1993 Star Trek - The Next Generation by Williams Pinball
Concept by: Steve Ritchie
Design by: Steve Ritchie, Dwight Sullivan, Greg Freres
Art by: Greg Freres
Dots/Animation by: Scott Slomiany, Eugene Geer
Mechanics by: Carl Biagi
Music by: Dan Forden
Sound by: Dan Forden
Software by: Dwight Sullivan, Matt Coriale
recreated for Visual Pinball by Knorr and Clark Kent
Instruction Cards are taken from pinballcards.com
BumperCaps made by mjr
FlasherCaps made by zany
Huge thanks to…
Ninuzzo who help me with the ball animation in the guns
Flupper for his ramp render tutorial
Arngrim for helping me with DOF
Fuzzel and Toxie for 3D Models and of course there great development work for vp
YOU PLAY THIS TABLE THE FIRST TIME —— DELETE NVRAM!!!
Some words to the table itself:
The subways are rebuild in the editor and all the switches should work flawless.
However, it still can happen that balls are wrong sorted. The game rom will correct them by itself.
If it happens constantly - delete nvram again. If the error still exists - redownload the table. If it does still happen - report a bug here with a detailed description what happened (was a mode running?, were was the last shoot… and so on…).
Enjoy the table!
the polycount is heavily reduced... on a i7 with hd4000 = +20fps
For a much brighter (day-) table just raise the enviroment lighting and not the night/day slider. The bw.hdr i made in this table provide much more gradations without pushing the insert lights to much, for example 15-20 is also possible (default = 4)
First Release for Visual Pinball 10.2
Quick Fix for the Spiral Ramp
Added more lights
updated ballshadow and ballrolling script from Ninuzzu --- Thanks!
added new sounds
made with 10.6 Beta
New Playfield Image - Big thanks to @CalleV
minor bug fixes
changed HDR enviroment
changed "useSolenoids" for lower latency fastflips, however... the flippers will move while video mode which does not happen on the real table.