This table requires the latest pinmame beta and the latest VP10.4 Beta Notes: You can change the GI in-game by hitting the Right magnasave while holding down the left magnasave The dancing boogiemen feature must be toggled on in the ROM. It's Feature Adjustment 32. STUTTERING ON OLDER VIDEO CARDS: please consider utilizing 'max texture dimensions' in the video options -this table utilizes an 8K(!) Playfield and may overload your ram as a result!
This one has a huge list of credits:
Original VP10 table by Shoopity with elements from Dozer316's mod of JPSalas's table
Revived by Hauntfreaks with scripting by nFozzy and additional work by ICPJuggla and Arngrim. Flupper1 greatfully provided the ramp textures. Some resources from LoadedWeapon, and sounds from Knorr. Hopefully I didn't leave anyone out :P Huge thanks to everyone involved.
Version 1.43 - Better error warnings and workarounds for some of the reported script errors Cleaned up the hole scripts Adjusted the GI and fixed a few incorrect reflections Instruction / Scorecard and LED skull mod now saves on exit Fixed some issues when running the prototype rom
Version 1.42 Cleaned up initialization scripting to hopefully reduce errors Reworked GI, uses the proper rom-controlled strings again (1.3 had all GI merged together) - Has a couple new GI flavors to try, Saves GI colors on exit to VPReg.stg Fixed some sidewall reflections and updated masks for the new cab mesh Adjsted DT spider angle to be less distorted, adjusted SSFS spider to be more playable Added Sweep target scripting on spell targets
Version 1.4 Added a Fastflips hack. Works by switching seamlessly between Rom and Direct-Controlled flippers. Flash caps have been redesigned to play better with vp10.5's screen-space reflections Ramp collision meshes have been improved for accuracy -also the upper sling area. New physics featuring a redesigned Polarity flipper script (Can be disabled at the top of the script) Optional floating text scores (See options) New cabinet mesh with siderails, speaker panel, and backglass (nonfunctional atm, no FSS) Cleaned up the script with a few improvements along the way - - Better ball rolling SFX script - Boogieman animations have been improved a bit - Added a keyboard nudge script
Version 1.31 Replaced a few light images with better quality ones soundFX pass with new gain (LVL function should work better now) Added animated scorecard (Press R in-game to bring up the rules)
Version 1.3 Changelog by nFozzy Optimization New GI in 4 flavors: Soft White, Cool White, White, and Colorized New Boogiemen New sounds, (please use the 10.4 beta!) new physics Added (limited) Support for pre-production roms with the kickback -The aux light board isn't emulated properly, so crate and deadhead LEDs are not working atm. -these roms have very early code and therefore simplified game rules. Bugfixed Single Screen Fullscreen support
Rescripted and redone flash lamps, some other visual fixes and physics fixes, and a few new sound effects from Knorr and Clark Kent. Fixed a script error and the sticky drain.
Script updates now use "-1" timers, make sure you have the latest VP10.2 beta
This update comes courtesy of Clark Kent, who provided a better playfield scan and new physics. Thanks
-New 4K playfield image and inserts. A few other visual additions and tweaks
-New physics from Clark Kent
-Updated the script with the latest DOF settings. If you get DOF errors, please get the latest controller.vbs
-Reduced script latency a bit
- This topic has 195 replies, 2 voices, and was last updated 2 months, 2 weeks ago by .
- You must be logged in to reply to this topic.