- This topic has 6 replies, 3 voices, and was last updated 4 years, 8 months ago by
Thalamus.
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December 23, 2017 at 8:53 pm #72072
VPX conversion
thanks to GNance, Arngrim
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdogin addition to the “standard” keys (typically “1” to start game and “5” for coin), I’ve added “3” as another coin input and “4” for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I’ve also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = truechange to false if you want either of the shadows not showing on your tables
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6 users thanked author for this post.
November 8, 2019 at 4:11 pm #150551Believe there is the smallest typo in this script on line 1033. DiamonComplete – missing the ‘d’.
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November 9, 2019 at 10:31 am #150668hmmm…. I thought I fixed that. I’ll take a look and post an update.
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November 10, 2019 at 2:54 am #150719We shouldn’t add a playfield mesh while we’re on it ? Unfortunately. The default kickers “drag” for the kicker hole is a bit too strong so it makes this game too easy to play. Kicker should be hard to get and you really should be happy if you are to drain in the outlanes.
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November 13, 2019 at 1:18 pm #151032Playfield meshes aren’t going to happen to my releases until I figure out this blender crap – that or the VP Devs create a true kicker object that removes the need for creating these meshes.
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November 13, 2019 at 1:40 pm #151038Blender crap. That was funny.
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November 13, 2019 at 1:46 pm #151041I totally understand the frustration.
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