sniiki

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  • in reply to: FS BackDrop settings in VPX – continued ? #98439
    sniiki
    Participant
      @sniiki

      New to VP and been adjusting my view lately. I’m a bit confused how most tables are set by default.
      Sorry if this is pointless and call me retarded if you wish but:

      1. Why do most tables have so much inclination? You get that skew naturally in cabinet mode. I understand that if your screen is positioned so that it’s basically the glass of playfield you would want that but most cabinets that I’ve seen have screen nearly flat (as the actual playfield under the glass) or at least with back a bit deeper than the front, like I do (back is 5 cm deeper than front) so I only need very little inclination to get some of those walls in picture. Usually just enough to fit all ramps in.
      2. There was this old thread about POV in vpforums where a well known board member told how bad idea it is to stretch the table with X,Y scale compared to Z offset. Well yeah if this would be real world, real table and real camera it would make a difference in playfield sharpness (because of average variable focal length lens flaws, not because of zooming itself as it’s optical, not digital and as such doesnt affect the quality so real world lens comparison is strange too) but this is computer graphics and it doesn’t really matter which way a plane in 3D world is told to be drawn in 2D (for your monitor), textures will scale the same.
      3. It was also brought up by someone that bringing camera closer will distort the view compared to scaling but this argument was for some reason overruled. I made a comparison of Z offset of 400 and screen filled with scaling vs minimum scaling and negative Z offset. While the result wasn’t 100% same fill you can notice from the goal net how you can see more of it on right side image with negative Z offset and by switching between these pics other distortions are clearly there too, so it’s quite obvious that Z offset moves the actual virtual camera instead of some other witchcraft. Is the distortion large enough to matter? Probably not but didn’t quite get why this was ignored and said it doesn’t make a difference.
      4. What is this Z offset? What’s the zero point? Does table creator freely choose default camera position or is the whole table scale more or less up to designer (would be weird)?
      5. If the whole geometry would be possible to set with simple geometry (like in Future Pinball) it would make whole more sense.
      6. Why do people change these settings per table? Scaling and/or Z-offset yes, but why change inclination, FOV and layback instead of finding values that give realistic/wanted result and use that for all tables with same base (biggest difference of course with EM and modern SS tables). For me, without having real world reference close by, I took AC/DC as a template and calibrated it so that jukebox chart geometry matched my cabin backglass (visually) and everything looked somewhat ok from my viewing height. With inclination 6 this gave me FOV 30 and LB 55. I then used these for about all SS tables, only changing scaling so it filled my screen nicely.

      Left side: Positive Z offset
      Right side Negative Z offset

      scale_zoffset

      in reply to: Family Guy Stern VPX #96071
      sniiki
      Participant
        @sniiki

        Family Guy V12 English-French stern rom, fg_1200af.bin inside fg_1200af.zip and cGameName = “fg_1200af”. No go. Even cleared windows registry between different rom tries.

        Uninstalled & reinstalled VPX and it works. No idea what was the reason (settings are identical).

        in reply to: Family Guy Stern VPX #95973
        sniiki
        Participant
          @sniiki

          Just the “normal” machine terminated before initialization error for rom fg_1200af.

          in reply to: Family Guy Stern VPX #95900
          sniiki
          Participant
            @sniiki

            VPX 10.5, VPinMame Sambuild 3.1, tried every combination of these roms (english-french)  but it just wont work. No problems with other tables.

          Viewing 4 posts - 41 through 44 (of 44 total)

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