The Addams Family VR vpx

22 Ratings
Screenshot

A virtually reality version of TAF complete with entire room and other items. This

version of VP is very much in it’s infancy and will run fine on a high-end pc. Seems to be very CPU dependent with a higher clock speed is recommended. File is still being optimized so stay tuned for any further updates. For any support and help please follow this thread.. https://www.vpforums.org/index.php?showtopic=38417&page=1

 

V0.5.2 Changelog:

Optimized room primitives, final primitive alignment, compressed all images. removed unused items from original table and accompanying images, corrected lighting, disabled ball shadows (option in script) removed train mod, removed phone mod. moved “T_H_I_N_G” lights to correct position.

V0.5.4 Changelog:

The “T-H-I-N-G” lights in backbox are now aligned and have the corrected images.

Turning off the Packard mod made a noticeable improvement in performance (can be turned off in the F6 menu).

Other minor fixes and tweaking.

Added G5K’s warm color grading images. Quote:

Having seen some of the photos from Addams being quite blue I made a few LUTs to try and warm up the lighting. The ones with ‘bright’ shouldn’t change your highlight point, the ones with ‘dull’ will rolloff the highlight and make it less bright and warmer. On my monitor I’ve already got it set fairly neutral to warm and found my blues went a bit purple for my taste so made some options that left the blues alone. All explained in filenames but ultimately its the eye on whether it is getting better, worse or different

Process; open table, select image manager from top menu, import images. Click on backdrop in toolbar, open options palette if not already open, 3/4 way down there is a colorlookup drop down. Select one (these will all go to top of the list because of underscore). I would then saveas before trying as depending on if you’ve run it it might crash and you’ll have to redo. The joys of authoring in VPX.

ps. The best results will come with calibrating your monitor to be less blue.

V0.6.1 Changelog:

Changed playfields of AFM and TOM.  Both machines now have mocked DMD’s working.

Analog plunger now working (Zeb’s Board plunger) Some value modifications may be required depending on plunger being used on your machine. Thank you Slydog43

Some minor improvements to shading and lighting.

V0.6.7 Changelog:

Optimized even more images on TAF

Started baking the lighting in the room. (Just the four walls)

V0.8.5 Changelog:

Optimized more room primitives and textures. Still have plenty of headroom.

Added some finishing touches to DK and the TAF cab.

Finished baking most of the lighting for the room objects. Thank you G5K

V0.8.8 Changelog:

Temporarily cut the DMD so it can be fully viewed.

Fixed the majority of primitives in the playfield of TAF that were flickering.

Other various changes and optimizations.

v0.8.9 Changelog:

Replace DMD with flasher DMD

Added missing DMD elements

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