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    • Author: freneticamnesic
    • Version: 022118a
    • Views: 7697
    • File size: 41.35 MB
    • Downloads: 1709
    • File Author: freneticamnesic
    • Updated: February 22, 2018
    • Categories:
  • Kinda beta, some of the code isn't finished. I adapted this from an existing FP Space Cadet table (link: http://pinsimdb.org/pinball/table-1765-space_cadet_3d)

    I did a lot of things to this... I shared it a while back and got no interest so never released it. I had a couple people in the last few months ask me about it so I figured it might be worth an upload. Give it a play through, let me know what can be improved and I'll do what I can. I'm rusty.

    Please don't increase the size of the images and then re-upload it over at VPF....

    This table doesn't REQUIRE UltraDMD but it's a lot cooler if you have it. Set UseUltraDMD = 0 at the top of the script to turn it off, and use desktop mode to get scoring.

     

    Place the MP3 in your Music folder, place the Space Cadet.UltraDMD folder, vpx table, and directb2s in your Tables folder.

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 38 total)
    • Author
      Posts
    • #77526
      freneticamnesic
      Moderator
      @freneticamnesic
      vipModeratorMember

      Kinda beta, some of the code isn't finished. I adapted this from an existing FP Space Cadet table (link: http://pinsimdb.org/pinball/table-1765-space_cadet_3d)

      I did a lot of things to this... I shared it a while back and got no interest so never released it. I had a couple people in the last few months ask me about it so I figured it might be worth an upload. Give it a play through, let me know what can be improved and I'll do what I can. I'm rusty.

      Please don't increase the size of the images and then re-upload it over at VPF....

      #77528
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      I’m outputting a 20K version as we speak so its future-proof

      #77529
      Xagesz
      Participant
      @jage

      :good: <!–more–>Did you finish up sounds? I spent a lot of time on the file you gave me making sure the sounds were all here I bunch were not aligned yet.

      There was also a problem with your alarm when it would tint red that when it finished it would not return to default color till you restarted the entire table through vpx.

      Can’t look at this file tonight but these were the first things I had been working on   :good:

       

       

      Jack Of All Trades
      Master of None
      Always better than a master of one.

      #77530
      freneticamnesic
      Moderator
      @freneticamnesic
      vipModeratorMember

      No you have the same file.

      If you’re still working on it that’s great! Upload it when you’re done and we can archive this one. I haven’t had any real chance to work on anything. I don’t know where to start I just need to play for a while and remember where I left off :) If you’re taking care of it I can start on something else

      Punch it!

      1 user thanked author for this post.
      #77531
      Xagesz
      Participant
      @jage

      And the kicker hole under the ramp is missing the circle texture that the table has.

      Jack Of All Trades
      Master of None
      Always better than a master of one.

      #77532
      freneticamnesic
      Moderator
      @freneticamnesic
      vipModeratorMember

      Yea that was a VPX bug for a while, it was there but it showed through the ramp and I couldn’t fix it so I just turned it off! I’m still on VPX 10.3 or something

      Punch it!

      #77533
      Xagesz
      Participant
      @jage

      Man you will make faster work of it then me. You at least know it. I am learning it on the fly. I can send you my file tomorrow that has some of the audio synced up and more complete. The alarm I hadn’t looked at yet too hard. It was just the most annoying issue as when O would be testing sounds and such it would tiny red and not go back. I had put DOF calls in as well for some stuff.

      Jack Of All Trades
      Master of None
      Always better than a master of one.

      #77534
      exodus_cl
      Participant
      @exodus123456

      great, keep up the good work my friend! :yahoo:

      1 user thanked author for this post.
      #77536
      Jazzcat
      Participant
      @jazzcat123

      Great WIP!, Keep up the good work.

      Bugs I noticed:
      I got the lighting stuck on red glitch first time through. Was this lighting effect in the original game?

      Bunch of sounds missing obviously. Was the music file meant to play? Where do I put that file?

      Hole to drop down off the left upper playfield is too small, ball sometimes gets stuck regardless of nudge.

      Also couldn’t get the Speaker grill to hide in the B2S , just keeps defaulting to visible. ( might just be me )

      :yahoo:

      #77538
      freneticamnesic
      Moderator
      @freneticamnesic
      vipModeratorMember

      Don’t know if I made the b2s grill toggle or not…

      the hole in the ramp is a weird bug I’ve been unable to fix for months – it’s fine and works perfectly until you hit the left or right outlane (I don’t remember if it’s both or just one) – after that the ball is too big. I’ll look at it again with 10.5 and see if I can finger it out

      music file should be in Visual Pinball\Music folder

      I keep hearing about the red glitch but it’s never happened to me. I’ll look into it!

      Punch it!

      #77539
      freneticamnesic
      Moderator
      @freneticamnesic
      vipModeratorMember

      And thanks for the quick feedback guys – very helpful

      Really hope I can get time to iron this one out

      Punch it!

      #77541
      randr
      Keymaster
      @randr
      ModeratorMember

      What s great surprise! Thanks fren

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #77561
      Rajo Joey
      Participant
      @joey2001
      Member

      Nice table. But I’ve got an error.

       

      Attachments:
      #77570
      Sliderpoint
      Participant
      @sliderpoint
      MemberContributor

      I got that error too.  Seems that contBOC can equal 0 and it set to that in a few places, in a few other places the lights are called as LightBooster & contBOC.  But there is no droptarget light called LightBooster0.  TargetBooster sub and the TimerBooster_Timer.  It’s also in the DropTargetReset, but I think that one may be OK because it’s specifying for i=1 to 4.

      -Mike

       

      #77576
      Sliderpoint
      Participant
      @sliderpoint
      MemberContributor

      Also, maybe just me, but the exit_left sound is frighteningly loud for me.  Had to trim it down to:  playsound”exit_left”,0,.0005

      #77577
      batch
      Participant
      @batch
      Member

      Thanks so much for this one

      I can’t remember how many hours (days, months) I spent in playing the Windows version

      Many years ago …

      #77580
      senseless
      Participant
      @senseless
      Member

      Great to see you back with a table release fren! and what a classic :).

      The music is mapped to the “S” key (keycode 31)….

      #77582
      freneticamnesic
      Moderator
      @freneticamnesic
      vipModeratorMember

      Ya’ll finding all kinda bugs I haven’t even encountered yet :(

      Punch it!

      1 user thanked author for this post.
      #77584
      Ben Logan2
      Participant
      @benlogan2
      Member

      “Please don’t increase the size of the images and then re-upload it over at VPF…“

      Still the best gift for understated humor in visual pinball. Good to see you, Fren!

      #77719
      Slydog43
      Participant
      @slydog43
      Member

      bringing back great memories of playing this on win95 (I think).  Thanks.  Seems like many sounds are not playing

    Viewing 20 posts - 1 through 20 (of 38 total)
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