November 11, 2016 at 10:42 am #40660senselessParticipant@senseless
F-14 Tomcat ULTIMATE 1.09 by SLAMT1LT & Chaos
DOFLinx mod by senseless
DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!
Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author.
Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) .
Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
Please read Requirements / Installation to setup DOFLinx.
We hope you enjoy the DOFLinx cabinet experience!
You need to login in order to like this post: click hereNovember 11, 2016 at 7:26 pm #40716TerryRedModerator@terryred
Gave this a go…looks great!
Really like that you were diligent with your comments with all of your script entries. This makes it so much easier for yourself down the line in case you want to update or copy your mods over to a newer version of the table in the future.
I like that you made use of some animated flasher effects. This table is a very flashy table with alot going on, so it makes for a nice light show.
Question… I noticed that you have all of the “targets” (circle or rectangular) triggering solenoids. Was this meant more for a “ball collision” type of effect, as I thought those targets were kind of like a leaf switch. Just wondering, as I’m still learning more about pinball each day.
Great work…keep it up!
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1 user thanked author for this post.November 12, 2016 at 3:00 am #40735senselessParticipant@senseless
Thanks TerryRed, I’ve played F14 a lot back in the days and loved all the flashy stuff going on , especially when multiball started :). I did indeed triggered the solenoids when you hit the targets as I like to have more feedback during play. It makes the experience more real for me and I like to use my toys :).
I learn a lot as I go and for the next table I will make a reference sheet with standard animations, DOFLinx commands and comment lines to make life more easier. Big question is which one is next ;).
You need to login in order to like this post: click hereNovember 12, 2016 at 5:10 am #40739the_greezeParticipant@thegreeze
Awesome! Thank you :)
You need to login in order to like this post: click hereNovember 15, 2016 at 4:46 am #40980
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