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  • Twilight Zone Skitso Mod 2.05

    The latest release from Team rothborski.

    ---

    This has been in works for months and I'm finally happy to introduce it to the community. Since my last version, a lot has happened to this table:

    I've made a complete visual overhaul with all the new stuff I've learned since v. 1.5 about a year ago. There's new inserts, new textures, new lights, new shadows, new flashers, a lot of added detail etc. all with a Skitso level of polish and attention to detail you all are accustomed of.

    Then there's a completely overhauled, best in class gameplay and physics, by no other than rothbauerw, the king of physics. He also rewrote a lot of the scripting, fixed issues with GI and clock lights, added sounds and offered a lot of support and help in all the ways possible.

    Bord also stepped in, providing the table a new mesh playfield, a new ramp model, a new lampshade model and a new scoop model, all top notch quality as usual.

    I want to give a huge special thanks to these two gentleman. It's a privilege to be able to work with such talent. Thank you guys!

     

    CUSTOMIZATION:

    The table is FSS and VR ready (active backglass and DMD). To use in VR,  set the VRon option in the script to True. There is also an option for those with dual leaf switches for their flipper buttons.

    The goal was to recreate this classic pinball as faithfully as possible. There are some visual mods available to enable in the top part of the script, but they are not part of my artistic vision on this table, so I suggest leaving them off. Also changing POV will mess few lighting effects, so that should not be done unless absolute necessity.

    ---

    CREDITS:

    -Team Rothborski-

    Skitso - project lead, visuals and QA/testing

    rothbauerw - scripting, gameplay, physics, sounds and QA/testing

    bord - mesh playfield, primitives and QA/testing

     

    This table mod is based on Ninuzzu's table. (Thanks for letting me mod it!)

    Original authors for this table are: Ninuzzu, coindropper, nFozzy, JPSalas, Tom Tower, Hauntfreaks, Flupper and Zany. Thanks and sorry if I missed some one.

    Version 1.0: (not availabe any more)

    • Added playfield and plastics shadows
    • Added ball shadow
    • Added TV-shadows
    • Improved lighting with lots of small lamp tweaks for more polished look
    • Partly redrawn playfield with better insert light textures (mainly the door section)
    • Fixed and improved clock textures (both clock face and plastic cover)
    • Color corrected and added a slight noise texture to clear ramp star texture
    • Small tweaks and polish here and there

    Version 1.1: (not availabe any more)

    • Further improved lighting (upper table)
    • tiny texture tweaks
    • Script improvements (better ssf and modulated flashers, thanks Thalamus)

    Version 1.11 (not availabe any more)

    • Fixed middle white dome flasher
    • improved top left flashers
    • improved lighting on magna-flip signs
    • improved lighting and materials on bumbers

    Version 1.2 (not availabe any more)

    • Hopefully fixed gumball machine jam (Thanks Thalamus!)
    • Improved slot machine lighting
    • Improved small clock lighting
    • Improved pyramid lighting
    • Improved pyramid texture (shadow and blue light)
    • Few small shadow and flasher improvements

    Version 1.5 (not availabe any more)

    • nFozzy has fixed the gumball machine once and for all! (The gumball machine rescripted to use the proper motor solenoid and not the fake kickout solenoid that it had before)
    • nFozzy also added clock sfx and other small script improvements
    • Improved slot machine shadow and lighting
    • Improved camera flashers

    Version 2.0

    • New insert lighting
    • New flasher lighting
    • New GI lighting
    • New insert texturing
    • New gumball machine texturing
    • New ramp mesh
    • New scoop mesh
    • New lamp shade mesh
    • New mesh playfield
    • New physics and gameplay
    • New sounds
    • Lot's of improved script stuff
    • A huge amout of tweaks and polish around the table

    Version 2.03

    • Fixed 'Lost in the Zone' -mode gumball machine logic
    • Added a lamp reflection to slotmachine scoop
    • Fixed a miniplayfield wall that was partly inside a rubber peg

    Version 2.05

    • Fixed skewed apron
    • Fixed flasher reflections that weren't visible
    • Improved bumber lights and flashers
    • Improved right hand side red flasher
    • Added a script option for lockdownbar visibility
    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 200 total)
    • Author
      Posts
    • #99323
      Skitso
      Participant
      @skitso
      Member

      Twilight Zone Skitso Mod 2.05

      The latest release from Team rothborski.

      ---

      This has been in works for months and I'm finally happy to introduce it to the community. Since my last version, a lot has happened to this table:

      I've made a complete visual overhaul with all the new stuff I've learned since v. 1.5 about a year ago. There's new inserts, new textures, new lights, new shadows, new flashers, a lot of added detail etc. all with a Skitso level of polish and attention to detail you all are accustomed of.

      Then there's a completely overhauled, best in class gameplay and physics, by no other than rothbauerw, the king of physics. He also rewrote a lot of the scripting, fixed issues with GI and clock lights, added sounds and offered a lot of support and help in all the ways possible.

      Bord also stepped in, providing the table a new mesh playfield, a new ramp model, a new lampshade model and a new scoop model, all top notch quality as usual.

      I want to give a huge special thanks to these two gentleman. It's a privilege to be able to work with such talent. Thank you guys!

       

      CUSTOMIZATION:

      The table is FSS and VR ready (active backglass and DMD). To use in VR,  set the VRon option in the script to True. There is also an option for those with dual leaf switches for their flipper buttons.

      The goal was to recreate this classic pinball as faithfully as possible. There are some visual mods available to enable in the top part of the script, but they are not part of my artistic vision on this table, so I suggest leaving them off. Also changing POV will mess few lighting effects, so that should not be done unless absolute necessity.

      ---

      CREDITS:

      -Team Rothborski-

      Skitso - project lead, visuals and QA/testing

      rothbauerw - scripting, gameplay, physics, sounds and QA/testing

      bord - mesh playfield, primitives and QA/testing

       

      This table mod is based on Ninuzzu's table. (Thanks for letting me mod it!)

      Original authors for this table are: Ninuzzu, coindropper, nFozzy, JPSalas, Tom Tower, Hauntfreaks, Flupper and Zany. Thanks and sorry if I missed some one.

      Total of 68 users thanked author for this post. Here are last 20 listed.
      #99326
      The Loafer
      Participant
      @theloafer
      Member

      Thanks about to hit the sack ’cause I have to get up for work in 3.5 hours so looking forward to tomorrow night to try it out.  Mod looks GREAT!

      #99335
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Once again you picked a table where the git repo has a slight improved version of the script. In this case it will give better ssf and modulated flashers. Maybe you have included it already ?

      Looking forward to come home and try this one out. TZ is a great table and you did a very nice job on the TOTAN mod. :good:

       

      1 user thanked author for this post.
      #99345
      Skitso
      Participant
      @skitso
      Member

      Once again you picked a table where the git repo has a slight improved version of the script. In this case it will give better ssf and modulated flashers. Maybe you have included it already ?

      I’m a gfx/visual guy mostly so I know almost nothing about scripts. If you have stuff I need to add, please sent it over and I’ll include it into the mod. Thanks. :)

      #99349
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      If you haven’t added anything to the table script yourself. Then this version should work as a replacement. (not at home, so not able to verify this myself at the moment)

      https://raw.githubusercontent.com/sverrewl/vpxtable_scripts/master/Twilight%20Zone_VPX_2.1.vbs

      #99359
      Bob Albright
      Participant
      @bobalbright
      Member

      another excellent mod. Thank you

      "And in the end, the love you take is equal to the love you make"

      #99365
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Great Man ! Top Table by NZ ! Best will be better :good:
      TZ is the Table, what i played every Week, if i am at home B-)

      Based on latest Version ? Think yes …

      #99392
      Batsugame
      Participant
      @batsugame

      Adds some fantastic realism and dimension to a great table. Thank you! I will look into your TOTAN mod, as well. Still haven’t settled on which version I like best on that one.

      1 user thanked author for this post.
      #99406
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      ?? His totan is very good ??

      1 user thanked author for this post.
      #99440
      Micronaut
      Participant
      @micronaut
      Member

      magnificent graphics for the eternal and historic Twilight Zone pinball,  :yahoo:
      Thank you, :good:
      ah, for deskop mode users, the result is also very good  :yes:

       

      Attachments:
      1 user thanked author for this post.
      #99485
      Skitso
      Participant
      @skitso
      Member

      Updated to 1.1

      #99486
      Skitso
      Participant
      @skitso
      Member

      Hmm, the middle white flasher doesn’t look too hot with the newest script update. Any idea how to fix it, @Thalamus?

      Btw, those who own the real table, is the rocket launch SFX (the one that sounds like a bowling ball strike) that loud?

      #99491
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      I have to take a closer look. It was DjRobX that updated the table script, enabling modulated flashers. What can happen is that you have tweaked it to look a curtain way, but, because it is getting the values from the rom it has changed. That is at least what I’ve understand from the code. If you want to fix it. It would be to revert the flasher in question to its original code.

      #99493
      Skitso
      Participant
      @skitso
      Member

      Oh well, I’ll try to tweak it to look better… Version 1.11 coming soon.  :yes:

      #99516
      vogliadicane
      Participant
      @vogliadicane
      Member

      wow, this is actually a “Detail” Mod.

      Some things like all the shadow work or the clock are obvious, but to better see the differences in detail, I did some side by side comparison in PS. Lots of stuff, you don’t realize at first glance, so super interesting. What made me really wow is, you even tweaked the look of the small TV (look at the antenna base) :yes:

      That’s what I call love for details!

       

      Attachments:
      3 users thanked author for this post.
      #99552
      KiwiBri
      Participant
      @kiwibri
      Member

      Thank you for the update/MOD of this table!!

       

      #99555
      Skitso
      Participant
      @skitso
      Member

      Updated to verison 1.11

      Version 1.11:

      • Fixed middle white dome flasher
      • Improved top left flashers
      • Improved lighting on magna-flip signs
      • Improved lighting and materials on bumbers
      3 users thanked author for this post.
      #99556
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Hmm. Only seeing 1.0 and 1.1 at the moment.

      #99559
      Skitso
      Participant
      @skitso
      Member

      One sec. (found one little bug I needed to squish) :)

       

      EDIT: There you go!  :bye:

      #99586
      Sven34
      Participant
      @sven34
      Member

      Thanks for Version 1.11  :good:

    Viewing 20 posts - 1 through 20 (of 200 total)
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