Key 1 starts the table, 2 set credits to 0, 3 counts 5 credits, 4 changes between 3 or 5 balls to play in attract mode, 5 counts 1 credit, c calls ball control.
Have fun!
Key 1 starts the table, 2 set credits to 0, 3 counts 5 credits, 4 changes between 3 or 5 balls to play in attract mode, 5 counts 1 credit, c calls ball control.
Have fun!
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