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Download Info

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Author:
Skitso
- Version: 1.52
- Views: 4745
- File size: 999.64 MB
- Downloads: 7069
- File Author: Skitso
- IPDB link:: https://www.ipdb.org/machine.cgi?id=2528
- Updated: March 28, 2019
- Categories:
This mod is based on Alessio's original table. Thanks Alessio for the great table!
I haven't been able to contact the original author to get a permission to release this mod, so it's done in good will. If the original author sees this post and does not want it to be available, please contact me or vpinball staff to remove it. I do not want to step on anyone's toes.
After Alessio, the table was further been improved by @markrock76. He has done a lot: a new stitched 4k playfield image, better aprons, fast flips, physics tweaks, script tweaks, sounds, material improvements etc. Lot's of work, so a huge thanks to him too.
Extra thanks go to bord, wrd1972 and JP Salas
Version 1.0:
- Added slight noise and desaturation to PF texture
- Added PF hole details
- Fixed yellow flasher’s textures
- Redrawn ring diamond textures
- Changed ramp textures
- Improved ramp diverter shadow
- Redrawn scarf insert textures
- Redrawn mongol insert textures
- Redrawn lock insert textures
- Redrawn khan insert textures
- Redrawn mongol hurry up insert textures
- Improved battlefield paddle texture
- Improved yellow switch textures
- Improved ball and scratches textures
- Added missing walls on both metal ramps
- Added missing clamps, connectors, nuts and bolts
- Fixed right loop gate attachment
- Corrected the orientation and material of the middle scoop
- Added missing rubber peg next to the right loop
- Made right flasher attachments more correct (material and model) and added detail
- Fixed left flasher position, orientation and attachment material
- Fixed Battlefield front primitives missing side walls (barely visible)
- Improved yellow switch model size
- Added few important missing lights around the table
- Improved flashers and ring flashers
- Improved battlefield insert lights
- Improved inserts lighting
- Improved battlefield lights
- Tweaked overall lighting
- Added GI light
- Added Apron lights
Version 1.1
- New high quality battlefield paddle model made by @bord. Thanks man!
- Corrected stretched battlefield PF texture and polished lighting
- Added missing walls and screws to lower part of the battlefield.
- Added flasher reflections to nearby walls
- Added missing screws on inlane plastics and improved screw material
- Improved yellow switch textures and material
- improved lighting and few inserts
- Fixed left ring flashers height (was too high in DT mode)
- Markrock76 fixed changeable aprons and PF lighting to work again that I might have broken earlier. :)
Version 1.3
- Fixed back ramp texture
- Improved back wall flashers
- resized soldier figures to more correct proportions
- Fixed battlefield PF texture
- Redrawn apron with 3x the resolution
- Higher resolution plastics
- Added lot's of missing transparent plastic parts for added authenticity
- Added lot's of small reflections to bring the table alive
Markrock76 also added:
- Changed Battlefield kicker movement to respond like real table
- Minor physics tweaks
- Option for battlefield physics difficulty (set to hard by default)
- Option for custom backwall decal (on by default)
- Option for ramp diverters to shake when hit (on by default)
- Option for plastics to reflect from sidewalls (off by default)
Version 1.31
- Added an invisible "glass roof" to prevent missing balls (thanks Markrock76)
- Fixed an issue with backwall vinyl making the back ramp not transparent
- Slight corrections to backwall flasher positions
- Fixed one clipping flasher
- Added small detail to the upper right corner to liven up the empty space
- Corrected red/yellow stripe on the right hand plastic (removed the black middle stripe)
- Corrected one switch position on the battlefield (top one on right was too high)
Version 1.32
- Fixed incorrect VUK position that affected balls battlefield entering velocity (markrock76)
- Added global ball drop sfx (markrock76)
- Added one missing transparent plastic next to right outlane
- Improved apron texture and lighting
- Improved the sanctum brickwall drop target texture
- Made battlefield VUK yellow drop target texture more authentic
Version 1.33
- Improved few sound effects
- Improved playfield lighting
- New and more true to life apron rail
- markrock76 has made some changes to make ball flow better through ramps
Version 1.4
- Added dynamic GI lighting. Now playfield lamps dim when they should!
- Added one missing light at the back of the table
- Raised back loop wall a bit to let the lights be seen below it like in the real one
- Added few insert light reflections
- Fixed plastics around left ramp to be more authentic, added detail
- Improved right flasher (might not look perfect on DT mode)
- Very minor polish on top plastics
Version 1.41
- Script improvements by Thalamus and Arngrim
Version 1.5
- Added shadows for flippers, ramp diverters and battlefield paddle (thx markrock76!)
- Completely rebuilt plastics around the left ramp (old was wrong shape)
- Added missing plastic near battlefield VUK and screws for VUK ramp
- Fixed proportions and location of the big plastic next to the Sanctum entrance.
- Added missing diagonal blue wall in the top left part of the table.
- Improved "scenes" insert lighting
- Added better ramp sfx
- Added new sfx for the case where ball flies into the ramp. (thx markrock76)
Version 1.52
- Remodeled left and right side plastics with additional detail, light, flasher and reflection detail
- New higher quality yellow switch model and texture
- Further improved plastics around left ramp to be absolutely authentic proportions
- Few small bug fixes
- This topic has 153 replies, 1 voice, and was last updated 4 months, 2 weeks ago by
makmak.
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AuthorPosts
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March 2, 2019 at 6:07 am #116022
This mod is based on Alessio's original table. Thanks Alessio for the great table!
I haven't been able to contact the original author to get a permission to release this mod, so it's done in good will. If the original author sees this post and does not want it to be available, please contact me or vpinball staff to remove it. I do not want to step on anyone's toes.
After Alessio, the table was further been improved by @markrock76. He has done a lot: a new stitched 4k playfield image, better aprons, fast flips, physics tweaks, script tweaks, sounds, material improvements etc. Lot's of work, so a huge thanks to him too.
Extra thanks go to bord, wrd1972 and JP Salas
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March 2, 2019 at 6:16 am #116026Thank you Skitso, Alessio (where every you may be) and Markrock76. I can assure you Skitso. I look forward to see this
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March 2, 2019 at 6:17 am #116027Here’s a new wheel image to go with the new mod!
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March 2, 2019 at 6:42 am #116028Just played it and it looks great. Thanks @skitso
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March 2, 2019 at 6:48 am #116032If there’s anyone that could make a new and more accurate 3d model for the battlefield paddle, it would be great! It’s the only thing I couldn’t make look good the way it is…
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March 2, 2019 at 7:02 am #116034One of the tables I want to find out the rulesheet, thanks for this release Skitso & markrock76!
My favorite pinball machine?
Where I can put my name on as Grand Champion....You need to login in order to like this post: click here
March 2, 2019 at 7:10 am #116035Great table and one i don’t think i ever really played much but will for sure be giving this one a try.
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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March 2, 2019 at 7:14 am #116037Yeah, this was pretty unknown table for me too. But after playing it a couple of times, I found it’s a really great one and decided that I need to mod the sh*t out of it. The theme isn’t that interesting, but gameplay, table layout, sounds, music etc. are really top notch.
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March 2, 2019 at 8:02 am #116039Yea agreed I’ve heard great things about it in real life pinball but I just always walked by one and never gave it a second look. That’s what makes vp so great…. now I will play it and probably relize how stupid I have been all these years :)
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
March 2, 2019 at 8:08 am #116040To give a credit where it’s due, I want to inform everyone that this table is and will be a joint effort with me and @markrock76. He has done a huge amount of work to this table after Alessio and before I began with my additions, fixes and improvements. And I’m sure more is to come!
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1 user thanked author for this post.
March 2, 2019 at 8:37 am #116048Ball’s getting stuck here, every time.
Seems like it only happens in DTmode.
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March 2, 2019 at 8:43 am #116050Odd, I’ve not seen that even once..?
Edit: ok, so it only happens in DT mode? How is that even possible?
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March 2, 2019 at 8:50 am #116052Ball’s getting stuck here, every time.
Seems like it only happens in DTmode.
And you didn’t adjust Z Scale?
Works fine for me in desktop
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March 2, 2019 at 8:56 am #116054I am happy to see a very good update on the vpx version, this was needed, not to discredit alessio work.
Question, there no gi update on this game?
And a ball a little bit brighter would be cool :)
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March 2, 2019 at 9:13 am #116056https://youtu.be/SJrCLW5TiGA?t=116
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March 2, 2019 at 9:15 am #116058No not at all. As you can see in the video it has happened to others as well. I’m thinking the primitive habitrail should be replaced with a ramp object maybe.
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March 2, 2019 at 9:33 am #116065Only thing I changed was inclination.
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March 2, 2019 at 9:41 am #116071Ball’s getting stuck here, every time.
Seems like it only happens in DTmode.
Change the Z scale for desktop to 1.. for that matter change X and Y scale to 1 as well. Generally speaking for desktop X, Y, and Z scale should all be 1. Z scale especially as it will effect physical objects like this. changing those all to 1 got rid of that stuck ball for me in desktop.
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March 2, 2019 at 9:55 am #116076Ball’s getting stuck here, every time.
Seems like it only happens in DTmode.
Change the Z scale for desktop to 1.. for that matter change X and Y scale to 1 as well. Generally speaking for desktop X, Y, and Z scale should all be 1. Z scale especially as it will effect physical objects like this. changing those all to 1 got rid of that stuck ball for me in desktop.
Yes. Do as borgdog says. The table was definitely not checked for desktop usage.
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March 2, 2019 at 10:03 am #116078There was something with one Ramp Height, i can’t remember – we discuss that – and i tried – on MBPC Page.
I have to say Thanks again to Alessio, this Table is really great – and Thanks also Skitso.
I can try to get the different betweet “my” and this Table …
Edit: Double-checked the Screen, hm i think the Issue was more to the middle Ramp, and already solved,
but i can check it again later, on Cab …You need to login in order to like this post: click here
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