Phurba ornate dagger 3D toy from “The Shadow” Bally 1994 by Dark

2 Ratings
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Phurba ornate dagger 3D toy from “The Shadow” Bally 1994 by Dark

Resource photos provided by: Bord

 

See the full WIP project here:  https://vpinball.com/bb_project/the-shadow-3d-toys-wip/

 

This model is free to use any way you like however it is not to be re-distributed or used in any commercial product!

 

A high poly sculpt was created in ZBrush and the details were projected onto an optimized low poly mesh with the use of projection mapping in 3dsmax.  I separated the mesh into a few parts to make baking easier/cleaner and then recombined all the textures and mesh’s into one for the final.

 

Most of the maps were rendered at 4096×4096 with high quality render settings then downsized to 2048×2048.  Considering the size it will end up being on the table I recommend the textures should be downsized to at least 1024×1024.

 

The ‘dagger’ lower portion of the mesh does not render correctly in VPX using tangent normal maps so I made two versions, one version is a single mesh and the other has the lower dagger portion separated to provide more compatibility.  What you can do is either not apply the normal map to the lower portion or use the XYZ normal map.  Since the final size on the table is fairly small, it’s likely hard to notice much of visual difference regardless of what you decide.

 

Local XYZ normal orientation is X+ and Y+ (blender/vpx orientation)  In VPX “Object space” must be enabled to work correctly.

I also rendered ambient occlusion maps (AO) despite VP not supporting them at this time, perhaps we can use them in the future.

The table template contains both whole and split mesh using a few different combinations of the normal map applications.

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