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    WED21 send me his sound mod and it was so good, i asked him for permission to upload it in an update. Thank god he said yes and here it is! I can't play without it anymore. WED21 has remastered the sounds in his studio and it kicks some butt on my BOSE mini in my table top cab. All credits for this update go to WED21! Thanks man!

    When i asked Sindbad for permission to use his Vector resources he told me that he was already working on a version of this table. Both versions were in their final stage so i thought that this was it and this baby will stay on my cab. But he didn't hesitate and almost completely gave up his own table to team up with me. Thanks man! You don't find guys like him very often! He was also a motivation at the end when i lost my patience. I was ready to release the table as is but he had a couple of good ideas and he made them possible with his Photoshop and scripting knowledge! So this also Sindbad's table.

    OK,turn down the lights in your mancave and we hope you enjoy this one!

    Credits:

    v1.1

    WED21:

    - Killer sound files and script

     

    v1.0

    Sindbad:

    - Redraws, graphics, images. Especially the PF redraw is awesome!

    - Scripting

    - Photoshoping whenever i needed it!

    - Thanks for giving up your own table just to finish this one!

    Schreibi34:

    - Ramps and other primitives all over the table

    - Renderings all over the table

    - Lighting

    - Gameplay

    - Layout changes

    - Insert lights

    randr:

    - Kicker primitives including the two way kicker on the UPF

    Arngrim:

    - Thanks for checking the DOF stuff!

    TheLoafer:

    - Thanks for checking the gameplay. He owned the real table. I guess he's still playing. If he finds something that makes gameplay more realistic, we will add this in an update!

    jpsalas:

    - JP's fading lamps and flashers script

    - JP's ballrolling sound script

    ninuzzu:

    - Ballshadow

     

    Make sure you reset your rom to set your "Highest Flip Speed To Date" to zero.

    - New sound by WED21

    - Lowered the friction of the loop rail because the Flip Speed was a tad to low. After that i managed to clock a 811 Flip Speed on a good one and grab the special bonus.

    This topic contains 28 replies, has 16 voices, and was last updated by  Schreibi34 2 months, 2 weeks ago.

    Viewing 20 posts - 1 through 20 (of 29 total)
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    • #79689
       Schreibi34 
      Participant
      Member

      WED21 send me his sound mod and it was so good, i asked him for permission to upload it in an update. Thank god he said yes and here it is! I can't play without it anymore. WED21 has remastered the sounds in his studio and it kicks some butt on my BOSE mini in my table top cab. All credits for this update go to WED21! Thanks man!

      When i asked Sindbad for permission to use his Vector resources he told me that he was already working on a version of this table. Both versions were in their final stage so i thought that this was it and this baby will stay on my cab. But he didn't hesitate and almost completely gave up his own table to team up with me. Thanks man! You don't find guys like him very often! He was also a motivation at the end when i lost my patience. I was ready to release the table as is but he had a couple of good ideas and he made them possible with his Photoshop and scripting knowledge! So this also Sindbad's table.

      OK,turn down the lights in your mancave and we hope you enjoy this one!

      Credits:

      v1.1

      WED21:

      - Killer sound files and script

       

      v1.0

      Sindbad:

      - Redraws, graphics, images. Especially the PF redraw is awesome!

      - Scripting

      - Photoshoping whenever i needed it!

      - Thanks for giving up your own table just to finish this one!

      Schreibi34:

      - Ramps and other primitives all over the table

      - Renderings all over the table

      - Lighting

      - Gameplay

      - Layout changes

      - Insert lights

      randr:

      - Kicker primitives including the two way kicker on the UPF

      Arngrim:

      - Thanks for checking the DOF stuff!

      TheLoafer:

      - Thanks for checking the gameplay. He owned the real table. I guess he's still playing. If he finds something that makes gameplay more realistic, we will add this in an update!

      jpsalas:

      - JP's fading lamps and flashers script

      - JP's ballrolling sound script

      ninuzzu:

      - Ballshadow

       

      Like 18+

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      14 users thanked author for this post.
      #79691
       Ben Logan2 
      Participant
      Member

      Looks beautiful. Great story about Sinbad. Awesome collaboration.

      1 user thanked author for this post.
      #79696
       randr 
      Keymaster
      ModeratorMember

      Nice to see this finally finished. Thanks for sharing :good:

      We need a POP front end signature!!! Or no?


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      #79705
       The Loafer 
      Participant
      Member

      Hi guys,

       

      I gave it several plays, it def gets my seal of approval.  The vector I owned was in decent shape but this is like playing a brand new pin. Great job on the lights and the overall aesthetics but the win here is in the playability.  Now it’s only been about 10 games of testing but no bugs so far found and everything seems to be working ok.  I love hitting the loop and this may be where so far I’m seeing a slight difference with the real pin as I think my time through the loop was much quicker.  I’ve taken pics of the playfield of my pin so my loop time should be indicated (or googling it may provide some comparisons of expected times).  In saying that, remember I’m 54 so my memory is probably not the best LOL.

       

      Awesome job Sindbad and Schreibi34, fantastic collaboration hope to see more from the “dynamic duo” team! I’ll play some more when I get back this evening and will provide more comments later.  Thanks for this gift to the community, Vector is an underappreciated gem of a pin.  Enjoy all!


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      #79710
       rothbauerw 
      Participant
      ContributorMembervip

      Great addition to the cab!  Very well done. Table looks and plays great!  Never played the real one, but the physics feel great!

      Current Project: Perpetual updates of Pinball Magic


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      #79725
       Schreibi34 
      Participant
      Member

      Hi guys, I gave it several plays, it def gets my seal of approval. The vector I owned was in decent shape but this is like playing a brand new pin. Great job on the lights and the overall aesthetics but the win here is in the playability. Now it’s only been about 10 games of testing but no bugs so far found and everything seems to be working ok. I love hitting the loop and this may be where so far I’m seeing a slight difference with the real pin as I think my time through the loop was much quicker. I’ve taken pics of the playfield of my pin so my loop time should be indicated (or googling it may provide some comparisons of expected times). In saying that, remember I’m 54 so my memory is probably not the best LOL. Awesome job Sindbad and Schreibi34, fantastic collaboration hope to see more from the “dynamic duo” team! I’ll play some more when I get back this evening and will provide more comments later. Thanks for this gift to the community, Vector is an underappreciated gem of a pin. Enjoy all!

      Great to hear that it plays well! Thanks!

      I watched a lot of gameplay videos and the “Highest Flip Speed To Date” was mostly between 750 and 780 on those tables. My highest Flip Speed was 795 on the VP table and i only came close to this once. The 795 come off a perfect voley shot with perfect entry into the ramp. This was like 1 on, 2 out in the bottom of the nineth, Fastball right down the pipe and i took a monster hack for a Home Run over the left field wall, upper deck! Thats how it felt! With regular clean shots i end up with a score of about 750. In the dip switch menu you can set the “Lite Special And Extra Ball” to a Flip Speed over 800. I think that one shot should have cracked that mark. This shot should have been somewhere around  805.

      I can control the Flip Speed score via the friction of the upper metal rail (Wall86). Right now it’s set to 0,28 so there is some room for adjusting.

      Let me know what you found and i’ll bring an update for this.


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      #79730
       Mark70 
      Participant
      Member

      Thank you very much Sindbad and Schreibi, and who else contributed!
      The table looks great and the playability is really awesome!!

      Btw: I like this satisfying sound when the ball hits the playfield glass on the upper left ramp, nice detail.


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      #79743
       vogliadicane 
      Participant
      Member

      Great work and story behind this Schreibi and Sindbad.

      It plays totally realistic. And looks great. Thanks a lot!


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      #79774
       robertms 
      Participant
      Member

      Sindbad you rock! You’re a VPX pioneer, had your Vector in my cab since the early days.

      Schreibi34, you’re not too bad either ;-)

      Thank you both!


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      #79831
       Al 
      Participant
      Member

      Ripper table, great fun, plays beautifully, and certainly brings back some happy memories for me.

      Thanks for sharing.


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      #79855
       TerryRed 
      Moderator
      MemberContributorModerator

      I never heard of this table before, and didn’t think I’d be interested in it…

      WOW!  Another great showpiece for VPX.

      Looks stunning in 4K. The lighting is beautifully done, and the images look great!

      Thanks to all involved… what a surprise this table was.


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      #80065
       senseless 
      Participant
      Member

      What a beauty. I enabled the voice activation at startup to really spark my memory playing this one in real life. It plays great and you guys really did a great job :).


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      #81418
       mikemr2 
      Participant

      Beautiful example!  One question though: how do you change the number of balls from 3 to 5?

      #81422
       Schreibi34 
      Participant
      Member

      F6 for the DIP switch menu while table is running.


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      #81483
       Mark70 
      Participant
      Member

      While downloading, thanks for the update!


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      #81485
       randr 
      Keymaster
      ModeratorMember

      Nice! I didn’t notice the update until @mark70 mentioned it. Thank you for the update

      We need a POP front end signature!!! Or no?


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      #81488
       rothbauerw 
      Participant
      ContributorMembervip

      Yep, gave this table a few more games with the update.  I know I said it before, but I’ll say it again.  Very well done on all aspects of table development.

      Current Project: Perpetual updates of Pinball Magic

      1 user thanked author for this post.
      #81514
       Weeksy 
      Participant

      Hello , Fantastic table , newbie question here, how do you reset the fast flip to zero in rom ??

      #81525
       Thalamus 
      Participant
      ContributorMember

      fast flip to zero in rom ? Fast flip is to the best of my knowledge derived from Fozzy’ work where the flippers don’t need to pass through pinmame. Since it is released via 10.5 beta, you need those scripts and you also need to change the value ‘useSolenoid=2’ to 1 to revert to the “slow” flippers we are unfortunately – at least for now, are stuck with.

      1 user thanked author for this post.
      #81527
       Schreibi34 
      Participant
      Member

      I think he ment the “Fastest Flip To Date” on the PF display.

      Go to your nvram folder and delete the Vector nvram. It has the same name as your rom.


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    Viewing 20 posts - 1 through 20 (of 29 total)

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