According to the manual, sw18 is for the center shot, so combining it with startCenterWireRamp_Hit would not be appropriate. The switch should be added to the playfield surface right above “Hey, Move Your Car!”
I have only just realised that startCenterWireRamp_Hit is actually on the raised ramp and not the PF :wacko:. I am a n…[Read more]
Great update to an already fantastic table! The physics are excellent and all the visual touches are icing on the cake. The ball flying around is great fun but it is still posing some issues. I had a ball stuck in the pic below. After a hit off the ramp targets it flew over to that spot and got stuck. Also had the ball land between the ramp…[Read more]
Table is looking so fantastic! Thank you Bord for the new kicker. Wow! So amazing!!
Quick question. I played the alessio table release alot, and maybe i am having a bad day, but has the physics been reworked on BF alot. I seem to suck bad at it now. Like its fast. I used to do so much better on the Alessio release at BF. Maybe i am just having…[Read more]
The Shadow is quickly becoming one of my favorite titles and this table looks absolutely stunning. Thank you Skitso, Markrock76 and Alessio and anyone else I missed that was involved in this hidden gem.
Thank You for the nice compliments! This table is really a lot of fun to play and it is one I keep coming back to.
Change the Z scale for desktop to 1.. for that matter change X and Y scale to 1 as well. Generally speaking for desktop X, Y, and Z scale should all be 1. Z scale especially as it will effect physical objects like this. changing those all to 1 got rid o…[Read more]