Here is the VPX 10.4 rebuild of Bally's Creature From The Black Lagoon from 1992.
fuzzel - main table build, scripting, lighting and physics
flupper1 - plastic ramps and chasing lights, lighting effects
rothbauerw - scripting, lighting and physics tweaks
randr - tons of resources and support
clarkkent - hires resources
hauntfreaks - playfield image cleanups
I want to thank all of you guys! It was a pleasure to work with you on this project and without all the support and help the table wouldn't be like it is now.
At the beginning of the script you can tweak some options to your liking:
chaselightsintensity = 0.5 ' usable range is 0.5 - 1
chaselightsbloom = 1 ' 0 or 1 (0 for less bloom, 1 for more bloom)
indirectlightsintensity = 1 ' usable range is 0.5 - 1
shadowopacity = 90 ' usable range is 0 - 100 (90 default)
bumperslit = 0 ' 0 or 1 (0 bumpers without lights (original), 1 bumpers with lights
fslutfading = 1 ' 1 enables GI lut fading for full screen, 0 to disable
dtlutfading = 0 ' 1 enables GI lut fading for desktop, 0 to disable
This one needs VP 10.4
- add missing gate for sw18
- removed old testing code to fix showing the creature accidentally
- activate ball shadow
- add Arngrim's DOF changes to the script
v1.1 one lighting issue fixed
v 1.0 first version
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