toxie

Forum Replies Created

Viewing 3 posts - 141 through 143 (of 143 total)
  • Author
    Posts
  • in reply to: Pinball Magic vpx #2254
    toxie
    Participant
      @toxie

      so which part/what fails?
      if the raised playfield is useless in the end, we need some concrete examples where it fails to improve it.

      in reply to: Pinball Magic vpx #2248
      toxie
      Participant
        @toxie

        then you should file a bug if the raised playfield does not work properly.. ;)

        and unfortunately we cannot support reflections on arbitrary walls (yet, maybe in 10.X) due to our rendering pipeline and also to save on memory.

        in reply to: VP10 – Is it all its cracked up to be ? #2093
        toxie
        Participant
          @toxie

          I for one would like to see a different renderer (is that a word?) with volumetric lighting done now as opposed to making another significant change again later. Or maybe they don’t think it will ever happen? I’m not a developer so I can’t contribute in that sense. It’s definitely the thing that bothers me the most about VP, the lighting is always “Faked”. It can be faked alot better in VP10, but still faked.

          We opt’ed to go this route to still have the rendering fast, even on not-so-awesome systems.
          But we may revisit this with a potential 10.1 version, so that one can have real lights everywhere.

        Viewing 3 posts - 141 through 143 (of 143 total)

        ©2024 VPinBall.com

        Log in with your credentials

        Forgot your details?