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    "Machine complete and fully operational"

    Welcome to my The Machine - Bride of Pinbot refresh - version 2.0 for VP10. This table has undergone a tremendous amount of refinement with countless new visual details, all new lighting, all new physics, better sound effects additional table options.

    Shout-outs to Cyberpez, Rothbauerw, nfozzy for heavily contributing to this latest refresh. Cant thank you guys enough.

    Table includes all of the tips and tricks I have learned over the last year or so, and really looks and plays, better than ever. Please refer to the script for additional credits and table options.

    And a big thanks to Unclewilly for allowing me to complete the table he started.

    Hope you guys enjoy it.

    Version 2.1 - Improved visuals, physics and lighting. Many bug and missing material fixes.

    Version 2.0 - No longer available

    Versions 1.x - No longer available

    This topic contains 297 replies, has 89 voices, and was last updated by  randr 3 months, 3 weeks ago.

    Viewing 20 posts - 1 through 20 (of 298 total)
    • Author
      Posts
    • #39367
       wrd1972 
      Participant
      MembervipContributor

      "Machine complete and fully operational"

      Welcome to my The Machine - Bride of Pinbot refresh - version 2.0 for VP10. This table has undergone a tremendous amount of refinement with countless new visual details, all new lighting, all new physics, better sound effects additional table options.

      Shout-outs to Cyberpez, Rothbauerw, nfozzy for heavily contributing to this latest refresh. Cant thank you guys enough.

      Table includes all of the tips and tricks I have learned over the last year or so, and really looks and plays, better than ever. Please refer to the script for additional credits and table options.

      And a big thanks to Unclewilly for allowing me to complete the table he started.

      Hope you guys enjoy it.

      Total of 35 users thanked author for this post. Here are last 20 listed.
      #39369
       TNT2 
      Participant
      Member

      What the……404 page not found. I can’t believe randr would consider taking a day off!

      :unsure:

      #39370
       TNT2 
      Participant
      Member

      Just kidding randr. You deserve a day off.  :yes:

      #39373
       randr 
      Keymaster
      ModeratorMember

      HA! saw this and approved instantly!

      Truly an HONOR to have this hosted here for people to enjoy!

      AMAZING build thank you to all involved!

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #39378
       CarnyPriest 
      Participant
      Member

      The way the helmet lights reflect on the ball! Great details!

      #39385
       randr 
      Keymaster
      ModeratorMember

      like easy option to remove add on. great thinking!

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #39386
       jbg4208 
      Participant
      Member

      Sweet!! Thanks Bill  :good:   :yahoo: Been following the WIP thread on VPF. I want to punch the table in the face most of the time but anyway. Thanks again for the hard work!

      #39388
       TNT2 
      Participant
      Member

      Wow. Amazingly clear playfield. Excellent work wrd as usual.

      #39389
       Ben Logan2 
      Participant
      Member

      I didn’t think this team could get BOP looking better than the last WIP, but you guys have done it!

      “I’m losing it…” Meaning my mind, over what an amazing job you guys have done. Thanks! Downloading tonight…

      #39390
       rothbauerw 
      Participant
      ContributorMembervip

      I didn’t think this team could get BOP looking better than the last WIP, but you guys have done it!

      “I’m losing it…” Meaning my mind, over what an amazing job you guys have done. Thanks! Downloading tonight…

      I couldn’t agree more.  This looks fantastic.  Love the table and this is a great build!  Thanks to everyone involved.

      Edit: Quoted the wrong post.  BTW, you’ve really out done yourself on this one, WRD.  It’s going to be a hard standard to match!

      Current Project: Perpetual updates of Pinball Magic

      #39394
       Drybonz 
      Participant
      Member

      Turned out really nice, guys.  Thank you.  Everyone did a great job on this table.

      The space shuttle toy is a fun option.    :good:

      #39401
       Drybonz 
      Participant
      Member

      If anyone is having trouble hitting the left ramp, try these flipper settings and see if they work better for you.  mass: 1  Strength: 2400 elasticity: 0.8 E falloff: 0.43 friction: 0.6 return strength:0.058

      I was getting a whole lot of abort! abort!… but feels a lot better with these settings.  This isn’t a criticism, just sharing settings preferences.

      *edit*  Actually, I attached my .vpp so you can just import it if you like.  Don’t forget to back up your original.

      Attachments:
      1 user thanked author for this post.
      #39404
       Jesperpark 
      Participant
      Member

      Thanks to Wrd1972 and everyone else who had a hand in bringing this beautiful table to VP10 :yes:

      #39408
       the_greeze 
      Participant

      Fantastic! Thank you very much :)

      #39409
       Clark Kent 
      Participant
      MemberContributor

      Of course, you can set the flippers physics to your likes but I think as soon as you can shoot the ball up the ramp without taking a run it’s ok. On the real machine the ball also rolls down the ramp a lot.

      One very small error sneaked into my physics settings: the right flipper is not 21.5 but 21. Maybe you should correct that setting.

      #39412
       Drybonz 
      Participant
      Member

      I noticed that Gate4 doesn’t have a material (pink).  Should be metal0.1 maybe?  Very minor… hard to spot.

      #39418
       Mark70 
      Participant
      Member

      In my opinion it is very realistic when a small amount of balls do not overcome the shuttle ramp, this is how I remember the real machine.
      I think it is very good balanced, the vast majority of balls do pass the ramp. But for sure it is a matter of taste.

      --------------------------------------------------------------------------------------------------
      I am looking for T2 cabinet decals, please send pm for offers.
      --------------------------------------------------------------------------------------------------

      #39420
       Mark70 
      Participant
      Member

      I play this table since some days (loaded from the WIP thread over there).
      I have never played BOP that much ever before. Everything is so amazing, graphics, playability, animation, and of course the intense light inserts. Absolutely impressive work.

      --------------------------------------------------------------------------------------------------
      I am looking for T2 cabinet decals, please send pm for offers.
      --------------------------------------------------------------------------------------------------

      #39422
       rotrax 
      Participant

      now i can see  :yahoo:

      thanks for this great build, another evening in my basement…..

      #39427
       wrd1972 
      Participant
      MembervipContributor

      Glad everyone is enjoying the table.

      Even with the beta, there were concerns with hitting the shuttle ramp. The issue with the beta table, was that the ramp was more narrow than it should be. That width issue has been fixed with the release.

      There is also another distinguishing characteristic of the ramp that makes it more challenging to hit that has has not been mentioned. If you look at the front portion of it, it goes from 0 height to ~54 height very quickly in order for it to clear the loop path underneath. In other words, it has the steepest incline I have ever seen on a pin ramp and that is likely contributing to its perceived difficulty. Maybe this is a difficulty for the physics engine.

       

      It kind of seems to me that tweaking the flippers may not be the best solution but rather playing around with the physics of the ramp. It kind of seems like if you dont have a perfect shot, the ball loses its energy to severely when it hits the ramp wall. I will play around with it a bit and maybe others can as well.

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    Viewing 20 posts - 1 through 20 (of 298 total)

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