Layout:
Showing 2521-2550 of 3525
-
Avatar (PuP-Pack, VPX, BG, TOP)
Avatar PinUp Player Pack (BackGlass, Topper) System: Visual Pinball Player (version 10.4+) All Video, Media and Artwork by xkane47, PuP-Pack Editor & PuPCapture files by Nailbuster, Fan trailer by Imakefilmtrailers (youtube) Video preview: https://www.youtube.com/watch?v=1LCykrJ1whc Requirements: PinUP Player v1.20 or greater VPX: Designed to work with Avatar mod 1.12 ROM: Designed to work with “avr_200”. May work with other versions. DMD Colors: R=255 G=88 B=32 Installation: Ensure there are no files in your PUPVideosavr_200 folder (if that folder already exists). Copy the PuP-Pack (avr_200) folder into your PUPVideos folder. (example: C:Visual PinballTablesPinUpPlayerPUPVideosavr_200). Background Videos: Backglass: Enabled by default Topper : Enabled by default (note background settings are configurable by using PinUPPackEditor.exe) Installation Notes: The Backglass has a default setting to enable a looping Background Backglass video. You can remove your existing Avatar.directb2s file as it is not needed. (and won’t be seen while using this PuP-Pack) The Topper has a default setting to enable a looping Background Topper Video. If you are using your own Topper Video (through Pinball X) you should either disable the Topper Background video (using PinUPPackEditor), or replace it with your own video. This PuP-Pack is designed for people with Backglass and Toppers. There is a different PuP-Pack available for users without Toppers. This PuP-Pack does not require a modded Visual Pinball table to work. No table script modifications are required. It should work with any Avatar vpx table that uses rom avr_200. Tested with Avatar table mod 1.12. Troubleshooting: Visit: https://vpinball.com/forums/forum/visual-pinball-forums/pinup-player-interactive-video-plugin/ Read MoreNailBuster 2904 downloads
April 29, 2018 -
Avatar (PuP-Pack, VPX, BG, No Topper)
Avatar PinUp Player Pack (BackGlass Only) System: Visual Pinball Player (version 10.4+) All Video, Media and Artwork by Xkane47 PuP-Pack Editor & PuPCapture files by Nailbuster Fan trailer by Imakefilmtrailers (youtube) Video preview: https://www.youtube.com/watch?v=1LCykrJ1whc Requirements: PinUP Player v1.30 or greater VPX: Designed to work with Avatar mod 1.12 ROM: Designed to work with “avr_200”. May work with other versions. DMD Colors: R=255 G=88 B=32 Installation: Ensure there are no files in your PUPVideosavr_200 folder (if that folder already exists). Copy the PuP-Pack (avr_200) folder into your PUPVideos folder. (example: C:Visual PinballTablesPinUpPlayerPUPVideosavr_200). Background Videos: Backglass: Enabled by default Topper : Disabled (note background settings are configurable by using PinUPPackEditor.exe) Installation Notes: The Backglass has a default setting to enable a looping Background Backglass video. You can remove your existing Avatar.directb2s file as it is not needed. (and won’t be seen while using this PuP-Pack) This PuP-Pack is designed for people without Toppers. There is a different PuP-Pack available for users with Toppers. To ensure this PuP-Pack show videos properly you must ensure your “Other 1” screen in PinUp Player Displays is configured to match same size/location as your standard BackGlass. This PuP-Pack does not require a modded Visual Pinball table to work. No table script modifications are required. It should work with any Avatar vpx table that uses rom avr_200. Tested with Avatar table mod 1.12. Troubleshooting: Visit: https://vpinball.com/forums/forum/visual-pinball-forums/pinup-player-interactive-video-plugin/ Read MoreNailBuster 2383 downloads
April 29, 2018 -
Palace Guard (Gottlieb 1968)
Palace Guard http://www.ipdb.org/machine.cgi?id=1737 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read MoreLoserman76 638 downloads
April 25, 2018 -
Royal Guard (Gottlieb 1968)
Royal Guard http://www.ipdb.org/machine.cgi?id=2037 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read MoreLoserman76 583 downloads
April 25, 2018 -
Tron Legacy (Stern 2011) (1.6, SSF, Lightmod 1.2, NPC)
This table is the same as the previous "Tron LE - Light Mod" and "Tron Legacy PuP-Pack Edition" tables. The only difference is now ALL of my PinUP Player code has been removed, as there is no longer any need for it with the newest Tron Legacy PuP-Packs I have created (that use PuPCapture). Hence the "NPC" which stands for "NO PUP CODE". This table is now standalone and will work without PinUP Player. It also will work "correctly" with the new Tron Legacy PuP-Packs I have created. "Max Pack" "2 on 1" "3 on 1" Tron Legacy (Stern 2011) (1.6, SSF, Lightmod 1.2, NPC) VPX table created by: ICPjuggla, freneticamnesic (original FP to VPX conversion). PinUp Player de-mod : TerryRed Dozer: Light Mod: V1.2: Reworked ramp light pipe reflections and recognizer sweep shadow. Fixed desktop mode element alignment. Fixed desktop mode shadow placement and movement RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Read MoreTerryRed 2945 downloads
April 24, 2018 -
Tron Legacy (Stern) (PuP Edition) (Not to be used with PuP Packs!)
Please DO NOT use this table with any of the other Tron Legacy PuP-Packs installed! Only use the included PuP files with this table! I recommend using newer updated Tron Legacy tables with new PuP-Packs, as this table is no longer up to date. Ever wished that JJP, and Stern made a Tron table together? Well now you get the next best thing! I present my first PinUp Player VPX table mod (well the first ever) of Tron Legacy (Pup Edition) VPX. Watch this video demo of it here in my cabinet: https://www.youtube.com/watch?v=d9iDJxhx2Eg Tron Legacy (Stern) (PuP Edition) PinUp Player Edition mod : TerryRed PinUp Player created by: NailBuster VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion). RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod) PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table's script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables. You can control the videos using direct PuP control through the table's script, or you can use B2S Server and create a PuPB2S that doesn't require any modification of the table (but with less control), similar to a normal B2S (but really easy to make). This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them. I hope you enjoy this new evolution for VP! Thanks again to the original table authors for their amazing work! PLEASE read all of the instructions for important info related to PuP setup and this table. Read MoreTerryRed 1473 downloads
April 24, 2018 -
Top Card (Gottlieb 1974)
Top Card http://www.ipdb.org/machine.cgi?id=2580 Build/Coding by Loserman76 Artwork by GNance Chris Aguilar - card images '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information '* Chris Aguilar - card images when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read MoreLoserman76 753 downloads
April 24, 2018 -
Surfer (Gottlieb 1976)
Surfer http://www.ipdb.org/machine.cgi?id=2465 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read MoreLoserman76 783 downloads
April 24, 2018 -
Surf Champ (Gottlieb 1976)
Surf Champ http://www.ipdb.org/machine.cgi?id=2459 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read MoreLoserman76 722 downloads
April 24, 2018 -
Sure Shot (Gottlieb 1976)
Sure Shot http://www.ipdb.org/machine.cgi?id=2457 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read MoreLoserman76 692 downloads
April 24, 2018 -
Solids 'n' Stripes (Williams 1971)
Solids N Stripes http://www.ipdb.org/machine.cgi?id=2240 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read MoreLoserman76 693 downloads
April 24, 2018 -
Fun Park (Gottlieb 1968)
Fun Park http://www.ipdb.org/machine.cgi?id=968 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read MoreLoserman76 651 downloads
April 24, 2018 -
Hit The Deck (Gottlieb 1978)
Hit the Deck http://www.ipdb.org/machine.cgi?id=1201 Build/Coding by Loserman76 Artwork by GNance Chris Aguilar - card images '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information '* Chris Aguilar - card images when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read MoreLoserman76 776 downloads
April 24, 2018 -
Fun Land (Gottlieb 1968)
Fun Land http://www.ipdb.org/machine.cgi?id=973 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read MoreLoserman76 709 downloads
April 24, 2018 -
Kings and Queens (Gottlieb 1965)
Kings And Queens http://www.ipdb.org/machine.cgi?id=1381 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A". Read MoreLoserman76 852 downloads
April 24, 2018 -
Lariat (Gottlieb 1969)
Lariat http://www.ipdb.org/machine.cgi?id=1412 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read MoreLoserman76 656 downloads
April 24, 2018 -
Neptune (Gottlieb 1978)
Please note, I was going back and forth on whether or not to release my version of Neptune since BorgDog did his and I enjoy all of his tables on my cab. In the end I decided that since mine was different enough, why not have 2 choices? Neptune http://www.ipdb.org/machine.cgi?id=1662 Build/Coding by Loserman76 Artwork by GNance Chris Aguilar - card images '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information '* Chris Aguilar - card images when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read MoreLoserman76 675 downloads
April 24, 2018 -
College Queens (Gottlieb 1969)
College Queens http://www.ipdb.org/machine.cgi?id=543 Build/Coding by Loserman76 Artwork by GNance Plastics scans provided by DonBrain '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read MoreLoserman76 644 downloads
April 24, 2018 -
Big Casino (Gottlieb 1963)
Big Casino http://www.ipdb.org/machine.cgi?id=239 Build/Coding by Loserman76 Artwork by GNance Chris Aguilar - card images '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information '* Chris Aguilar - card images when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A". Read MoreLoserman76 714 downloads
April 24, 2018 -
Dimension (Gottlieb 1971)
Dimension http://www.ipdb.org/machine.cgi?id=680 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read MoreLoserman76 681 downloads
April 24, 2018 -
Bank Shot (Gottlieb 1976)
Bank Shot http://www.ipdb.org/machine.cgi?id=169 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read MoreLoserman76 774 downloads
April 23, 2018 -
Capersville (Bally 1966)
Capersville (Bally 1966) Capersville is a fun Bally table from 1966 that features Zipper Flippers, Multiple Modes of Play and a Three Ball Multiball, all pretty heavy duty for 1966! Feel free to change the variable “FreePlay” to False for credit play. This is the first table that I have ever authored and its release is because of the help given to me by many of the members of this forum. Thanks goes to HauntFreaks for his amazing lighting and graphics fixes. Also to BorgDog and Loserman76 for answering my scripting questions and to Xenonph for his many hours of testing as well as to Arngrim for looking over the DOF code. Enjoy! Read MoreScottacus 1666 downloads
April 23, 2018 -
STARWARS_Ahch-To Island FX3 wheel
STARWARS_Ahch-To Island FX3 wheel
Psmiraglia 57 downloads
April 23, 2018 -
Real Color DMD collection for VP
This is my collection of Real Color DMD videos for VP. They have been downscaled for real DMDs and may not look well on LCD screens. About 235 tables (DMD and UltraDMD tables only) Read More
Psmiraglia 632 downloads
April 23, 2018 -
FX3 The Last Jedi DMD videos
FX3 The Last Jedi DMD videos (both tables)
Psmiraglia 103 downloads
April 23, 2018 -
Pinball FX3 The Last Jedi Fly-by videos
Fly-by videos for the two tables in this pack.
Psmiraglia 64 downloads
April 23, 2018 -
Popper real DMD gif collection
a bunch of gifs for real DMD users for popperBambi Plattfuss 923 downloads
April 22, 2018 -
White Water (Williams 1993) dB2S
1.3 A completely reworked (1.0) colour mod version which is now ready as 1.3 version in a basic and as a soft reduced version with lesser intense flash. 1.3 More options for more demands. Three brightness levels (dark, middle, light) and three versions for different pc load usage needs (ultra reduced, reduced, basic). In all versions every game effect is present and none is left out! I had no spare time to test the different versions so I do hope everything is fine! :) If you are in the need for an extreme reduced version. Please send me a private message and I will add one to the download list. Read Morebassgeige 573 downloads
April 21, 2018 -
White Water (Williams 1993) DirectB2S
White Water (Williams 1993) DirectB2S, that mixes the best bits from previously uploaded versions, All credit to previous Authors. Read MoreAndypc 281 downloads
April 17, 2018 -
80's Popper Theme (Wheels, Logos, Videos)
80's Popper Theme Buttons, Logos, VideosHauntFreaks 690 downloads
April 15, 2018
« Previous
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 Next »