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    Williams White Water / IPD No. 2768 / January, 1993 / 4 Players made for VPX by Flupper Thanks to JPSalas and PacDude's earlier versions Many thanks also to: Rock primitives & base textures, bigfoot, transparent targets by Dark Playfield texture and plastic images by Clark Kent Texture redraws by Lobotomy Physics tuning by wrd1972 and Clark Kent Reference images of darkened table by Darquayle Many mechanical sounds by Knorr Sound tuning by DjRobX

    Notes (from experience during development): 1. If Bigfoot head gets out of sync or VPM crashes, delete NVRAM

    2. Table defaults at day/night slider at 4 from left, personally I like 2 from left

    3. Check the flasher sync script option, to sync the flashers to your refreshrate

    - physics update by Clark Kent

    - changed sidewalls without reflection to be more subtle

    - 3 ball and ball decal textures added

    - several visual fixes

    This topic contains 66 replies, has 36 voices, and was last updated by  Bladeof 4 days, 7 hours ago.

    Viewing 20 posts - 1 through 20 (of 67 total)
    • Author
      Posts
    • #81300
       Flupper 
      Participant

      Williams White Water / IPD No. 2768 / January, 1993 / 4 Players made for VPX by Flupper Thanks to JPSalas and PacDude's earlier versions Many thanks also to: Rock primitives & base textures, bigfoot, transparent targets by Dark Playfield texture and plastic images by Clark Kent Texture redraws by Lobotomy Physics tuning by wrd1972 and Clark Kent Reference images of darkened table by Darquayle Many mechanical sounds by Knorr Sound tuning by DjRobX

      Notes (from experience during development): 1. If Bigfoot head gets out of sync or VPM crashes, delete NVRAM

      2. Table defaults at day/night slider at 4 from left, personally I like 2 from left

      3. Check the flasher sync script option, to sync the flashers to your refreshrate

      Total of 45 users thanked author for this post. Here are last 20 listed.
      #81303
       CarnyPriest 
      Participant
      Member

      Now that there is a shiny VPX version to play, please help out development of a alternate rule set by testing this rom set modified by Aeneas from flippers.be using FreeWPC:

      http://www.vpforums.org/index.php?showtopic=39771&p=401201

      One of the versions is already supported in the latest VPM or SAMbuild betas (ww_bfr01 – White Water (FreeWPC/Bigfoot R0.1)). It is currently available for download at VPUniverse. You can always update the rom to the very latest compiled version in the thread and check Ignore ROM CRC Errors in the VPM game settings.

      Thanks, all.

      #81305
       randr 
      Keymaster
      ModeratorMember

      Sorry guys I was not around to see this upload! But is approved now. And wow what a table thanks flupper!

      Currently playing around with FP to VP conversions. Nothing serious just trying to have fun.

      1 user thanked author for this post.
      #81306
       Ben Logan2 
      Participant
      Member

      Hot damn!

      #81308
       rothbauerw 
      Participant
      ContributorMembervip

      Congrats Flupper, another masterpiece!  Also thanks to everyone that helped along the way.  Flupper has given so much to this community, glad to see so many giving back to him on this great table!

      Current Project: Perpetual updates of Pinball Magic

      #81309
       senseless 
      Participant
      Member

      What a beauty :)! Thanks Flupper for this release, the long wait really paid off and I’m super excited to be able to play this!

      For the ones interested I included my pov.

      Attachments:
      1 user thanked author for this post.
      #81313
       TNT2 
      Participant
      Member

      Pleasure overload….pleasure overload….

      #81314
       Thalamus 
      Participant
      ContributorMember

      Now that there is a shiny VPX version to play, please help out development of a alternate rule set by testing this rom set modified by Aeneas from flippers.be using FreeWPC: http://www.vpforums.org/index.php?showtopic=39771&p=401201 One of the versions is already supported in the latest VPM or SAMbuild betas (ww_bfr01 – White Water (FreeWPC/Bigfoot R0.1)). It is currently available for download at VPUniverse. You can always update the rom to the very latest compiled version in the thread and check Ignore ROM CRC Errors in the VPM game settings. Thanks, all.

      I believe at least I did this correctly. But, I could not get any of the provided roms to run. Takes coins, dmd and playfield is dark. Anyone else ?

      #81317
       Andypc 
      Participant
      Member

      I love Whitewater and own a real one. Flupper and Co have done an amazing job, but…………… OMG those sidewalls are aweful. The sidewalls are black on a real cab with much less wood grain or reflection. It kind of jumps out, when the rest of the table looks so good and realistic. The sidewall reflection option in the script is only for ramps and rails. Physics are pretty good, but the Boulders Gardens pop bumpers are off as the ball bounces around way to fast. 

      #81318
       TNT2 
      Participant
      Member

      Plays great!

      Also thanks for including the DesktopVPXDMD option for us desktop Force Fullscreen users.

      #81321
       Drybonz 
      Participant
      Member

      Awesome… thanks, Flupper.  Everybody’s been waiting for this one with anticipation.     :good:

      #81325
       arconovum 
      Participant
      MemberContributor

      Sorry if I didn’t say anything yet I was too busy playing it! Great job flupper, as for me I have no issues at all with the table, it runs great. love all the sidewall reflections you added to the table.. nice.. very nice. really like the shadow rock trick for the flashers. a big kudos goes out to you!

      #81329
       N3roflint 
      Participant

      Very nice job Flupper. I’ve been playing for an hour now and I’m blown away by how realistic this is. It’s incredible. :good:

      "In the U.S., you have to be a deviant or die of boredom." William S. Burroughs

      #81334
       CarnyPriest 
      Participant
      Member

      Now that there is a shiny VPX version to play, please help out development of a alternate rule set by testing this rom set modified by Aeneas from flippers.be using FreeWPC: http://www.vpforums.org/index.php?showtopic=39771&p=401201 One of the versions is already supported in the latest VPM or SAMbuild betas (ww_bfr01 – White Water (FreeWPC/Bigfoot R0.1)). It is currently available for download at VPUniverse. You can always update the rom to the very latest compiled version in the thread and check Ignore ROM CRC Errors in the VPM game settings. Thanks, all.

      I believe at least I did this correctly. But, I could not get any of the provided roms to run. Takes coins, dmd and playfield is dark. Anyone else ?

      Could be issues with VPM. Please post your reports on the thread at VPF.

      #81336
       Jesperpark 
      Participant
      Member

      I played quite a few games already, I am loving it.  The ramps look so real, in fact all the graphics look top notch.  Just an amazing table, with obviously so much work and detail put into building it.   :good: :heart:

      #81337
       Bladeof 
      Participant

      Great table Flupper. Well worth the wait. Your work is very much appreciated. Thanks :good:

      #81347
       takut 
      Participant
      MemberContributor

      Wow, what a great table, looks perfect, like all your tables. Especially the ramps are awesome :good:  

      Thanks for sharing.

      #81349
       the_greeze 
      Participant

      Thank you so much! Incredible!  :yahoo:

      #81350
       emuoyaji 
      Participant

      It’s a very nice table.
      How can I fix it?

      Attachments:
      #81356
       Flupper 
      Participant

      I love Whitewater and own a real one. Flupper and Co have done an amazing job, but…………… OMG those sidewalls are aweful. The sidewalls are black on a real cab with much less wood grain or reflection. It kind of jumps out, when the rest of the table looks so good and realistic. The sidewall reflection option in the script is only for ramps and rails. Physics are pretty good, but the Boulders Gardens pop bumpers are off as the ball bounces around way to fast.

      Thanks for your honest feedback about the sidewalls, I guess. Two questions then:

      • do you have a reference image for me how the sidewalls should look like? Either in a bright room and/or darkened room?
      • what physics value are better for the pop bumpers?
    Viewing 20 posts - 1 through 20 (of 67 total)

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