- This topic has 4 replies, 3 voices, and was last updated 5 years, 2 months ago by h0pp4z.
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March 24, 2019 at 9:32 am #119445
Hi,
I like to use the [?ROM?] variable for launch and close script of vpx files.
launch:
START "" "[STARTDIR]Launch\VPXSTARTER.exe" 10 10 60
cd "[DIREMU]"
if "[ALTMODE]"=="video" (
move "[DIRGAME]\[GAMENAME].directb2s" "[DIRGAME]\[GAMENAME].directb2s.orig" /Y
timeout /T 1
IF EXIST "D:\PinUPSystem\PUPVideos\[?ROM?].video\screens.pup" (
move "D:\PinUPSystem\PUPVideos\[?ROM?]" "D:\PinUPSystem\PUPVideos\[?ROM?]-novideo"
timeout /T 1
move "D:\PinUPSystem\PUPVideos\[?ROM?].video" "D:\PinUPSystem\PUPVideos\[?ROM?]"
timeout /T 1
)
)
START /min "" vpinballx.exe "[DIREMU]" -play "[GAMEFULLNAME]"
Close:
"[STARTDIR]LAUNCH\PUPCLOSER.EXE" WINTIT "Visual Pinball" 10 1
if "[ALTMODE]"=="video" (
move "[DIRGAME]\[GAMENAME].directb2s" "[DIRGAME]\[GAMENAME].directb2s.orig" /Y
timeout /T 1
IF EXIST "D:\PinUPSystem\PUPVideos\[?ROM?]\screens.pup" (
move ""D:\PinUPSystem\PUPVideos\[?ROM?]" "D:\PinUPSystem\PUPVideos\[?ROM?].video" /Y
timeout /T 1
move "D:\PinUPSystem\PUPVideos\[?ROM?].novideo" "D:\PinUPSystem\PUPVideos\[?ROM?]" /Y
timeout /T 1
)
)
I’ve checked the curclose and curlauch scripts but the [?ROM?] field stays empty.
Any ideas?
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March 24, 2019 at 10:19 am #119453do you have the ROM field set to the rom on the game you’re running in Popper Games Manager?
also, i’ve updated a few documents on what you’re trying to do if you want to try another method:
http://www.nailbuster.com/wikipinup/doku.php?id=pinup_optional
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March 24, 2019 at 10:47 am #119454@nailbuster
If I am running from editor and I exit table but doing script adjustments I would close off pak in toolbar before 1.4 from option menu to keep editing table without saving and without reloading vp. Now when I do this I get the pointer error. Nothing to do with frontends. I actually came up with a great way to solve that by moving pup plugin folder on start and exit of tables so that’s all working perfect********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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March 24, 2019 at 10:52 am #119455If I am running from editor and I exit table but doing script adjustments I would close off pak in toolbar before 1.4 from option menu to keep editing table without saving and without reloading vp. Now when I do this I get the pointer error. Nothing to do with frontends. I actually came up with a great way to solve that by moving pup plugin folder on start and exit of tables so that’s all working perfect
it is ‘normal’/bug/issue that once you load a game in vpx editor and exit game…. that vpinmame/freezy dlls are NOT unloaded, so that is what keeps the pup connection still open while back in editor. you can’t ‘kill/close’ manually as that will leave things unstable in pup.
one thing you could do. when working with a table a lot. keep on vpx editor open for editing and saving..>BUT don’t run the game in taht editor. make a desktop shortcut that launches that vpx directly to test your changes…and close that vpx direct launch when done ‘playing’.
btw: i think you meant to post your response in a different thread :)
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March 25, 2019 at 1:09 am #119540the game you’re running in Popper Games Manager?
I was not aware of the ROM field…
By the way… Does’nt it make sense to “disable” the b2s-file while using the puppack?
Thank you!
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