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    I want to thank, first of all, 32assassin, who very kindly helped me to recreate this table (like so many other times) saying thank you is little.

    This table interested me to be sports, a topic that I like very much, recreate the playfield extracting the images of the table of DBoyrecord, thanks to him also for having found that image.

    Also thanks to TAB who was the pioneer of this table.

    The recreation was from scratch, starting from the blank table, I found several problems that I could solve, except the launch of the ball, which is done through a light (L12), that problem was solved by 32assassin who also added me Led marker lights and I clean the code.

    Try to make it as close to the original table, unfortunately there are not many photos and I only found a very poor quality video of tnt, I hope you enjoy it and if you find any error or something that seems wrong notify me.

    Thanks also to Thalamus for always being willing to help, I embrace the distance friend!

     

    PS: press F6 to get extras like credits balls and other configurations, thanks to Inkochnito

    Correct script for magnasave

    This topic contains 21 replies, has 10 voices, and was last updated by  Cognis 2 months, 3 weeks ago.

    Viewing 20 posts - 1 through 20 (of 22 total)
    • Author
      Posts
    • #95844
       Kalavera3 
      Participant
      Member

      I want to thank, first of all, 32assassin, who very kindly helped me to recreate this table (like so many other times) saying thank you is little.

      This table interested me to be sports, a topic that I like very much, recreate the playfield extracting the images of the table of DBoyrecord, thanks to him also for having found that image.

      Also thanks to TAB who was the pioneer of this table.

      The recreation was from scratch, starting from the blank table, I found several problems that I could solve, except the launch of the ball, which is done through a light (L12), that problem was solved by 32assassin who also added me Led marker lights and I clean the code.

      Try to make it as close to the original table, unfortunately there are not many photos and I only found a very poor quality video of tnt, I hope you enjoy it and if you find any error or something that seems wrong notify me.

      Thanks also to Thalamus for always being willing to help, I embrace the distance friend!

       

      PS: press F6 to get extras like credits balls and other configurations, thanks to Inkochnito

      #95851
       Thalamus 
      Participant
      ContributorMember

      You work fast my friend – or maybe it is 32a ?? :-)

      Well. Thank you both for creating this table ! :good:

      1 user thanked author for this post.
      #95853
       randr 
      Keymaster
      ModeratorMember

      Yes thanks for this one! I’m so behind on updating my cab but will get to it soon

      Currently playing around with FP to VP conversions. Nothing serious just trying to have fun.

      #95854
       Thalamus 
      Participant
      ContributorMember

      Yeah Randr. When you do – don’t forget to get some exciters too B-)   :yes:   :whistle:

      #95863
       STAT 
      Participant
      MemberContributor

      Thanks Man and thanks 32assassin, here is a quick Sound Intro for Frond Ends, Maybe someone like/Need it ( File below ).

      Very nice with Wildman’s BG: http://vpuniverse.com/forums/files/file/3724-striker-gottlieb-1982
      (and can’t wait for HF’s new Version ;-)  )

      • This reply was modified 2 months, 3 weeks ago by  STAT.
      • This reply was modified 2 months, 3 weeks ago by  STAT.
      • This reply was modified 2 months, 3 weeks ago by  STAT.
      Attachments:
      2 users thanked author for this post.
      #95888
       bha19 
      Participant

      I get error line 520 object required

      #95898
       Kalavera3 
      Participant
      Member

      I could reproduce the error at the end of the game, I will try to correct it.

      #95913
       Kalavera3 
      Participant
      Member

      I do not find how to solve it, since it seems to be random, in fact it happens to me on a PC and not on the other 2 I do not know what to do, sorry. :wacko:

      #95919
       Kalavera3 
      Participant
      Member

      @bha19 Try with this nvram, work for my notebook.

      Attachments:
      #95921
       arconovum 
      Participant
      MemberContributor

      I get that error also, line 520:
      If chg And 1 Then obj.State = stat And 1
      and the error is probably due to the last element in this array:
      Digits(36) = Array(e26,e27,e31,e28,e29,e25,e30,n,9)

      4 users thanked author for this post.
      #95922
       Kalavera3 
      Participant
      Member

      you are right instead of 9 you should say e39 :good:

      1 user thanked author for this post.
      #95994
       arconovum 
      Participant
      MemberContributor

      Did a quick FSS version, in record time, new playfield, shadows, backglass, color stuff and persistent GI.. this is a mid day snap:

      Attachments:
      1 user thanked author for this post.
      #95996
       randr 
      Keymaster
      ModeratorMember

      @nicholaschristopher HI!

      Currently playing around with FP to VP conversions. Nothing serious just trying to have fun.

      • This reply was modified 2 months, 3 weeks ago by  randr.
      1 user thanked author for this post.
      #96002
       Thalamus 
      Participant
      ContributorMember

      Nice to see you back and thank you for fixing Striker ! :good:

      #96004
       Kalavera3 
      Participant
      Member

      :yes: Wow nice and quick! Thanks arconovum!

      #96009
       arconovum 
      Participant
      MemberContributor

      :yes: Wow nice and quick! Thanks arconovum!

      And thank you for a very nicely done and interesting table choice. I’m still trying to figure it all out (still don’t understand the timeout).

      #96018
       Kalavera3 
      Participant
      Member

      The only thing that I can offer you is a part of the manual that I was able to obtain and that was what guided me to work here I leave it

      Attachments:
      1 user thanked author for this post.
      #96032
       Micronaut 
      Participant
      Member

      Wow !!, this is fantastic,

      six flippers, a multitude of targets and a fast and very dynamic playing field,

      thanks kalavera, it is an excellent job. :good:

      1 user thanked author for this post.
      #96073
       STAT 
      Participant
      MemberContributor

      kalavera, please take a look at the 2 Left Slings: if you hit the lower, then the upper Sling is moving.
      The same with upper – lower.
      Sorry, i am busy and couldn’t check the Script, probably a Typo or Changing … should be easy.

      Line 582 and 602: at LeftSlingShot … delete “up” / add “up”

      • This reply was modified 2 months, 3 weeks ago by  STAT.
      • This reply was modified 2 months, 3 weeks ago by  STAT.
      1 user thanked author for this post.
      #96080
       vogliadicane 
      Participant
      Member

      wow, this one is pretty cool! Thanks for bringing it into my cab. :heart:

    Viewing 20 posts - 1 through 20 (of 22 total)

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