-
Flupper replied to the topic Black Knight 2000 VPX in the forum Downloads Support Topics 1 month, 3 weeks ago
You need to update vpx to 10.6, this function does not exist on 10.5 and earlier
-
bord and
Flupper are now friends 2 months ago
-
g5k and
Flupper are now friends 2 months ago
-
Flupper replied to the topic Black Knight 2000 VPX in the forum Downloads Support Topics 2 months, 1 week ago
Maybe redownload the 1.2 version? I have no other clue what might be the cause.
-
Flupper replied to the topic Black Knight 2000 VPX in the forum Downloads Support Topics 2 months, 1 week ago
I did not change anything related to the rom. Are you using VPX 10.6? And did you put the new version in the same folder as the old one? Maybe also check if the old version still works with vpx 10.6.
-
Flupper replied to the topic **FIXED** blender uv help in the forum Visual Pinball Discussion 4 months ago
I still hate Blender sometimes and I do think I really put my 10.000 hours into it. However, the good thing with Blender is that you are almost surely not the first person who is stuck at something; and that person probably has made a youtube tutorial about the solution in a thick foreign accent.
About moving to Blender 2.8: I postponed that…[Read more]
-
Flupper replied to the topic KK VUK in the forum Visual Pinball Table WIP'S 6 months, 3 weeks ago
I really like octane; For me there are (at least) 2 big plusses to Octane and several downsides. On the plus-side:
- When you got it working properly in a scene Octane looks more awesome (I can’t think of another word that that) then Cycles; I don’t know what it is, but it seems like the difference between a real light bulb (old style…
-
Flupper replied to the topic KK VUK in the forum Visual Pinball Table WIP'S 6 months, 3 weeks ago
I uploaded my ramp/textures to Cyberpez, here is a screenshot of the ramps textures (and there are also 2 slight different primitive ramps, so all in all 4 textures x 3 primitives = 12 variations):
-
Flupper replied to the topic F-14 Tomcat (Williams 1987) – Teaser video inside in the forum Visual Pinball Table WIP'S 6 months, 3 weeks ago
About a week ago I finally sent my version back to Wrd1972, F-14 now has…:
- new remodelled wireramps with hdr textures (rendered in Octane)
- my new dome flashers
- my new prerendered inserts from whirlwind
- a shadow layer
- a GI layer for the playfields and the plastics
- a new black ramp texture and transparent plastics on top of…
-
Flupper replied to the topic Flasher domes in the forum Downloads Support Topics 7 months, 1 week ago
Without pictures or an example file, it is hard to answer correctly, but here’s me trying:
- positioning them should be the solution (assuming the flashers are parallel to the playfield). Use the TestFlashers option to see the flasher texture betters.
- yes. It does not rotate the flasherflash object.
- Some tables have these, like Totan. And you…
-
Flupper replied to the topic Flasher domes in the forum Downloads Support Topics 7 months, 3 weeks ago
Updated the file to 2.2, with some fixes to prevent issues with JP’s fading lights routines and my old flasher script.
-
Flupper replied to the topic Flasher domes in the forum Downloads Support Topics 7 months, 3 weeks ago
@onevox: easiest is if you PM me your table, then I can see what is going wrong
-
Flupper replied to the topic Flasher domes in the forum Downloads Support Topics 7 months, 3 weeks ago
@onevox: yes, should work
about the eval: I think an object is missing. Are you trying to initialize a flasher nr which is not there? Or did you happen to not copy all the required objects?
-
Flupper replied to the topic Flasher domes in the forum Downloads Support Topics 7 months, 3 weeks ago
I did some fixes and some more explanation in the script and uploaded version 2.1. A good table to see the flashers working is Starship Troopers by eMBee.
-
Flupper replied to the topic Flasher domes in the forum Downloads Support Topics 7 months, 3 weeks ago
@Daryl: Okay, I will check the screw materials and fix it. For Sixtoe I got his flashers working as intended, I can do the same for you if you want. Just PM me the table and I will take a look.
-
Flupper replied to the topic Flasher domes in the forum Downloads Support Topics 7 months, 3 weeks ago
@Daryl:
I am not sure whether I should respond to your post, but here it is anyway:
“The flasherflash10 flasher, for example, How do you determine the RotX, RotY, RotZ values? And why is there an ugly flasher object imbeded into the flasher image?”
That is why there is an ugly flasher image as default in the flasher object. With TestFlashers =…[Read more] -
Sixtoe and
Flupper are now friends 7 months, 3 weeks ago
-
Flupper replied to the topic Flasher domes in the forum Downloads Support Topics 7 months, 3 weeks ago
@sixtoe:
The flasher call routines should look something like:
SolCallback(27) = “Flashlevel(1) = 1 : FlasherFlash1_Timer”
or for modulated flashers:
Sub FlashModFlash(level)
Flashlevel(1) = level/255 : FlasherFlash1_Timer
End Sub
SolModCallback(16) = “FlashModFlash ”
If you cannot get it to work, send me your table, I will show where/how…[Read more]
-
Flupper posted an update 8 months ago
All my messages are gone, does anybody know what happened?
-
Flupper replied to the topic Dutch vpinballer says hi in the forum Welcome to VPINBALL.COM 8 months, 3 weeks ago
I ordered it in 2015 from: http://www.deurposter-online.nl/ and on the right of the site there is an option: “laat een deurposter maken van een foto”. I asked them what the best resolution is and that is 360dpi. I uploaded all my artwork in one big lossless compressed TIFF. The file was 321Mb at 360dpi, measuring 265cm x 93cm, including both side,…[Read more]
- Load More