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    Cow Poke (Gottlieb 1965)

    Build/Coding by Loserman76 Artwork by GNance

     

    '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '*  JPSalas - gameroom backdrop '*  Pinuck - Gottlieb chimes and score motor routines '*  Arngrim - DOF coding and information

    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option

    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots

    Shadow config settings:

    Look for these 2 lines near the beginning of the scripting:

    Const ShadowFlippersOn = true Const ShadowBallOn = true

    change to false if you want either of the shadows not showing on your tables

    I've also included a wheel image in the ZIP for your convenience

    For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A". For Cow Poke you can modify line 597 to your preferences if you don't like mine for the ball lift

    1.0 initial release

    1.0a fixed missing sequence reset when 1 through 7 are all collected. Thanks to Scorpion for pointing this out as I missed it on the schematics.

    This topic contains 1 reply, has 2 voices, and was last updated by  Micronaut 3 weeks, 3 days ago.

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    • #79056
       Loserman76 
      Participant

      Cow Poke (Gottlieb 1965)

      Build/Coding by Loserman76 Artwork by GNance

       

      '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '*  JPSalas - gameroom backdrop '*  Pinuck - Gottlieb chimes and score motor routines '*  Arngrim - DOF coding and information


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      #83595
       Micronaut 
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      1000 thanks, LM,

      in this second wave there are many tables from the 60s, previously there was more than the 70s, now there is a very interesting selection of tables from the 60’s and 70’s, it’s like a virtual “pinball hall of fame” focused on the golden age of the electro-mechanical pinball machines,

      the selection of your creations is being awesome,by quality and by cuantity, I’m excited. :yahoo:


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