VP Resources » Primitives » Nuts & Bolts (4)
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VR ROOM Educational Toybox
Update! 1.0.4. I made an educational toybox for new VPVR authors who would like to learn some simple scripting, lighting and animation techniques. This room features items from different authors and contributors. There is some interesting stuff, and I hope to add more in the future. All of the different objects are on their own layers for easy drag and drop into your own project, and I've detailed the script so that it is easy to understand. If you study this room in the editor, you will learn how to animate objects with timers, and with keypresses (on coordinates and rotating on their axis).... How to swap textures, and materials on the fly.... How to make a shadowmap layer, and animate shadows. Lighting techniques (by swapping images). There is a plunger and plunger button provided with coding for both analog plungers and buttons. If you don't feel like learning to code, I have still made it easy to grab each of the toys separately, and I separated all of the code so that you can grab just the parts you need. There are both an analog and a digital clock (Digital clock made by DJRobX and Walter Whitmer), Rascals working bubble machine leveler, 3rdAxis Fireplace and Donkey Kong machine, a little moving spider, a moving tire toy, Steely's Lavalamp, and more. I tried to annotate the script in a way that people can understand. I am not a coder, so it is all VERY basic stuff, but hopefully it is enough to get you started. Once you learn a couple of these easy scripting and animation techniques, your imagination is the limit. All of the items in this room were provided by myself, 3rdAxis, Rascal, Steely, DJRObX, Walter Whitmer, Senseless, and others.. Along with a couple of models I got from Turbosquid. Thanks to all of you guys. Read More -
Locknut, Bolts and Screws
This was a request from dark, low-poly conversions of his detail objects for use in VP10. All the objects share the same texture space, but only the locknut and flathead screw use the normal maps. Read More -
Nuts & Bolts 3D by Dark (and a couple washers)
Nut & bolt 3D primivite/Mesh assembly by Dark Please note that I didn't model these, they were attained (freely) from turbosquid, I just altered the models slightly and texture baked a variety of textures for them. They are HIGH POLY AND MUST BE RENDERED STATIC! The nut&bolt is 1 model that has 9 interchangeable texture baked texture maps. Also includes a washer model with 2 maps. You can alter the maps as you please but since they are texture baked it's recommended you use effects that will effect the entire image and avoid editing individual sections too much to avoid making bad seams. So using effects like hue/saturation, brightness/contrast, levels etc should work fine. Use freely, Read 'readme' in the archive. Author is not responsible for end use. Read More -
Locknut 3D mesh template by Dark
Locknut template, I put these together for use on the Jurassic Park update but as always, willing to share. Includes 2 locknut models with 7 different texture baked maps. Feel free to alter them as you please, I suggest using effects that will effect the entire image like levels, hue+saturation, brightness/contrast so that it doesn't cause any bad seams on the mesh mapping. LocknutA.obj LocknutB.obj All B maps include "B" in the title. Please note that I did not model these, that they were free from turbosquid.com I just texture baked them and altered the models slightly. They are high poly and MUST BE RENDERED STATIC! They are in excess of 5k faces each (triangulated). Read 'readme' included in the archive. Use freely. Author is not responsible for end use. Read More

