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    This mod is based on Alessio's original table. Thanks Alessio for the great table!

    I haven't been able to contact the original author to get a permission to release this mod, so it's done in good will. If the original author sees this post and does not want it to be available, please contact me or vpinball staff to remove it. I do not want to step on anyone's toes.

    After Alessio, the table was further been improved by @markrock76. He has done a lot: a new stitched 4k playfield image, better aprons, fast flips, physics tweaks, script tweaks, sounds, material improvements etc. Lot's of work, so a huge thanks to him too.

    Extra thanks go to bord, wrd1972 and JP Salas

    Version 1.0:

    • Added slight noise and desaturation to PF texture
    • Added PF hole details
    • Fixed yellow flasher’s textures
    • Redrawn ring diamond textures
    • Changed ramp textures
    • Improved ramp diverter shadow
    • Redrawn scarf insert textures
    • Redrawn mongol insert textures
    • Redrawn lock insert textures
    • Redrawn khan insert textures
    • Redrawn mongol hurry up insert textures
    • Improved battlefield paddle texture
    • Improved yellow switch textures
    • Improved ball and scratches textures
    • Added missing walls on both metal ramps
    • Added missing clamps, connectors, nuts and bolts
    • Fixed right loop gate attachment
    • Corrected the orientation and material of the middle scoop
    • Added missing rubber peg next to the right loop
    • Made right flasher attachments more correct (material and model) and added detail
    • Fixed left flasher position, orientation and attachment material
    • Fixed Battlefield front primitives missing side walls (barely visible)
    • Improved yellow switch model size
    • Added few important missing lights around the table
    • Improved flashers and ring flashers
    • Improved battlefield insert lights
    • Improved inserts lighting
    • Improved battlefield lights
    • Tweaked overall lighting
    • Added GI light
    • Added Apron lights

    Version 1.1

    • New high quality battlefield paddle model made by @bord. Thanks man!
    • Corrected stretched battlefield PF texture and polished lighting
    • Added missing walls and screws to lower part of the battlefield.
    • Added flasher reflections to nearby walls
    • Added missing screws on inlane plastics and improved screw material
    • Improved yellow switch textures and material
    • improved lighting and few inserts
    • Fixed left ring flashers height (was too high in DT mode)
    • Markrock76 fixed changeable aprons and PF lighting to work again that I might have broken earlier. :)

    Version 1.3

    • Fixed back ramp texture
    • Improved back wall flashers
    • resized soldier figures to more correct proportions
    • Fixed battlefield PF texture
    • Redrawn apron with 3x the resolution
    • Higher resolution plastics
    • Added lot's of missing transparent plastic parts for added authenticity
    • Added lot's of small reflections to bring the table alive

    Markrock76 also added:

    • Changed Battlefield kicker movement to respond like real table
    • Minor physics tweaks
    • Option for battlefield physics difficulty (set to hard  by default)
    • Option for custom backwall decal (on by default)
    • Option for ramp diverters to shake when hit (on by default)
    • Option for plastics to reflect from sidewalls (off by default)

    Version 1.31

    • Added an invisible "glass roof" to prevent missing balls (thanks Markrock76)
    • Fixed an issue with backwall vinyl making the back ramp not transparent
    • Slight corrections to backwall flasher positions
    • Fixed one clipping flasher
    • Added small detail to the upper right corner to liven up the empty space
    • Corrected red/yellow stripe on the right hand plastic (removed the black middle stripe)
    • Corrected one switch position on the battlefield (top one on right was too high)

    Version 1.32

    • Fixed incorrect VUK position that affected balls battlefield entering velocity (markrock76)
    • Added global ball drop sfx (markrock76)
    • Added one missing transparent plastic next to right outlane
    • Improved apron texture and lighting
    • Improved the sanctum brickwall drop target texture
    • Made battlefield VUK yellow drop target texture more authentic

    Version 1.33

    • Improved few sound effects
    • Improved playfield lighting
    • New and more true to life apron rail
    • markrock76 has made some changes to make ball flow better through ramps

    Version 1.4

    • Added dynamic GI lighting. Now playfield lamps dim when they should!
    • Added one missing light at the back of the table
    • Raised back loop wall a bit to let the lights be seen below it like in the real one
    • Added few insert light reflections

    This topic contains 116 replies, has 32 voices, and was last updated by  Thalamus 1 hour, 29 minutes ago.

    Viewing 20 posts - 1 through 20 (of 117 total)
    • Author
      Posts
    • #116022
       Skitso 
      Participant
      Member

      This mod is based on Alessio's original table. Thanks Alessio for the great table!

      I haven't been able to contact the original author to get a permission to release this mod, so it's done in good will. If the original author sees this post and does not want it to be available, please contact me or vpinball staff to remove it. I do not want to step on anyone's toes.

      After Alessio, the table was further been improved by @markrock76. He has done a lot: a new stitched 4k playfield image, better aprons, fast flips, physics tweaks, script tweaks, sounds, material improvements etc. Lot's of work, so a huge thanks to him too.

      Extra thanks go to bord, wrd1972 and JP Salas

      #116026
       Thalamus 
      Moderator
      ContributorMemberModerator

      Thank you Skitso, Alessio (where every you may be) and Markrock76. I can assure you Skitso. I look forward to see this :good:

      Did you know that there is mobile phone app that helps to keep track of site activity ?
      IOS : https://itunes.apple.com/us/app/vpinball-mobile-app/id1446518720?mt=8
      Android :https://play.google.com/store/apps/details?id=com.vpinball.app&hl=en_US

      #116027
       Skitso 
      Participant
      Member

      Here’s a new wheel image to go with the new mod!

      The Shadow

      #116028
       Mark70 
      Participant
      Member

      Just played it and it looks great. Thanks @skitso

      --------------------------------------------------------------------------------------------------
      I am looking for T2 cabinet decals, please send pm for offers.
      --------------------------------------------------------------------------------------------------

      #116032
       Skitso 
      Participant
      Member

      If there’s anyone that could make a new and more accurate 3d model for the battlefield paddle, it would be great! It’s the only thing I couldn’t make look good the way it is…

      #116034
       Jopp 
      Participant
      Member

      One of the tables I want to find out the rulesheet, thanks for this release Skitso & markrock76!

      :good:   :good:

      My favorite pinball machine?
      Where I can put my name on as G.C....

      • This reply was modified 2 weeks, 4 days ago by  Jopp.
      • This reply was modified 2 weeks, 4 days ago by  Jopp.
      #116035
       randr 
      Keymaster
      ModeratorMember

      Great table and one i don’t think i ever really played much but will for sure be giving this one a try.  :good:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #116037
       Skitso 
      Participant
      Member

      Yeah, this was pretty unknown table for me too. But after playing it a couple of times, I found it’s a really great one and decided that I need to mod the sh*t out of it. The theme isn’t that interesting, but gameplay, table layout, sounds, music etc. are really top notch.  :good:

      #116039
       randr 
      Keymaster
      ModeratorMember

      Yea agreed I’ve heard great things about it in real life pinball but I just always walked by one and never gave it a second look. That’s what makes vp so great…. now I will play it and probably relize how stupid I have been all these years :)

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #116040
       Skitso 
      Participant
      Member

      To give a credit where it’s due, I want to inform everyone that this table is and will be a joint effort with me and @markrock76. He has done a huge amount of work to this table after Alessio and before I began with my additions, fixes and improvements. And I’m sure more is to come!

      1 user thanked author for this post.
      #116048
       3rdaxis 
      Participant

      Ball’s getting stuck here, every time. TS_Stucky

      Seems like it only happens in DTmode.

      • This reply was modified 2 weeks, 4 days ago by  3rdaxis.
      #116050
       Skitso 
      Participant
      Member

      Odd, I’ve not seen that even once..?

      Edit: ok, so it only happens in DT mode? How is that even possible?  :wacko:

      • This reply was modified 2 weeks, 4 days ago by  Skitso.
      #116052
       markrock76 
      Participant
      Member

      Ball’s getting stuck here, every time. TS_Stucky

      Seems like it only happens in DTmode.

       

      And you didn’t adjust Z Scale?

      Works fine for me in desktop

      • This reply was modified 2 weeks, 4 days ago by  markrock76.
      #116054
       Arngrim 
      Participant
      DOF MinisterMember

      I am happy to see a very good update on the vpx version, this was needed, not to discredit alessio work.

      Question, there no gi update on this game?

      And a ball a little bit brighter would be cool :)

      #116056
       3rdaxis 
      Participant

      https://youtu.be/SJrCLW5TiGA?t=116

      #116058
       3rdaxis 
      Participant

      No not at all. As you can see in the video it has happened to others as well. I’m thinking the primitive habitrail should be replaced with a ramp object maybe.

      #116065
       3rdaxis 
      Participant

      Only thing I changed was inclination.

      #116071
       BorgDog 
      Participant
      MemberContributorvip

      Ball’s getting stuck here, every time. TS_Stucky

      Seems like it only happens in DTmode.

      Change the Z scale for desktop to 1.. for that matter change X and Y scale to 1 as well.  Generally speaking for desktop X, Y, and Z scale should all be 1.  Z scale especially as it will effect physical objects like this.  changing those all to 1 got rid of that stuck ball for me in desktop.

      #116076
       markrock76 
      Participant
      Member

      Ball’s getting stuck here, every time. TS_Stucky

      Seems like it only happens in DTmode.

      Change the Z scale for desktop to 1.. for that matter change X and Y scale to 1 as well. Generally speaking for desktop X, Y, and Z scale should all be 1. Z scale especially as it will effect physical objects like this. changing those all to 1 got rid of that stuck ball for me in desktop.

      Yes.  Do as borgdog says.  The table was definitely not checked for desktop usage.

      #116078
       STAT 
      Participant
      MemberContributor

      There was something with one Ramp Height, i can’t remember – we discuss that – and i tried – on MBPC Page.

      I have to say Thanks again to Alessio, this Table is really great – and Thanks also Skitso.

      I can try to get the different betweet “my” and this Table …
      Edit: Double-checked the Screen, hm i think the Issue was more to the middle Ramp, and already solved,
      but i can check it again later, on Cab …

      • This reply was modified 2 weeks, 4 days ago by  STAT.
      • This reply was modified 2 weeks, 4 days ago by  STAT.
    Viewing 20 posts - 1 through 20 (of 117 total)

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