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    • Author: rothbauerw
    • Version: 12-28-2020
    • Views: 1905
    • File size: 169.67 MB
    • Downloads: 797
    • File Author: Caligula_, DJRobX, Rawnei
    • Updated: December 28, 2020
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  • VPVR executable and supporting files.

    2020-12-28 - Fix for insert lighting by DJR0bX.  Transparency issues caused some inserts to appear black and most inserts were darker than they should have been.

    2020-11-10 - Fix for playfield lighting.  Previous versions of VPVR may have dark playfields if primitive playfields are used with disable lighting settings.

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 24 total)
    • Author
      Posts
    • #209736
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      VPVR executable and supporting files.

      #209739
      Ben Logan2
      Participant
      @benlogan2
      Member

      RothbauerW,

      Thanks so much for this post and your brilliant work. I’ve been totally out of the loop with VPVR updates, until now!

      Much appreciated,

      :)

      #209778
      pinwater61
      Participant
      @pinwater61

      First thank you so much for all your Work

      littel bugreport:

      tried latest version VPVR-2020-11-10.zip .

      VR ROOM Monster Bash (Williams 1998)

      Bugs: Displaybugs example Disc faces .

      old version vpvr.zip 2019-07-29 runs fine

      #209779
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      First thank you so much for all your Work

      littel bugreport:

      tried latest version VPVR-2020-11-10.zip .

      VR ROOM Monster Bash (Williams 1998)

      Bugs: Displaybugs example Disc faces .

      old version vpvr.zip 2019-07-29 runs fine

      I’m not aware of a 7/29 build and I’m not sure I can do anything about your bug, but can you post a picture?

      Current Project: Perpetual updates of VPX physics.

      1 user thanked author for this post.
      #209783
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      First thank you so much for all your Work

      littel bugreport:

      tried latest version VPVR-2020-11-10.zip .

      VR ROOM Monster Bash (Williams 1998)

      Bugs: Displaybugs example Disc faces .

      old version vpvr.zip 2019-07-29 runs fine

      I’m not aware of a 7/29 build and I’m not sure I can do anything about your bug, but can you post a picture?

      Also, if you could PM a copy of the table, that would be helpful.  I tried pulling it from vpuniverse, but I get an error when unzipping it and the table is missing the playfield image.

      Current Project: Perpetual updates of VPX physics.

      #209788
      pinwater61
      Participant
      @pinwater61

      Playfield Disk: Faces are always off in latest version . if I use old VPVR.zip version from https://sourceforge.net/projects/vpvr/files/ all is fine.

      Bug is reproductible ,

      I could not send a picture because VR have no mirror screen. Picture througt the lenses make no sense

      #209793
      pinwater61
      Participant
      @pinwater61

      @rothbauerw

      you got PM

      #209797
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      @rothbauerw

      you got PM

      I did. I see the issue, but don’t know what’s causing it yet.  All other playfield lighting is working.  Give me a little time to see what I can figure out.

      Current Project: Perpetual updates of VPX physics.

      #209805
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      @rothbauerw

      you got PM

      I did. I see the issue, but don’t know what’s causing it yet. All other playfield lighting is working. Give me a little time to see what I can figure out.

      Ok, this appears to be a table specific issue.  I don’t believe it’s an issue with the VPVR build.

      The lights for the faces use the image “MB insertslow”.  However, there are no images for the faces in this file, so it’s completely transparent and you can’t see the lights.  Instead, select the lights for the faces on layer 6 and assign the image “MBX-pf” and save the file.  This should resolve your issue.

      Current Project: Perpetual updates of VPX physics.

      #209807
      Arvid
      Participant
      @arvid84

      First thank you so much for all your Work

      littel bugreport:

      tried latest version VPVR-2020-11-10.zip .

      VR ROOM Monster Bash (Williams 1998)

      Bugs: Displaybugs example Disc faces .

      old version vpvr.zip 2019-07-29 runs fine

      Have you tried enabling ‘Reflect Dynamic Elements on Playfield’ in the VR options? That should solve the issue.

      1 user thanked author for this post.
      #209819
      pinwater61
      Participant
      @pinwater61

      First thank you so much for all your Work

      littel bugreport:

      tried latest version VPVR-2020-11-10.zip .

      VR ROOM Monster Bash (Williams 1998)

      Bugs: Displaybugs example Disc faces .

      old version vpvr.zip 2019-07-29 runs fine

      Have you tried enabling ‘Reflect Dynamic Elements on Playfield’ in the VR options? That should solve the issue.

      yes it is enabled in both versions.

      btw: thank you for such great VR Rooms

      #209821
      pinwater61
      Participant
      @pinwater61

      @rothbauerw

      you got PM

      I did. I see the issue, but don’t know what’s causing it yet. All other playfield lighting is working. Give me a little time to see what I can figure out.

      Ok, this appears to be a table specific issue. I don’t believe it’s an issue with the VPVR build.

      The lights for the faces use the image “MB insertslow”. However, there are no images for the faces in this file, so it’s completely transparent and you can’t see the lights. Instead, select the lights for the faces on layer 6 and assign the image “MBX-pf” and save the file. This should resolve your issue.

      yes you are right, faces are missing in this file. correct the “MB insertlow” should solve the problem on this table too. Thank you very much to figure this out. it seems the old versions use other shaders. BTW. you guys did fantastic work. VR Pinball is fantastic

      #209873
      Gramps
      Participant
      @gramps
      Member

      Do I extract the files directly into my root folder “Visual Pinball” ?  Also, do I put my VR Room table files in that same root folder or add another folder like VRTables?

       

      Thanks

      #209878
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      Do I extract the files directly into my root folder “Visual Pinball” ? Also, do I put my VR Room table files in that same root folder or add another folder like VRTables?

      Thanks

      Yes, directly into your root “Visual Pinball” folder.  Depends on your setup where you put your tables.  I have two separate directories, but you could theoretically keep them all in one.

      Current Project: Perpetual updates of VPX physics.

      #209879
      Gramps
      Participant
      @gramps
      Member

      Yes, directly into your root “Visual Pinball” folder. Depends on your setup where you put your tables. I have two separate directories, but you could theoretically keep them all in one.

      Thank you!

      I have Visual Pinball, Future Pinball and PinUPSystem all on a dedicated drive.  Under J:Visual Pinball, I have a Tables folder and a VRTables folder.  I have VPX and PuPPacks running beautifully and most Future pinballs running right..  Just don’t want to screw what works up after 8 months of screwing up, backing up, restoring and screwing up again. :wacko:

      Just bought an Oculus Quest 2, so here we go with a whole new learning process.  So far, the guides I’ve read havn’t been totally informative.  At this step of the games with VR, I’m a Step 1, 2, 3….detailed learner.

       

      #217287
      RYSr (Rich)
      Participant
      @rysr
      Member

      Thank You!

      1 user thanked author for this post.
      #217339
      Ben Logan2
      Participant
      @benlogan2
      Member

      Thanks so much for the update, RothBauerW. Still playing VP exclusively on the VR headset. Just the best!

      #218449
      bietekwiet
      Participant
      @bietekwiet
      Member

      Thank you so much for creating VPVR!
      I managed to install it with the files provided in less than 15 minutes and fully working on Oculus Quest (Virtual Desktop).
      It’s a breeze to install when following this tutorial:
      https://docs.google.com/document/d/e/2PACX-1vSjel9VopmDcLaDbVx5xAEYP3R_i7gY-StYYcWIh0Nxu5JOH3wfZ9AHQK5lqHggh3mMb4MHdvGQUq7a/pub

      It is so real!

      #218860
      RYSr (Rich)
      Participant
      @rysr
      Member

      @rothbauerw

      I just got an email notifying me that Sebastian just released an update to the 10.7 Version of VPVR on SourceForge. Are you working with him? Were your modifications/improvements ported to this new release?

       

      • This reply was modified 1 week, 5 days ago by RYSr (Rich).
      #218883
      Rajo Joey
      Participant
      @joey2001
      Member

      I just got an email notifying me the Sebastian just released an update to the 10.7 Version of VPVR on SourceForge. Are you working with him? Were your modifications/improvements ported to this new release?

      I asked the same at vpforums.org, when I read about the new version.

    Viewing 20 posts - 1 through 20 (of 24 total)
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