High Hand (Gottlieb 1973)

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  • #72072
    Loserman76
    Participant
      @loserman76

      High Hand (Gottlieb 1973)

      VPX conversion

      thanks to GNance, Arngrim
      others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog

      in addition to the “standard” keys (typically “1” to start game and “5” for coin), I’ve added “3” as another coin input and “4” for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

      when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

      I’ve also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

      Const ShadowFlippersOn = true
      Const ShadowBallOn = true

      change to false if you want either of the shadows not showing on your tables

      6 users thanked author for this post.
      #150551
      Thalamus
      Moderator
        @thalamus

        Believe there is the smallest typo in this script on line 1033. DiamonComplete – missing the ‘d’.

        #150668
        Loserman76
        Participant
          @loserman76

          hmmm…. I thought I fixed that. I’ll take a look and post an update.

          #150719
          Thalamus
          Moderator
            @thalamus

            We shouldn’t add a playfield mesh while we’re on it ? Unfortunately. The default kickers “drag” for the kicker hole is a bit too strong so it makes this game too easy to play. Kicker should be hard to get and you really should be happy if you are to drain in the outlanes.

            #151032
            Loserman76
            Participant
              @loserman76

              Playfield meshes aren’t going to happen to my releases until I figure out this blender crap – that or the VP Devs create a true kicker object that removes the need for creating these meshes.

               

               

               

              #151038
              JR
              Participant
                @jfr1

                Blender crap.  That was funny.

                #151041
                Thalamus
                Moderator
                  @thalamus

                  I totally understand the frustration. B-)

                Viewing 7 posts - 1 through 7 (of 7 total)

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