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    • Author: randr
    • Version: 10.3.1
    • Views: 8008
    • File size: 8.02 MB
    • Downloads: 1304
    • File Author: Dev Team
    • Updated: July 7, 2017
    • Categories:
  • Standalone EXE, all needed DLLs, changelog, command reference and registry keys for Visual Pinball X 10.3

     

    Simply copy all of the files in the ZIP into your already existing Visual Pinball directory. Overwrite already existing files there when asked. If you already had the core.vbs script package in your 'Tables' sub-directory previously, either delete these, or move all files contained in the 'Scripts' sub-directory to 'Tables'.

     

     

    VP 10.3.1 Changelog

    ------------------------

    - fix some editor crashes

    - fix UI rendering of alpha images on Windows XP

    - in interactive camera/light editing mode (e.g. launch table with F6 or the respective menu entry) navigating around the table with the arrow keys (and left alt key)

    must now be explicitly enabled in the key preferences dialog

    - add Randr's rulers, plus a simple protractor and Rothbauerw's manual ball control script (slightly tweaked) to the default table

     

    VP 10.3.0 Changelog

    ------------------------

     

    - add new material option for the glossy color: 'Use Image', which allows to configure how much the (optional) image that is attached

    to a scene element is allowed to influence the glossy part of the material (0=no tinting at all from the image, up to 1=same behavior as before/older VPX versions)

    - fix 'edge shadowing' issue if a normal map image is used for a scene element

     

    - add new configurable in-game key for a lockbar/fire button (accessible via "LockbarKey" in the script)

     

    - in interactive camera/light editing mode (e.g. launch table with F6 or the respective menu entry):

    - press the start game key (default is 1) to reset the camera and all backdrop settings (inclination, layback...)

    - add camera rotation around Y axis

    - navigating around the table with the arrow keys (and left alt key) is now possible

    - show camera position

     

    - add additional parameter to primitives to allow for rendering backface triangles (if the used material features transparency)

     

    - add simple kicker hole mesh

     

    - change "AntiFriction" parameter to "Damping" for the gate and spinner elements (which also changes the input range from 0..100 to 0..1, and is inverse to before, e.g. Damping="1-AntiFriction/100")

    (old tables will still load/save exactly the same though, as it was always used like this internally anyway)

     

    - add (optional) missing hit event to ramps

    - add missing Timer properties for ramps

     

    - VP now supports three different view modes (DESKTOP, FULLSCREEN and FULL_SINGLE_SCREEN (to be able to easily add an additional backglass to the table)). The UI was changed to select, view and change these properties via a drop down list

    - add more window resolutions to the video preferences (for new FSS/portrait setups)

     

    - using the built-in DMD (via the flasher element) now in addition will respect the 'Additive Blend' and 'Modulate' parameters to steer the blending with the table

    (this can for example be used to simulate a reflection on the playfield glass: set 'Modulate' to 0.9 and check 'Additive Blend' as an example)

    (note that this unfortunately can break old tables as this setting was still ignored in 10.2.X, so all tables that use a built-in DMD via the flasher element should please be re-released with these two parameters set up correctly)

     

    - slightly tweak bloom filter and light transmission filter to capture a larger radius (for very bright lights)

     

    - add NFAA post processing filter to the post-processing AA dropdown menus (sometimes more blurry, but also keeps more dynamic range of the highlights compared to FXAA, and is pretty fast)

    - add DLAA post processing filter to the post-processing AA dropdown menus (somewhere inbetween FXAA and NFAA, depending on the aliasing-pattern that is smoothed, and more costly than NFAA)

    - add SMAA post processing filter to the post-processing AA dropdown menus (comparable to Quality FXAA, depending on the aliasing-pattern that is smoothed, and more costly, but usually also a bit better)

     

    - own colors can now be defined for locked/unlocked selected elements, element fill color and editor table background, in the editor preferences

     

    - sound manager, image manager and script editor save and restore window position and size

    - image Manager: new column added to show if an image is in use

    - material/image manager dialog is resizeable

     

    - improve display of images with alpha channel in the editor (no more checkerboards)

     

    - add hotkey for toggling between table and backdrop view in the editor (ctrl+space)

     

    - fix autosave option if entering/OKing the editor options dialog

     

    - fix UI issue with the layer buttons for high desktop resolutions

     

    - add Win32++ framework to simplify UI handling (more infos under https://sourceforge.net/projects/win32-framework )

     

    - remove Visual Studio 2008 support

    - add Visual Studio 2017 support

     

    - DirectX 8 port for input handling (currently disabled)

     

    VP 10.2.1 Changelog

    ------------------------

     

    - fix for camera/light tweaking mode not updating lighting parameters

     

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    Viewing 12 posts - 1 through 12 (of 12 total)
    • Author
      Posts
    • #57076 Report
      randr
      Keymaster
      @randr
      ModeratorMember

      Standalone EXE, all needed DLLs, changelog, command reference and registry keys for Visual Pinball X 10.3

       

      3 users thanked author for this post.
      #58226 Report
      randr
      Keymaster
      @randr
      ModeratorMember

      Upped to 10.3.1 one issue is rulers are missing texture so if you want to try them grab from ruler  template table for now

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #58230 Report
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      this has fixed any editor crashes with multiple tables open   :good:  

      #58231 Report
      randr
      Keymaster
      @randr
      ModeratorMember

      I just had a crash! :(

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #58234 Report
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      I just had a crash! :(

      damned if you ya do, damned if ya dont…

      #58236 Report
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      I spoke too soon…. it crashed…. it was all saved at least… again 2 tables open at once…

      #58237 Report
      randr
      Keymaster
      @randr
      ModeratorMember

      Strange. Been fine now for hour plus. Go figure

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #58255 Report
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Crashes oh thanks for the Info …

      #58267 Report
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Guys, but Crash only if you have/had 2 Files open ?

      #58297 Report
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      Guys, but Crash only if you have/had 2 Files open ?

      in my case yes…. if I have 2 or more open… and try to close one while the other is open… the editor crashes…

      #58298 Report
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      Guys, but Crash only if you have/had 2 Files open ?

      in my case yes…. if I have 2 or more open… and try to close one while the other is open… the editor crashes…

      yup, same here.  have also had it crash just trying to save one of the open files, but still only with more than 1 open.

      #58466 Report
      randr
      Keymaster
      @randr
      ModeratorMember

      Updated but just textures added for rulers.

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

    Viewing 12 posts - 1 through 12 (of 12 total)
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