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Download Info

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Author:
nFozzy
- Version: 1.43
- Views: 7889
- File size: 584.70 MB
- Downloads: 10856
- File Author: Various
- Updated: June 5, 2018
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This table requires the latest pinmame beta and the latest VP10.4 Beta Notes: You can change the GI in-game by hitting the Right magnasave while holding down the left magnasave The dancing boogiemen feature must be toggled on in the ROM. It's Feature Adjustment 32. STUTTERING ON OLDER VIDEO CARDS: please consider utilizing 'max texture dimensions' in the video options -this table utilizes an 8K(!) Playfield and may overload your ram as a result!
This one has a huge list of credits:
Original VP10 table by Shoopity with elements from Dozer316's mod of JPSalas's table
Revived by Hauntfreaks with scripting by nFozzy and additional work by ICPJuggla and Arngrim. Flupper1 greatfully provided the ramp textures. Some resources from LoadedWeapon, and sounds from Knorr. Hopefully I didn't leave anyone out :P Huge thanks to everyone involved.
Version 1.43 - Better error warnings and workarounds for some of the reported script errors Cleaned up the hole scripts Adjusted the GI and fixed a few incorrect reflections Instruction / Scorecard and LED skull mod now saves on exit Fixed some issues when running the prototype rom
Version 1.42 Cleaned up initialization scripting to hopefully reduce errors Reworked GI, uses the proper rom-controlled strings again (1.3 had all GI merged together) - Has a couple new GI flavors to try, Saves GI colors on exit to VPReg.stg Fixed some sidewall reflections and updated masks for the new cab mesh Adjsted DT spider angle to be less distorted, adjusted SSFS spider to be more playable Added Sweep target scripting on spell targets
Version 1.4 Added a Fastflips hack. Works by switching seamlessly between Rom and Direct-Controlled flippers. Flash caps have been redesigned to play better with vp10.5's screen-space reflections Ramp collision meshes have been improved for accuracy -also the upper sling area. New physics featuring a redesigned Polarity flipper script (Can be disabled at the top of the script) Optional floating text scores (See options) New cabinet mesh with siderails, speaker panel, and backglass (nonfunctional atm, no FSS) Cleaned up the script with a few improvements along the way - - Better ball rolling SFX script - Boogieman animations have been improved a bit - Added a keyboard nudge script
Version 1.31 Replaced a few light images with better quality ones soundFX pass with new gain (LVL function should work better now) Added animated scorecard (Press R in-game to bring up the rules)
Version 1.3 Changelog by nFozzy Optimization New GI in 4 flavors: Soft White, Cool White, White, and Colorized New Boogiemen New sounds, (please use the 10.4 beta!) new physics Added (limited) Support for pre-production roms with the kickback -The aux light board isn't emulated properly, so crate and deadhead LEDs are not working atm. -these roms have very early code and therefore simplified game rules. Bugfixed Single Screen Fullscreen support
Version 1.2
Rescripted and redone flash lamps, some other visual fixes and physics fixes, and a few new sound effects from Knorr and Clark Kent. Fixed a script error and the sticky drain.
Script updates now use "-1" timers, make sure you have the latest VP10.2 beta
Version 1.1
This update comes courtesy of Clark Kent, who provided a better playfield scan and new physics. Thanks
-New 4K playfield image and inserts. A few other visual additions and tweaks
-New physics from Clark Kent
-Updated the script with the latest DOF settings. If you get DOF errors, please get the latest controller.vbs
-Reduced script latency a bit
- This topic has 197 replies, 4 voices, and was last updated 6 months ago by
jason3731.
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AuthorPosts
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November 11, 2016 at 2:46 am #40640
This table requires the latest pinmame beta and the latest VP10.4 Beta Notes: You can change the GI in-game by hitting the Right magnasave while holding down the left magnasave The dancing boogiemen feature must be toggled on in the ROM. It's Feature Adjustment 32. STUTTERING ON OLDER VIDEO CARDS: please consider utilizing 'max texture dimensions' in the video options -this table utilizes an 8K(!) Playfield and may overload your ram as a result!
This one has a huge list of credits:
Original VP10 table by Shoopity with elements from Dozer316's mod of JPSalas's table
Revived by Hauntfreaks with scripting by nFozzy and additional work by ICPJuggla and Arngrim. Flupper1 greatfully provided the ramp textures. Some resources from LoadedWeapon, and sounds from Knorr. Hopefully I didn't leave anyone out :P Huge thanks to everyone involved.
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Total of 49 users thanked author for this post. Here are last 20 listed.
November 11, 2016 at 2:56 am #40642Hauntfreaks had some extra goodies for this table planned but he’s gone for a bit. I polished up what I had, and put out a version that used the new Modulated Solenoids. So there may be an update in the future.
Happy birthday to Paul Heitsch
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1 user thanked author for this post.
November 11, 2016 at 4:42 am #40643Thanks Fozzy… I played each of the betas on a regular basis… good stuff.
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November 11, 2016 at 6:51 am #40645Oh this looks nice! :)
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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November 11, 2016 at 9:19 am #40650BTW, if you are using modulated solenoids on a cab, you will want also want to update B2s with this one to stop intermittent .NET crashing.
https://www.dropbox.com/s/5o61qx0gahc8r24/b2s102516b.zip?dl=0
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1 user thanked author for this post.
November 11, 2016 at 11:22 am #40662I’ve played the beta a ton, too. Super great table with amazing lighting and flow. Looking forward to loading this one up. Thanks, nFozzy and team!
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November 11, 2016 at 1:17 pm #40664Thanks guys for another great teamwork! I love Scared Stiff and can’t wait to get to the nerve wrecking stiff-o-meter challenge :).
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November 11, 2016 at 1:42 pm #40665Highlight, thank you for this beauty.
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November 11, 2016 at 2:41 pm #40690Can anyone tell me, whats the reason for the Birthday Message TODAY at the DMD ?
Really cool …
Edit: ok got it, just BD Messages: http://www.robertwinter.com/pinball/ss/hidden.htmlYou need to login in order to like this post: click here
November 11, 2016 at 2:45 pm #40691I had to update VpinMAME to the latest beta and update the core.vbs in order to get the table to work (for anyone having issues).
Anyone know what the variable is that can be disabled for desktop users so you don’t have the glass covering on the table? TIA.
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November 11, 2016 at 2:52 pm #40693VP / User / Controller.txt … ForceDisableB2S=1
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November 11, 2016 at 3:16 pm #40694Tried that. Unfortunately didn’t work. I think it can be modified on each table. I had the same issue with Javier’s LAH table. He had me modify this section of the script. But I don’t see anything similar in the Scared Stiff script.
if LastActionHero.ShowDT Then
vidrio.visible = 0
leftrail.visible = 1
rightrail1.visible = 1
backrail.visible = 1
Else
vidrio.visible = 0
leftrail.visible = 0
rightrail1.visible = 0
backrail.visible = 0Table looked incredible after changing those.
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November 11, 2016 at 5:05 pm #40711Toxie, is it possible to make this a global setting in the future?
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November 11, 2016 at 5:21 pm #40712Add this line anywhere
if not Table1.ShowDT then Ramp37.visible = 0 : Ramp10.visible = 0You need to login in order to like this post: click here
1 user thanked author for this post.
November 11, 2016 at 5:22 pm #40713Im so far behind on VP rev’s i need to catch up so i can try these new tables!!!!
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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November 11, 2016 at 8:26 pm #40727Add this line anywhere if not Table1.ShowDT then Ramp37.visible = 0 : Ramp10.visible = 0
Thank you good sir!
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November 11, 2016 at 11:36 pm #40734Is there a way to easily turn off the DOF stuff? I am getting a crash as I do not have DOF.
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November 12, 2016 at 3:41 am #40738you make tables better than the real thing….
love this one. play swords of fury almost every evening with my son, now we have another great favorite in vpx. thx
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November 13, 2016 at 9:56 am #40876Hi nfozzy! I would like to contact you but it’s not possible here and over at vpforums your mailbox seems to be full. Can you PM me?
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November 13, 2016 at 11:14 am #40880Clark you should be able to pm him here no limits on messages cannot be full.
use this link then click private message under his profile picture
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
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