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    • Author: DJRobX
    • Version: v2.0.1
    • Views: 21167
    • File size: 96.76 MB
    • Downloads: 10859
    • File Author: freneticamnesic, ICPjuggla, HauntFreaks, DJrobX, Bord, EBIsLit, Sixtoe
    • IPDB link:: http://www.ipdb.org/machine.cgi?id=5824
    • Updated: August 12, 2020
    • Categories:
  • X-Men LE (Stern 2012) v2.0.1 Wolverine and Magneto LE editions, also with built in optional minimal VR room!

    tables evolution... original table by: Freneticamnesic modified by: ICPjuggla modified by: HauntFreaks (visuals, lighting, 3D models for LE toys) converted to LE by: DJrobX (code, lighting, flashers, LE toys) primitives: Bord (ramps, ramps shadows)

    extensive code work by DJrobX Add modulated flasher support VPX surround sound support LE conversion: Re-mapped table lights to LE locations Add moving Iceman ramp Add night crawler pop-ups and animations Add magneto spinning turntable Color GI support Physics tweaks 7 color GI mod to change the GI colors with 7 distinct colors

    V2.0 New 4k playfield and updates by EBIsLit VR conversion and other extensive overhauls by Sixtoe Physics updates and other misc fixes by DJRobX, thanks to NFozzy/Rothbauerw for the physics tutorial. Flashers by Flupper, implemented by Sixtoe See changelog for more detail!

    we also want thank the testers and devs

    Release ~~~~~~~~~~~~~~~ v1.0.1 - ramps fixed ~~~~~~~~~~~~~~~ v1.0.2 - ramps fixed #2 ~~~~~~~~~~~~~~~ v1.0.3 - Arngrim DOF script added ~~~~~~~~~~~~~~~ v2.0

    New playfield by ebislit.

    Adjusted most table assets to match new playfield and remove VR issues.

    Added 3D Apron (thanks Knorr)

    Added primitive rails (3rdaxis/Flupper/Sixtoe)

    Added fluppers flashers (thanks Flupper)

    Added missing and replacement of fixtures and fittings primitives (thanks Dark)

    Reworked flipper lanes and laneguide assets to match real machine.

    Added table GI LED flasher and local GI bulb glows.

    Changed lower spotlights to flashers.

    Numerous bugfixes (including fixing magneto centre lane, iceman ramp ball clipping, ball draining directly from wolverine magnet, improved magnets, Cyclops spinner being upside down and ramp gates being...funky).

    Modification of some existing primitives and walls to fix issues, including splitting most of the large all in one fixture & fittings primitives, so you can now move the drain pins independently.

    Numerous bits of artwork... work?

    Added Magneto LE theme as script option.

    Added VR cabinet and minimal VR room (cabinet by 3rdaxis, simplified by flupper, further simplified and unified assets by Sixtoe, Minimal VR Room by Sixtoe)

    Added VR cabinet and room as script option

    Fixing the code when Sixtoe's brain hurt (DJRobX)

    Added fastflips

    Rework back GI lights and create proper backwall flashers (DJRobX/Sixtoe)

    Rework physics per NFozzy/Rothbauerw tutorial (DJRobX)

    ~~~~~~~~~~~~~~~ v2.0.1

    Physics updates to more closely match recently played real one (BrandonLaw)

    Fix apron and plunger elements to dynamic so Magneto mode shows correct apron

     

     

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 160 total)
    • Author
      Posts
    • #65129
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      X-Men LE (Stern 2012) v2.0.1 Wolverine and Magneto LE editions, also with built in optional minimal VR room!

      tables evolution... original table by: Freneticamnesic modified by: ICPjuggla modified by: HauntFreaks (visuals, lighting, 3D models for LE toys) converted to LE by: DJrobX (code, lighting, flashers, LE toys) primitives: Bord (ramps, ramps shadows)

      extensive code work by DJrobX Add modulated flasher support VPX surround sound support LE conversion: Re-mapped table lights to LE locations Add moving Iceman ramp Add night crawler pop-ups and animations Add magneto spinning turntable Color GI support Physics tweaks 7 color GI mod to change the GI colors with 7 distinct colors

      V2.0 New 4k playfield and updates by EBIsLit VR conversion and other extensive overhauls by Sixtoe Physics updates and other misc fixes by DJRobX, thanks to NFozzy/Rothbauerw for the physics tutorial. Flashers by Flupper, implemented by Sixtoe See changelog for more detail!

      we also want thank the testers and devs

      Total of 83 users thanked author for this post. Here are last 20 listed.
      #65132
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Yes!

      #65133
      TNT2
      Participant
      @tnt2
      Member

      Woah. This is a nice surprise!

      #65134
      Jesperpark
      Participant
      @jesperpark
      Member

      Awesome work everyone  :yahoo:

      #65135
      skyrim2011
      Participant
      @subzero92

      Hello where do I get the rom for this at ?

      1 user thanked author for this post.
      #65136
      TNT2
      Participant
      @tnt2
      Member

      Wow. Love the light show!

      Thanks to all who contributed to this table.  :good:

      #65137
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      Hello where do I get the rom for this at ?

      if this is your first SAM rom table, you going to need to read up on all that you will need to do , to play this table
      here is the rom link
      http://www.sternpinball.com/upload/game-code/game-code-x-men-premium-le/792/XMEN_LE_english.zip

       

      1 user thanked author for this post.
      #65138
      TNT2
      Participant
      @tnt2
      Member

      I did get the ball stuck on the left lower ramp during Magneto multiball. Tried to nudge it free but I couldn’t get it to drop.

      xmenle

      Attachments:
      #65142
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      I did get the ball stuck on the left lower ramp during Magneto multiball. Tried to nudge it free but I couldn’t get it to drop.  

      like its on the rim of the disc??  funny how a table can be tested 100’s times and something, like this never happens…  @DJrobX

      #65143
      blackvulcan3
      Participant
      @blackvulcan3
      Member

      Very nice. 3D Models are of Italian quality, very pretty indeed.

      #65144
      TNT2
      Participant
      @tnt2
      Member

      Sorry. On the left side of the screen. One ball is on the magnet in the center but the stuck ball is on the left ramp. I probably should have circled it.

      #65145
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      A there is is. Was lucky enough to get my hands on a pre release version and that was big improvement over all previous releases I’ve seen. So, I know this is going to be great. Thank you very much DjRobX, HF, ICP, Bord, Fren and Arngrim. :yahoo:

      #65146
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      Very nice. 3D Models are of Italian quality, very pretty indeed.

      sadly none of us can take credit for character models, there stolen from FP (smoke)

      #65147
      blackvulcan3
      Participant
      @blackvulcan3
      Member

      Very nice. 3D Models are of Italian quality, very pretty indeed.

      sadly none of us can take credit for character models, there stolen from FP (smoke)

      Gorgeous.

      #65148
      xenonph
      Participant
      @xenonph
      MemberContributor

      Love the light show!!

      Thanks to all involved!!

      Your work is appreciated!!

      Carry on.

      #65153
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      ok…. quick update ramp issue should be fixed….
      X-Men LE (Stern 2012) v1.0.1

      3 users thanked author for this post.
      #65154
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      That was quick … nice to have a few more than just Randr approving. He might even get some well deserved sleep now ?! B-)

      #65155
      TNT2
      Participant
      @tnt2
      Member

      Wow. That was fast.

      #65160
      DJRobX
      Moderator
      @djrobx
      MemberModerator

      If you get bored of the GI colors, there’s a 7 color mod you can turn on in the script.   The real machine has Red, White, and Blue GI leds.   The white LEDs don’t offer a big change over “plain” GI, so the 7 color mod changes white to green.   This makes each mode’s color more distinct.

      There are also options to disable ball, flipper, and ramp shadows if needed.

      1 user thanked author for this post.
      #65162
      Pinbolt
      Participant
      @pinbolt
      Member

      He Hautfreaks and friends, your LE version of X-MEN is so fantastic. Thank you very much.

    Viewing 20 posts - 1 through 20 (of 160 total)
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