- This topic has 43 replies, 24 voices, and was last updated 3 years, 9 months ago by
Thalamus.
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September 21, 2020 at 8:38 am #201744
You are supposed to be able to lane change at the top after you shoot the ball as a skill shot. I added a trigger called sw10 near the top of the plunger lane and this corrects the issue. The scripting for this switch is already there.
I did occasionally have issues with the drop targets. One time the ball actually got permanently stuck in one of the targets and another time one was down but the game didn’t know that. I changed the scripting to this and I haven’t had any issues after playing for a good while:
Sub sw17_Dropped:dtBankL.Hit 1:End Sub
Sub sw18_Dropped:dtBankL.Hit 2:End Sub
Sub sw19_Dropped:dtBankL.Hit 3:End Sub
Sub sw20_Dropped:dtBankL.Hit 4:End Sub
Sub sw21_Dropped:dtBankL.Hit 5:End SubI put an invisible wall to possibly help with the stuck ball issue but it might not be necessary with this coding.
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September 21, 2020 at 2:08 pm #201774I don’t know. Might not be the version in question. But, I’m pretty sure that I’ve been able to use lane change for Elvis ?! Guess I’ll have to revisit and verify.
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September 22, 2020 at 7:04 am #201873I don’t know. Might not be the version in question. But, I’m pretty sure that I’ve been able to use lane change for Elvis ?! Guess I’ll have to revisit and verify.
Lane change works during the game. But you are supposed to be able to do it when you first shoot the ball to earn the skill shot. This video starting at 21:48 explains what I mean. I believe the missing sw10 is the cause since that indicates that the ball is in play.
https://youtu.be/5fnxYCA5Rbg?t=1308
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September 22, 2020 at 8:12 am #201881Sounds like you found a issue. Thanks for sharing.
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