AuthorPosts
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April 29, 2020 at 6:59 pm #176368
Latest version of Munsters .. totally scripted .. no rom here.
I have tried to address everything on the Stern Rules Sheet and PinWIki Rules for this game so...
MODES
Raven - 3 Ball Multiball, Left Ramp Restart
Herman - 2 or 3 ball Multiball
Spot - Hit Spot Bash Toy
Lily - Everyting Scores More
Grandpa - Jackpots
Eddie - Orbit Loops
Marilyn - Collect Ramp Boyfriends
Zap Jackpots - collect zaps (magnasave key) then collect zap jackpots
MunsterMadness - 4 ball multiball
stage 1 - complete an area
stage 2 - collect jackpots
stage 3 - collect hurry ups, repeat
x 3 Levels
Boosts
Mystery Award Spot
Kitty Award Spot
Dragula Awards
Scotty over at orbitalpin.com has hosted the score tables and tracking high scores, so be sure to put in your initials - quick edit to the script.
It uses the Puplayer and can be configured with either 2 or 3 screen cabs. Nailbusters has streamlined the code so you should not need to edit anything with regards to that.
Read the README for any other notes and such.
Allknowing2012.
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Total of 82 users thanked author for this post. Here are last 20 listed.
April 29, 2020 at 9:55 pm #176386Anyone else having an issue with the music screen? I have it set to hide (sound only) in the pup displays setup but it keeps showing a grey screen with some sort of static….
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April 29, 2020 at 11:13 pm #176389Awesome job. You did great work. Thank you
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April 29, 2020 at 11:22 pm #176390Simply amazing. You people have such amazing talent. This has made my week.
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April 29, 2020 at 11:38 pm #176391Respect! Cant wait to try and learn from the script!
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April 29, 2020 at 11:46 pm #176392Nice work. Looking like a solid start. I really commend you for trying to reimplement the machine. I own the real machine and play it often. I just got a chance to try this version out a bit and I noticed a few things right of the bat that are different from the real machine. I don’t know how close you want to get to the real one. I posted this on facebook as well but this is probably the better location.
1. There is an up post in the center of the orbit behind Herman. There are two skill shots from the plunger and both rely on the up post being up. The right lane into the pops and the left ramp are lit for skill shots. If you hold down the left flipper this lights the right ramp for the super skill shot and the up post is not raised on plunge. The up post is also used at various times during the game and multiballs. I honestly don’t know the rules around when it is up and down with those but could test it on my machine
2. Grandpa scoop shoots hard to the rear of the left flipper. You can easily drop catch (this machine is amazing for practicing drop catches) or let it dead bounce to the right flipper for an easy trap or shot up the left ramp.
3. It’s really important to be able to backhand both ramps. I was not able to do either with the current flipper setup. Back handing the left ramp is the safest way to take care of spot and a solid strategy for the super skillshot is to weak plunge holding the left flipper, catch the ball on the right flipper, and backhand the ramp. It’s super fun to full plunge and rip it off the left flipper up that right ramp tho. One of the most satisfying shots there is so unless I’m playing in a league or tournament I always go for the full plunge super skill shot.
Just a few things I’ve noticed in the first few minutes of playing. There are a few rule things as well. I don’t know how true to the real machine you want to be.
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1 user thanked author for this post.
April 30, 2020 at 1:11 am #176397I had hoped this update would save the launch problems I got with the previous version but no such luck.
Getting the attached error when I launch he game. Anyone know what the value in that line should be
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April 30, 2020 at 1:12 am #176399Anyone else having an issue with the music screen? I have it set to hide (sound only) in the pup displays setup but it keeps showing a grey screen with some sort of static….
Same. It kept showing over my playfield. Best I could do was move the screen to the backglass (I’m 2 screens) and make it really small in the corner.
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April 30, 2020 at 1:31 am #176405Wow. Looking great.
Question. should DOF be working at this stage? I see the dof commands but it’s not on the dof site or in the list of things to fix in the script notes.
Awesome job!.. Soooo glad I have a full screen LCD DMD for this beauty!!!
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April 30, 2020 at 1:42 am #176408Can’t wait to try it. Thanks for your work!
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April 30, 2020 at 1:43 am #176409Thanks for this cool table, looks great and is very challenging to play
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April 30, 2020 at 1:47 am #176411DOF will probably be one of the last things they worry about
General information
If you’re trying to use ultradmd you have to make a folder in the tables folder –> mmunsters.UltraDMD
In the Table Comment out This section – Approximate line is 6745
Highlight all the lines then go up to edit and click commentSub UltraDMDTimer_Timer 'used for the attrackmode and the instant info.
If turnonultradmd = 0 then exit sub
If bInstantInfo Then
InstantInfo
ElseIf bAttractMode Then
ElseIf NOT UltraDMD.IsRendering Then
DMDScoreNow
ElseIf bromconfig Then
romconfig
End If
End Sub
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April 30, 2020 at 2:55 am #176413Error line 6953 :(
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April 30, 2020 at 7:12 am #176452so first release worked fine for me from the get go, plafield and backglass ok and scores and videos showd in my lcd dmd, now this one the scores and videos are showing in the top rhs of my play field, how do i move it
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1 user thanked author for this post.
April 30, 2020 at 7:35 am #176455also when launching ball if its not hard enough to enter the playfield the ball disappears
fyi
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April 30, 2020 at 7:55 am #176456There is an up post in the center of the orbit behind Herman. There are two skill shots from the plunger and both rely on the up post being up. The right lane into the pops and the left ramp are lit for skill shots. If you hold down the left flipper this lights the right ramp for the super skill shot and the up post is not raised on plunge. The up post is also used at various times during the game and multiballs. I honestly don’t know the rules around when it is up and down with those but could test it on my machine
I do have the up post – acording to the rules the only time it is up is during a right orbit shot during super pops.
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April 30, 2020 at 7:57 am #176459Wow. Looking great.
Question. should DOF be working at this stage? I see the dof commands but it’s not on the dof site or in the list of things to fix in the script notes.
Awesome job!.. Soooo glad I have a full screen LCD DMD for this beauty!!!
I pinged Argrim and hopefully will take a look when he has time.
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April 30, 2020 at 7:59 am #176460Error line 6953 :(
You have some weird setup .. that is the write to the .stg high score file – in your case – did you have to run as admin? It cant write the file.
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April 30, 2020 at 8:01 am #176464also when launching ball if its not hard enough to enter the playfield the ball disappears
fyi
I had to reverify my pinup display setup as that location for the videos seems to be the default. I’m pretty sure that the dmd screen is where those videos are playing.
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April 30, 2020 at 8:22 am #176471Thank’s great job !!!
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