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June 12, 2017 at 6:26 am #56987
Star Wars by data east with metric measurement pictures
https://www.dropbox.com/sh/yo0i0e2ancb2hwq/AAAGh9wkNNvWfGDb1I34b0Tia?dl=0
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June 13, 2017 at 7:57 am #57087updated the pictures with a playfield and plastics
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June 13, 2017 at 8:00 am #57088I currently have two of these machines, one built and working and one in pieces im cleaning, let me know what you need
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June 13, 2017 at 2:00 pm #57122Good man.
If anything I would recommend taking pics of each individual plastic directly from above with plastic centered to keep perspective distortion to a minimum.
The image that shows the entire collection ‘star wars plastics’ has the proper plastic shapes (I assume) so if you can match a photo or better yet scan them on a flatbed scanner is best.
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June 13, 2017 at 3:58 pm #57137I might be able to make a few primitive plastics from the star wars plastics.jpg image.
but the quality will be sub-par. we need more images similar to the image in your folder “Wookieedt.jpg”
this image can be traced with the pen tool in PS in less then 1 minute and a primitive plasitcs can be built in a few minutes.
Individual 300+ DIP scans of each plastic work best, you don’t need to scan the clear plastics (the ones that don’t have any images).I can make those from the star wars plastics.jpg image.
if you don’t have a scanner a camera that is held in place; Use a box or any other device similar to this.
Side note –> it will help allot if you place the plastic on top of a white printer paper when you take the picture.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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June 13, 2017 at 4:29 pm #57139Hmm, poor man’s tripod. Nice idea!
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June 14, 2017 at 5:05 am #57154I got tons of photo gear, i will set up some lights with a 50mm prime 1.4 lens and take proper shots, i just shot these with my phone to gauge interest and perhaps get the ball rolling, I can fix the distortion in photoshop under the iphone lens profile with the current pictures, I will scan in the plastics i have with my studio flat bed scanner, some are cracked as I still have to buy new ones. Adobe illustrators path trace tool has gotten really good BTW, i will make a test of the above mentioned wookie piece and save it to PDF that you can raster off to any size, then we can decide if thats a way to go
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June 14, 2017 at 5:07 am #57155Good man. If anything I would recommend taking pics of each individual plastic directly from above with plastic centered to keep perspective distortion to a minimum. The image that shows the entire collection ‘star wars plastics’ has the proper plastic shapes (I assume) so if you can match a photo or better yet scan them on a flatbed scanner is best.
the plastic pic you refer to is from marco Specialities, its a refrence and the shapes are correct, its just low res
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June 14, 2017 at 5:07 am #57156Good man. If anything I would recommend taking pics of each individual plastic directly from above with plastic centered to keep perspective distortion to a minimum. The image that shows the entire collection ‘star wars plastics’ has the proper plastic shapes (I assume) so if you can match a photo or better yet scan them on a flatbed scanner is best.
the plastic pic you refer to is from marco Specialities, its a reference and the shapes are correct, its just low res
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June 14, 2017 at 5:12 am #57157BTW i also currently have a rock bullwinkle and a twilight zone with me, if you want any thing shot or scanned from those, and I have access to 50 other machines
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June 14, 2017 at 4:16 pm #57174Sounds like you need to get a flatbed scanner then. :P
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June 14, 2017 at 6:19 pm #57178BTW i also currently have a rock bullwinkle and a twilight zone with me, if you want any thing shot or scanned from those, and I have access to 50 other machines
is their an EarthShaker, Future Spa, Baby PacMan, Hardley Davison (bally) on that list? I have playable VPX versions of this tables but they are missing plastics.
the VPX versions of Rocky & bullwinkle and twilight zone already have a good set of plastics.
if you are willing to scans the plastics I might be able to make a table,
give me your wish list from the tables you have access to and I will tell you if I can make it.
Just know that if the table has complex models/ramps their is a high probability I will say no.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
June 14, 2017 at 8:32 pm #57200BTW i also currently have a rock bullwinkle and a twilight zone with me, if you want any thing shot or scanned from those, and I have access to 50 other machines
is their an EarthShaker, Future Spa, Baby PacMan, Hardley Davison (bally) on that list? I have playable VPX versions of this tables but they are missing plastics. the VPX versions of Rocky & bullwinkle and twilight zone already have a good set of plastics. if you are willing to scans the plastics I might be able to make a table, give me your wish list from the tables you have access to and I will tell you if I can make it. Just know that if the table has complex models/ramps their is a high probability I will say no.
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June 15, 2017 at 11:27 pm #57264Hey @32assassin, hit me up if you need complex ramps for anything. As long as you have them working in VPX I can make prims in Blender for you.
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June 17, 2017 at 6:52 pm #57366I will send you my earthshaker
it needs
- ramps , the shape of all the ramps are very basic but they also need the mounting area for the domes,
- metal brake for the ramp entrance signs
another problem I have is that, I redrew some of the plastics and after creating the primitives.
the textures are warped as hell. I can do a puppet rap of the original image, but I would like to know why this is happening.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
June 17, 2017 at 8:36 pm #57375I will send you my earthshaker it needs
- ramps , the shape of all the ramps are very basic but they also need the mounting area for the domes,
- metal brake for the ramp entrance signs
another problem I have is that, I redrew some of the plastics and after creating the primitives. the textures are warped as hell. I can do a puppet rap of the original image, but I would like to know why this is happening.
My guess would be that your UV layout does not match the aspect ratio of the texture map or vise versa. As discussed above we want those ‘true top view’ angles for our plastics to help avoid issues like this. If you take a screen shot of your primitive plastic from a top view then paste that image into photoshop, you can use it as an overlay guide for your redraw plastic, or the other way around, base the plastic shape off the image.
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June 17, 2017 at 9:18 pm #57377I did not do a free hand redraw, I traced the plastics from this image that has the “true top view”.
I traced the shape of the plastics, saved a svg file and imported the svg file into blender
I did a “Smart Unwrap” after the primitive was built to get the textures
the actual primitives line up with the PF image
here is a table with the
primitives I built.
svg files I imported into blender
psd files and textures
https://www.dropbox.com/s/lofxf7lkxmwogus/1.zip?dl=0
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
June 18, 2017 at 3:23 am #57382I have access to the machines at http://www.pinballfundi.co.za they are a client of mine, i did their website
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June 20, 2017 at 6:45 am #57442I am uploading scans now to a folder called “Star Wars Data East June 2017 Plastic scans – 01” If you are going to redraw these please let me have them so I can print my own replacement plastics in the future
When I get some money I will buy new plastics for the cracked ones, some of the plastics I cant scan because they are riveted together and I do not have the type of rivets used to re-rivet them back
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June 20, 2017 at 8:37 am #57443I did not do a free hand redraw, I traced the plastics from this image that has the “true top view”. http://www.pinball.center/en/shop/pinball-parts/playfield-parts/plastics/6968/plastic-set-for-earthshak I traced the shape of the plastics, saved a svg file and imported the svg file into blender I did a “Smart Unwrap” after the primitive was built to get the textures the actual primitives line up with the PF image here is a table with the primitives I built. svg files I imported into blender psd files and textures https://www.dropbox.com/s/lofxf7lkxmwogus/1.zip?dl=0
For unwapping in blender give “project from view” a try. I have been having really good luck with it. I trace all of my plastics in blender in view 7 on the number pad (it shows an imported background image) Then using Project From View, it does an exact unwrap of the top of the plastic. Using smart unwrap I was getting the same distorted plastics you mentioned, but doing it this way they have all turned out great.
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