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    • Author: randr
    • Version: 10.6.0
    • Views: 34601
    • File size: 47.63 MB
    • Downloads: 25923
    • File Author: hmueck and the respective authors
    • Updated: October 6, 2019
    • Categories:
  • All-in-one (almost) installer (VPX10.6.0, VP9.9.5b, VP9.9PM5(updated Plunger/Accel/Surround MOD)b, VP9.2.1, VP8, VPM3.2, DMDext, X/UltraDMD, B2S, DX9webinstaller, Core.vbs scripts). Open the zip, run the .exe, enjoy.

     

     

    Simply run the installer!

    VP 10.6.0 Changelog

    ------------------------

     

    - optimize .obj importer

     

    - add object space-normal mapping support to primitive (our implementation matches the object space, +X +Y +Z, export/baking settings in Blender)

    Object space-normal maps are commonly used if one reduces polygon counts of a complex model. The lost geometric details are then added back via a normal map

     

    - fix some potential problems with balls and rubbers outside of the playfield range, and when importing certain primitive meshes via .obj

     

    - show kicker (default) orientation in the editor

     

    - support 'Add Point' hotkey (F10 normal and F11 for smooth point) for rubbers

     

    - fix lighting of the reflection of the playfield on the ball (before it was more or less ignoring the real lightsources and using a wrong lookup from the environment)

     

    - increase robustness (and reduce temporary memory used) when handling very large images/textures

     

    - add rothbauerw's and cyberpez' ball dropping sound code to builtin example tables

     

    - add proper dithering to final output buffer (most noticable on gradients and/or low-quality/cheaper output monitors)

     

    - remove caption and window borders in windowed mode (only re-enable/toggle that caption if the 'ESC'/Pause-menu is brought up so that one can move the window around after unpausing again)

    - save position of the windowed mode player window

     

    - fix some issues with the physically based lighting calculations, this can change the brightness (most noticably on the playfield) for some tables (more so if the (HDR) environment map is very high contrast, especially on the poles)

     

    - add current active ball velocity/angular velocity, and the number of physics iterations per frame to the F11 debug output/stats

     

    - fix some potential crashes and quirks in the manager dialogs (most notably the alpha test value in the image manager being copied to other elements when deleting an image)

     

    - fix crashes if a POV file is broken/invalid

     

    - fix normal computations of the old legacy primitive (i.e. that triangulated tube)

     

    - show amount of vertices/polygons for a mesh primitive in the status bar

     

    - do not ignore primitive setting 'Has Hit Event' anymore (before it was always implicitly on)

     

    - add display selection in the video preferences

     

    - fix some regressions (introduced with 10.5) with backdrop lights (most prominent: bulb lights had wrong falloff, the 'classic' lights wrong image mapping)

    as a bonus, this should also finally fix all issues seen with backdrop lights on intel/builtin graphics in the past

    - disable transmit for backdrop bulb lights

     

    - implement proper sRGB pipeline for runtime filtering (only for images/textures that are used in the 'standard' material)

     

    - increase static table elements precomputation samples from 32 to 64 and in addition do not do aniso/trilinear filtering there, but rely on the oversampling and bilerp instead, leading to much crisper textures

     

    - add checkbox to 'user customizations'->'overwrite physics by global set' to optionally change all flipper settings, too

     

    - fix some regressions from VPX 10.3+ within the physics options dialog, especially with some of its flipper settings and when importing settings

     

    - fix ball through bumper issue

     

    - add apply button to the dimensions manager to apply the selected dimension to the active table

     

    - add support for up to 9 custom start parameters (range 1-9). Usage: "VPinballX.exe -c1 param1 -c2 param2" sets two custom parameters "param1" and "param2".

    To access these in the script use: GetCustomParam(1) to get "param1" and GetCustomParam(2) to get "param2"

     

    - add strength parameter for the (optional) legacy/VP9-like keyboard nudging code, can be set in the 'Keys, Nudge and DOF' preferences dialog

     

    - add support for showing the image of a primitve mesh in the editor. However this feature is far from perfect because Windows GDI (which draws the elements in the editor) can't handle meshes well

     

    - re-use existing sound settings if re-importing a sound file

     

    - fix crash in collection manager if a collection is moved up/down

     

    - fix ball decal splotches if only a global ball image was set in the video preferences

     

    - new table-script manipulation features:

    '-extractvbs' parameter: "VPinballX.exe -extractvbs tablename.vpx" extracts the script and exits

    VPX will automatically replace the table-script with a vbs file named the same as the table file (similar to the existing pov file functionality)

     

    - add support for using a primitive as playfield instead of the build-in one:

    o to create a mesh playfield create a new blank table and export it as obj file

    o open the obj file in Blender and edit the playfield mesh (mesh name is "Table1")

    o cut holes into the playfield where you want to place kickers, VUKs and so on

    o export the modified playfield mesh as a separate obj file and import it to VPX

    o in VPX rename the playfield primitive to "playfield_mesh"

    o the playfield primitive doesn't need an image and a material assigned

    VPX will use the texture and material from the playfield properties, but will respect the 'disable lighting' parameter from the primitive

     

    Note: VP can only handle a simple mesh plate (with optional holes) as a playfield. Adding other complicated meshes to the playfield (e.g. merge kicker meshes with the playfield) is not supported.

    The "playfield_mesh" is also handled as a special primitive type: its physics settings are copied from the table physics properties, but in addition you can also set "Has Hit Event" and set a "Hit Threshold"

    if you want to be informed that the ball has hit the playfield. Settings like "Toy", "Collidable" or "Overwrite Material Settings" won't work for the "playfield_mesh".

    See example table (File -> New -> Example Table) how to use it.

     

    - add checkbox to sound- and image-manager to use internal name as filename for exporting

     

    - fix "all sounds to rear channels" bug

     

    - add missing implementation for -pov command line option

     

    - remove all table encryption, old locked tables automatically unlock now

     

    - add buttons to video preferences to easily setup defaults for low- or high-end PCs

    - add 'Force Bloom Filter off' to video preferences to increase performance on extremely low-end graphics cards (like on tablets)

     

    - update BASS library to 2.4.14

     

    - see core scripts (header of core.vbs) for the respective changelog (version 3.57)

    - see CommandReference.txt for the changelog of all the scripting properties/interface changes

     

    - remove Visual Studio 2010 & 2012 & 2013 support, add Visual Studio 2019 support

     

    - updated to latest FreeImage.dll (3.18.0) (currently disabled)

    - DirectX 8 port for input handling (currently disabled)

     

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 40 total)
    • Author
      Posts
    • #147054
      randr
      Keymaster
      @randr
      ModeratorMember

      All-in-one (almost) installer (VPX10.6.0, VP9.9.5b, VP9.9PM5(updated Plunger/Accel/Surround MOD)b, VP9.2.1, VP8, VPM3.2, DMDext, X/UltraDMD, B2S, DX9webinstaller, Core.vbs scripts). Open the zip, run the .exe, enjoy.

       

       

      #147056
      Mike DA Spike
      Participant
      @mikedaspike
      Member

      Congrats guys with this release !

      Thanks

      #147058
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      And for most users – update Pinmame to 3.2 : http://vpuniverse.com/forums/files/file/4236-sambuild/

      1 user thanked author for this post.
      Tom
      #147070
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      It’s that time of year!

       

      Fantastic work all around guys. Thank you so much for the numerous hours you put into this. The community can’t thank you enough!

       

      ….and you may need to reinstall DMDExt 1.71 files (32bit x86 only) as well from freezy’s site if you are installing this over top of a current install. (if you want full colour rom support,etc)

      https://github.com/freezy/dmd-extensions/releases

      1 user thanked author for this post.
      Tom
      #147088
      32assassin
      Participant
      @32assassin
      Member

      anyone know if this install includes the latest dB2s server or do we still need to  update after the installation.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #147093
      CarnyPriest
      Participant
      @carnypriest
      Member

      Yes, it includes latest update to B2S server. See changelog at VPF.

      2 users thanked author for this post.
      #147127
      Tom
      Participant
      @armyaviation
      MemberContributor

      can we just do the standalone, and update vpinmame at vpu and be caught up..  trying not to mess with anything else if I don’t have to

      1 user thanked author for this post.
      #147128
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      can we just do the standalone, and update vpinmame at vpu and be caught up — That’s what i did

      https://www.vpforums.org/index.php?app=downloads&showfile=11572

       

      #147133
      Tom
      Participant
      @armyaviation
      MemberContributor

      well I don’t know what I did but I cant coin up Party Animal now.  Everything else I have tried is working. does it have something to do with updated scripts or Bass??  I don’t know if that would affect anything.

      also,  If you don’t do the installer you wont have the updated B2s stuff though? right

      #147140
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      If you don’t do the installer you wont have the updated B2s stuff though? right ––  Yes

      https://www.vpforums.org/index.php?showtopic=41903#entry424768

      1 user thanked author for this post.
      Tom
      #147233
      Zagatto
      Participant
      @zagatto

      It’s that time of year!

       

      Fantastic work all around guys. Thank you so much for the numerous hours you put into this. The community can’t thank you enough!

       

      ….and you may need to reinstall DMDExt 1.71 files (32bit x86 only) as well from freezy’s site if you are installing this over top of a current install. (if you want full colour rom support,etc)

      https://github.com/freezy/dmd-extensions/releases

      Is there a reason why we should use 1.71 instead of 1.72?

      Asking because I’ve updated and am now having troubles with any game that uses the DMD. I don’t get a DMD displayed and VPX hangs when I try quitting out of a game requiring a forced exit via Task Manager.

      Trying to figure out what I’ve missed
      Installed the all in one
      Replaced with SAM files and ran setup again
      updated with 32 bit version of Freezies (both 1.72 and 1.71)
      Still no love with any DMDs.

      Update: I’ve gotten to where VPX doesn’t hang (at least with ACDC) but I’m still not seeing the DMD… might be a positioning thing…
      Update again: it was a positioning thing… Terry’s excellent PUP setup page helped me find what I had misconfigured…

      #147236
      rogerl
      Participant
      @rogerl

      Ok first of all THANK YOU ALL so much for the great info and games!

      I am totally new to this and have done pretty well watching videos and such to this point. I have now run into a major snag. I did this install following the simple direction. Seemed like it all went fine until I ran my machine again (meaning running pinup popper). When I went to my PinballX section and tried to load any table I get the error “Machine ***** terminated before initialized, check the rom path or rom folder”. I know to some of you this a super simple thing but to me this is the first time I am experiencing this. PLEASE HELP!

       

      Thank you again so much,

       

      Roger

      voice actor @rogerleopardi.com

      #147240
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      Ok first of all THANK YOU ALL so much for the great info and games!

      I am totally new to this and have done pretty well watching videos and such to this point. I have now run into a major snag. I did this install following the simple direction. Seemed like it all went fine until I ran my machine again (meaning running pinup popper). When I went to my PinballX section and tried to load any table I get the error “Machine ***** terminated before initialized, check the rom path or rom folder”. I know to some of you this a super simple thing but to me this is the first time I am experiencing this. PLEASE HELP!

       

      Thank you again so much,

       

      Roger

      http://vpuniverse.com/forums/topic/3880-cursor-disappears-vp-x-10-please-help/?tab=comments#comment-42286

      #147241
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      It’s that time of year!

       

      Fantastic work all around guys. Thank you so much for the numerous hours you put into this. The community can’t thank you enough!

       

      ….and you may need to reinstall DMDExt 1.71 files (32bit x86 only) as well from freezy’s site if you are installing this over top of a current install. (if you want full colour rom support,etc)

      https://github.com/freezy/dmd-extensions/releases

      Is there a reason why we should use 1.71 instead of 1.72?

      Asking because I’ve updated and am now having troubles with any game that uses the DMD. I don’t get a DMD displayed and VPX hangs when I try quitting out of a game requiring a forced exit via Task Manager.

      Trying to figure out what I’ve missed
      Installed the all in one
      Replaced with SAM files and ran setup again
      updated with 32 bit version of Freezies (both 1.72 and 1.71)
      Still no love with any DMDs.

      Update: I’ve gotten to where VPX doesn’t hang (at least with ACDC) but I’m still not seeing the DMD… might be a positioning thing…
      Update again: it was a positioning thing… Terry’s excellent PUP setup page helped me find what I had misconfigured…

      The 1.72 DmdDevice.dll Doesn’t work with color rom’s

      1 user thanked author for this post.
      #147243
      rogerl
      Participant
      @rogerl

      Thanks but not sure I get what this says?

      voice actor @rogerleopardi.com

      #147245
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      Thanks but not sure I get what this says?

      Under preference, video options Turn off Force exclusive fullscreen

      1 user thanked author for this post.
      #147376
      rogerl
      Participant
      @rogerl

      Turns out the install somehow changed all the paths leading back to the proper folders. Now it all works PERFECTO!

      voice actor @rogerleopardi.com

      #147480
      bschaberg21
      Participant
      @bschaberg21
      Member

      After updating to 10.6 I can’t find my playfield.  It’s not behind the backglass. Any ideas?

      BSchaberg21

      #147481
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      Go into preferences, video and make sure the right screen is selected

      #147484
      bschaberg21
      Participant
      @bschaberg21
      Member

      Thanks.  I just needed to select the correct resolution for the playfield.

      BSchaberg21

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