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    scantily clad amazon warrior women playing nuclear tic-tac-toe with a laser wielding time traveling robot evidently made sense to someone for a pinball machine theme in 1980, because here it is.

    basically hit target banks and rollovers to place X's on the tic-tac-toe board, for each X you place the computer places an O.  plunge to the mini playfield in the upper left, clear 7 drop targets there to get the center X, you have 10 or so seconds to do so once you hit one before the flippers die.  you can return to the shooter lane through the small gap to the loop at the top then any of the drops you hit on the main playfield prior to that point count towards the 7.  the 2 digit display on the backglass is your bonus count.  most of the info on what to hit to get what square is printed on the playfield.

    scratch built from a scan of the playfield and plastics and new db2s from a photo.

    thanks to @bord, @scottacus, and @Thalamus for play testing, extra thanks to bord for instructing me on blender shadow making (I almost understand what I'm doing now), and extra thanks to thalamus for the included nvram that sets the replay levels and options as well as the landscape POV file, table comes setup for playfield in portrait orientation which is how I have my cabs setup.

    needs latest vpx.6 beta for primitive playfield to work right.

    copy .nv file to vpinmamenvram folder to get replay levels set to match card

    1.03 - updates

    • DOF updates from arngrim
    • F6 menu update from Mike da Spike (slightly modded by BorgDog)

     

    1.02 - DOF fixes, if you don't have DOF no need to update.

    1.0 initial release

    This topic contains 50 replies, has 22 voices, and was last updated by  Shannon 2 months, 2 weeks ago.

    Viewing 20 posts - 1 through 20 (of 51 total)
    • Author
      Posts
    • #129560
       BorgDog 
      Participant
      MemberContributorvip

      scantily clad amazon warrior women playing nuclear tic-tac-toe with a laser wielding time traveling robot evidently made sense to someone for a pinball machine theme in 1980, because here it is.

      basically hit target banks and rollovers to place X's on the tic-tac-toe board, for each X you place the computer places an O.  plunge to the mini playfield in the upper left, clear 7 drop targets there to get the center X, you have 10 or so seconds to do so once you hit one before the flippers die.  you can return to the shooter lane through the small gap to the loop at the top then any of the drops you hit on the main playfield prior to that point count towards the 7.  the 2 digit display on the backglass is your bonus count.  most of the info on what to hit to get what square is printed on the playfield.

      scratch built from a scan of the playfield and plastics and new db2s from a photo.

      thanks to @bord, @scottacus, and @Thalamus for play testing, extra thanks to bord for instructing me on blender shadow making (I almost understand what I'm doing now), and extra thanks to thalamus for the included nvram that sets the replay levels and options as well as the landscape POV file, table comes setup for playfield in portrait orientation which is how I have my cabs setup.

      Total of 41 users thanked author for this post. Here are last 20 listed.
      #129563
       randr 
      Keymaster
      ModeratorMember

      Love the description:)

      thanks borgdog for yet another pin.

       

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #129566
       Ben Logan2 
      Participant
      Member

      Looks awesome!

      #129576
       bord 
      Participant
      MembervipContributor

      Thanks for this release. Not a game I’d ever seen before you picked yours up.

      This should be a reference for how nice scanned resources can look. Between this and Hulk you’re spoiling everyone… not to mention how well it plays. Thanks!

      #129579
       Scottacus 
      Participant
      MembervipContributor

      Really nice table that plays as good as it looks!  Your Blender skills are very good, the shadows show a beautiful gradation in darkness that I’ve only seen in Bord’s work.  Keep those great tables coming!

      #129581
       Frogger73 
      Participant

      I just finished reading your Wedge Pincab build thread with your Time Line machine pics featured there and here it is! Many thanks for this release!

      #129587
       Thalamus 
      Moderator
      ContributorMemberModerator

      Woke up, read a PM asking if I would try this table out. Ended up spending hours on it absolutely loving it. Great job @borgdog. :good:

      #129601
       Pinfan45 
      Participant
      Member

      Nice looking Work BorgDog! Thanks for sharing this table. Never seen it before or knew it existed. Pov is perfect on my cab. Enjoy your Quality Work! Same compliment to Bord as Well. BDog&Bord  The Dynamic Duo of VP! :heart:

      #129610
       Schreibi34 
      Participant
      Member

      Oh boy, that looks sweet! Can’t wait to have more time to update the tables on my cab!

      Thanks Borg and everybody envolved!

      #129618
       wrd1972 
      Participant
      MembervipContributor

      scantily clad amazon warrior women playing nuclear tic-tac-toe with a laser wielding time traveling robot evidently made sense to someone for a pinball machine theme in 1980, because here it is.

       

      Yep…someone was high! I nominate this table as the caziest pin theme ever, which previously belonged to embryon. Lol

       

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

      #129620
       Goldchicco 
      Participant

      Is there a way to remove all the digits in landscape  mode?

       

      #129626
       BorgDog 
      Participant
      MemberContributorvip

      Digits should go away if you are running the back glass, if not then make sure disable b2s is checked in. Preferences, keys, nudge and dof

      #129631
       kds70 
      Participant
      Member

      @borgdog: thanks for this top table release :rose:

      Do you think DOF scripting is alright or should arngrim take a look for some corrections at the DOF config site for this table ?

      For example the right slingshot didn´t work with DOF. And the left slingshot acitvates a top bumper solenoid.

      Greedings, have fun and thanks for your effort to make those nice tables :good:

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 8 contactors / knocker, PC: Intel Q6600@3Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win7 Prof.
      Real Pin: Eight Ball Deluxe LE (1982)
      #129632
       BorgDog 
      Participant
      MemberContributorvip

      my DOF is down on my machine (someone should fix that) so can’t test, probably should have gone through more and verified stuff.  will do so and post an update.  thanks for bringing that up, I forgot about it.

      #129633
       kds70 
      Participant
      Member

      my DOF is down on my machine (someone should fix that) so can’t test, probably should have gone through more and verified stuff.  will do so and post an update.  thanks for bringing that up, I forgot about it.

      No problem. Thanks … :mail:

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 8 contactors / knocker, PC: Intel Q6600@3Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win7 Prof.
      Real Pin: Eight Ball Deluxe LE (1982)
      #129634
       BorgDog 
      Participant
      MemberContributorvip

      @kds70 do you want to test the attached out for me quick and see if it works better.  just 5 script changes, slings and bumpers were the only thing I saw off.

       

      Attachments:
      #129641
       outhere 
      Participant
      MemberContributor

      I was playing this game last night
      Nice job on the game it seems to play well and look nice

      But the DOF Needs some Updating in the game and website

      One of the bumpers and the left Slingshot in the script are using the same number for the DOF

      I noticed for the drop target reset the solenoid fires and then eventually the targets come up

       

      #129647
       outhere 
      Participant
      MemberContributor

      All better – thank you

      I forgot to mention
      Sound does not turn off for the drop target reset when it is Set DOF only in VP

      #129648
       BorgDog 
      Participant
      MemberContributorvip

      All better – thank you

      I forgot to mention
      Sound does not turn off for the drop target reset when it is Set DOF only in VP

      thanks, should be able to fix that… some lazy bastard needs to get up off my couch and fix his cabinet dof.. so many projects..

      #129650
       kds70 
      Participant
      Member

      Seems to work ok now – had only time for a quick test. Thank you @borgdog ;-)

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 8 contactors / knocker, PC: Intel Q6600@3Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win7 Prof.
      Real Pin: Eight Ball Deluxe LE (1982)
    Viewing 20 posts - 1 through 20 (of 51 total)

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