VR version of the incredible Twilight Zone.
The table is initially created by Ninuzzu, coindropper, nFozzy, JPSalas, Tom Tower, Hauntfreaks, Flupper and Zany and modded by Skitso. This table deserves to be played in VR. The detail is stunning and everything looks just amazing. The shadows, lighting, high quality textures.... It plays fantastic in VR.
Needed some light tweaking to ensure no lights were shining through the cabinet. This does not influence the initial lighting made :). This is also another widebody with full VR widebody dimensions. Did some cleanup of the backglass image and thanks to good old photoshop added...
VR ROOM version of nFozzy's Space Station! I had so much fun building this room around this incredible table. I hope you all enjoy it! Full credit goes to nFozzy for this really advanced and well made VPX table. It has always been one of my favourites and I have enjoyed playing it a lot. I have not touched the physics, graphics, or gameplay. nFozzy had already coded the segmented display, so it was fairly easy to move and get working in VPVR. No DMD capture software is required for this table. I was unable to get hold of...
VR version of the incredible Back to the Future by cyberpez and modded by Hauntfreaks.
Great scott!! What a nice table :). I love the whole theme and how this table flows. The left and right ramps scream for shot loops and boy did I get a nice streak of 17. The table has a great addition on the left apron by Hauntfreaks ;). Please look at the script for all the nice custom settings this table offers.
I edited the backglass a bit to create a nice spot for the scoring.
Credits go to:
- cyberpez and Hauntfreaks for bringing us this...
VPX version of Dungeon and Dragons from Bally from 1987.
It's the first (of hopefully many) tables that I've developed and it was quite a learning experience!
This table has been created using 10.6 so that version or greater should be used to play.
Included in the ZIP file, is the table, rom and nvram files.
Big thank you to mfuegemann for being able to freely use his V9 version as a good model.
Also to BrandonLaw and sheltemke for playtesting and advice on tweeks and improvements.
And last but not least, thank you to the VPX development team! It just keeps getting better!
I started this MOD while waiting for balater's awesome version to be corrected to 100% working (the ramps are having issues.) Thalamus reminded me of Dozers version of TX-Sector, and there was always something about it that I wasn't crazy about, but I had forgotten, so I decided to go back and take another look. That's when I realized what bugged me. The table is somewhat "free handed" or loosely based off of the original version. So, I worked on his playfield a bit to get it closed to the original.
While it's still not 100% accurate. I made...