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    • Author: Unclewilly
    • Version: 2.4.6
    • Views: 3630
    • File size: 354.01 MB
    • Downloads: 2147
    • File Author: ClarkKent
    • Updated: July 24, 2020
    • Categories:
    1. mod by ClarkKent

    based on unclewilly and nunzio version

     

    Clark's changelog:

     

    *) added scanned playfield (high resolution Cruse scan)

     

    *) added scanned plastics (bought a plastics set by crowd funding, scanned it and revised the graphical data)

     

    *) added scanned apron decals

     

    *) repostitioned every single object to be aligned with the scanned playfield

     

    *) reworked almost every primitive to look like as close as possible to the original design with the help of hundreds of photos

     

    *) redesigned the capcom specific gates, return lanes, scoop, protectors and several other small objects

     

    *) redesigned all wire ramps so that they can even be used on the real machine (which are already integrated in a private BBB build)

     

    *) redesigned the main plastic ramp to have the full functionality and looks of the real ramp

     

    *) new dancer and animation from Flupper

     

    *) added several new sound samples

     

    *) adjusted physics

     

    *) many changes and improvements were done with the help of three BBB owners making photos, measuring things and giving advices

     

    *) this construction should be as close as possible to the real thing, down to each screw

     

    *) thanx to everybody who was helping in this projec

     

    unclewilly added alien lock mirror animation

    2.4.6

    *) correct green targets at the main ramp added. Thanx to Flupper for some help on the round one

    *) correct sized apron, missing metal parts added, corrected hight, fully correct positioned and sized decals, wire adjusted

    *) ball guides adjusted, all ball guides named correctly as seen in the manual.

    *) slingshot- and returnlanes adjusted

    *) plunger lane metal ramp corrected

    *) intersection ramp adjusted, missing metal holder added, correct coil type added

    *) all wire ramps adjusted to the intersection ramp corrections

    *) screw threads in the transparent posts added

    *) screw washers added as seen on the real machine

    *) metal protectors adjusted

    *) gate wires corrected

    *) several textures improved

    and several other small adjustments to increase level of details.

    2.4.2

     

    Changelog:

     

    *) fixed diverter movement

     

    *) fixed ball shadow (JP)

     

    *) fixed mirror texture (and separated the primitives group)

     

    *) added an invisible wall at the right gate to prevent ball stuck

     

    *) added new and correct flipper finger decals redraws (made for real BBB)

     

    *) added new targets qualify mode decal AW00187-11 decal redraws (made for real BBB)

     

    *) added new scanned target decals AW00187-1 to 8

     

    *) added new scanned spinner decal AW00187-9 to 10

     

    *) added ramp decal AW00187-12 redraw (also made for real BBB)��

    reduced mirror animation texture size dropped about 40 mb in size.

    hope that fixes everyones issues

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 85 total)
    • Author
      Posts
    • #187883
      Unclewilly
      Participant
      @unclewilly

      1. mod by ClarkKent

      based on unclewilly and nunzio version

       

      Clark's changelog:

       

      *) added scanned playfield (high resolution Cruse scan)

       

      *) added scanned plastics (bought a plastics set by crowd funding, scanned it and revised the graphical data)

       

      *) added scanned apron decals

       

      *) repostitioned every single object to be aligned with the scanned playfield

       

      *) reworked almost every primitive to look like as close as possible to the original design with the help of hundreds of photos

       

      *) redesigned the capcom specific gates, return lanes, scoop, protectors and several other small objects

       

      *) redesigned all wire ramps so that they can even be used on the real machine (which are already integrated in a private BBB build)

       

      *) redesigned the main plastic ramp to have the full functionality and looks of the real ramp

       

      *) new dancer and animation from Flupper

       

      *) added several new sound samples

       

      *) adjusted physics

       

      *) many changes and improvements were done with the help of three BBB owners making photos, measuring things and giving advices

       

      *) this construction should be as close as possible to the real thing, down to each screw

       

      *) thanx to everybody who was helping in this projec

       

      unclewilly added alien lock mirror animation

      Total of 55 users thanked author for this post. Here are last 20 listed.
      #187896
      RYSr (Rich)
      Participant
      @rysr
      Member

      Thanks, I can’t wait to see it.

      I tried to load it and it crashed VPX then I tried to just open it in the editor and it crashed and the it closed VP completel. I tried to re-download it same thing. Do you need VPX 10.7 to run this? I’m still running v10/6 final and pretty recent VPM.no crash dmp or txt file created. I also tried to download from VPF same problem..

      V2.4.1 fixed the issue, running now and with backglass. Will have to see if it will run in VR later…

       

      #187897
      DeathInc
      Participant
      @deathincclan
      Member

      Keep getting “out of memory error”.  This same thing happened with the WWF V10 until STAT fixed it..

      Any Ideas??

      #187898
      sousda1
      Participant
      @sousda1

      This crashes when i load as well, VPX 10.6

      #187900
      sale
      Participant
      @starac

      Also  crashes with version 10.7

      #187902
      JR
      Participant
      @jfr1
      Member

      Running it on 6.  Looks nice!!  Very black lighty!  But can’t get any of my back glasses to work.

      Thanks for the Capcom love!!

      #187904
      hotpepper
      Participant
      @hotpepper

      I also got the “out of memory” error :(

      #187908
      Pinbolt
      Participant
      @pinbolt
      Member

      Thanks for the table.

      Running under VP6, with a crash after loadung.

      #187913
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      On my Desktop – Yes
      Cab – No —  out of memory Then crashes

      #187915
      xantari
      Participant
      @xantari

      Crash when loading the table from 10.6 …. On my desktop (didn’t try cab as it’s covered in plastic due to basement work)

      #187918
      Mr_H
      Participant
      @jhopwood
      Member

      Yeah I get it crashing too. VPX 10.6 on desktop atm.

       

      #187921
      kcpinhead
      Participant
      @kcpinhead

      I got it to work by only running in exclusive fullscreen, it wouldnt run for me in windowed mode.

       

      #187922
      LynnInDenver
      Participant
      @lynnindenver
      Member

      Yeah, looks like those animation textures. I had to rescale them to 2048×2048 instead of 4096×4096 to get my six month old desktop computer to open the file at anything other then Low End PC settings.

      Creator of the first PinupPlayer PostDMD mods for VPX - PostDMD for Masters of the Universe VPX and Jaws VPX.
      Head Proprietor of Pisces Pinball, a VPX table developer.
      Lead Technician of MC Chase Amusements, a private arcade in our home basement.

      1 user thanked author for this post.
      #187923
      randr
      Keymaster
      @randr
      ModeratorMember

      Thanks boss @unclewilly

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      1 user thanked author for this post.
      #187925
      kcpinhead
      Participant
      @kcpinhead

      Yeah, looks like those animation textures. I had to rescale them to 2048×2048 instead of 4096×4096 to get my six month old desktop computer to open the file at anything other then Low End PC settings.

      Did you resize all the 4096×4096 files?

      #187947
      Jalei
      Participant
      @jalei

      I wonder how they tested this table for release, vsync on, crashes at 50 fps

      #187952
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Thank you UW, Flupper and Clark. I’ve been curious to see when the crowd funded resources would arrive. Guess I got the answer now. :good: Will be interesting to see if this table crashes for me too. Pretty sure it is a easy fix if not. Weather been a bit better the last couple of weeks so I haven’t played much. Feel the urge now so this came at a perfect time.

      #187953
      Unclewilly
      Participant
      @unclewilly

      I’ll upload an update today with the textures all knocked down.  Just woke up.

      It runs smooth for me.

      4 users thanked author for this post.
      #187960
      Slydog43
      Participant
      @slydog43
      Member

      wow, great news.  I am lucky enough to have a BBB in my collection and am wondering if you want to sell the set of plastics?  Please PM me, thanks

       

      #187965
      Unclewilly
      Participant
      @unclewilly

      should work for all now.  see changelog

      4 users thanked author for this post.
    Viewing 20 posts - 1 through 20 (of 85 total)
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